In-game, the Tatars are specified as a cavalry archer civilization.
Overview[]
Unique units[]
- Keshik: Cavalry that generates gold with each attack.
- Flaming Camel: Camel that explodes like a Petard, with attack bonuses against mounted units and elephants.
Unique technologies[]
- Silk Armor: Scout Cavalry line, Steppe Lancers and mounted archers have +1/+1 armor.
- Timurid Siegecraft: Trebuchets have +2 range.
Civilization bonuses[]
- Herdable animals contain +50% food.[note 1]
- Units[note 2] do +20% damage[note 3] when attacking from higher elevations (+50% instead of +25%).
- Parthian Tactics and Thumb Ring are free.
- Two Sheep spawn near newly-constructed Town Centers starting in the Castle Age.
Team bonus[]
- Mounted archers have +2 Line of Sight.
- Notes
- ↑ Technically Villagers can extract +57% food assuming no rotting, but considering gathering by five to six Villagers and standard rotting rates, the average food collected is +50% over normal.
- ↑ Buildings are also affected.
- ↑ The bonus only applies to the primary projectiles of projectile units. As such, it does not affect Town Centers and only applies to the first projectile of other defensive structures and Mercenary Kipchaks. In a broader context, it applies to all projectiles of (converted) Organ Guns and Dromons, since all of their projectiles are primary.
Tech tree key[]
- Red: Buildings
- Blue: Units
- Green: Technologies
- Purple: Unique units
Military[]
Barracks[]
Archery Range[]
Barracks |
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Chemistry | ||||||
Stable[]
Barracks |
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Siege Workshop[]
Blacksmith |
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Castle[]
Dock[]
War Galley |
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War Galley |
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Chemistry |
Monastery[]
Defensive structures[]
Bombard Tower | ||||||
Research[]
Blacksmith[]
University[]
➞ | ||||||||
Economy[]
Town Center[]
Mining Camp[]
Lumber Camp[]
Mill[]
Market[]
Mill |
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