“ | Stealthy horsemen that grow in strength as they grow in number. | ” |
—In-game description |
The Tashunke Prowler is a melee heavy cavalry in Age of Empires III: The WarChiefs that is unique to the Lakota and can be trained at the Corral once the Industrial Age is reached. It is a stealthy cavalry unit that become stronger in large groups.
Overview[]
The Tashunke Prowler is unique in that for every other Tashunke Prowlers in a radius of 20 around them, it gains +5% hit points and +10% attack, which is cumulative with each other. It is also the only cavalry unit that has stealth ability (except the Lakota War Chief with the "Center of Power" Home City Card).
Effective against artillery and shock infantry, Tashunke Prowlers deal Area of Effect damage and are effective when massed in later Ages, but are relatively weaker since they lack direct upgrades (for example, Champion) and have a train limit of 14.
Upgrades[]
The Tashunke Prowler is automatically upgraded in every Age up starting in the Industrial Age.
- Champion Tashunke Prowler (+25% hit points and attack)
- Legendary Tashunke Prowler (+25% hit points and attack)
Further statistics[]
As Tashunke Prowlers are unique to the Lakota, only technologies that they have access to are shown in the following table:
Unit strengths and weaknesses | |
---|---|
Strong vs. | Light infantry, artillery |
Weak vs. | Heavy infantry, light cavalry, ranged shock infantry |
Improvements | |
Hit points | Cavalry Cuirass (+10%) Comanche Horse Breeding (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Yoga (+5%) Pillage (+25% siege attack multiplier vs. buildings) Wind Horses (-10% Rate of Fire) Somali Ajuran Engineers (+20% vs. Frontier fortification) Battle Anger (+2.0 multiplier vs. Artillery) Horsemanship (+1.0 multiplier vs. Walls) |
Resistance | Sudanese Quilted Armor (+10% hand resistance) Pancerni (+10% ranged resistance) Bonepipe Armor (+10% siege resistance) |
Speed | Apache Endurance (+5%) Comanche Mustangs (+5%) Wind Horses (+0.5) |
Train time | Cheyenne Horse Trading (-40%) Horsemanship (-33%) Quechuan Diet (-15%) Shaman Drums (-10%) |
Cost | Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) |
Home City Cards[]
As Tashunke Prowlers are unique to to the Lakota, only their cards and other civilizations' TEAM cards are shown in the following tables:
- Click for a list of Home City Cards related to the Tashunke Prowler
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Blue | Shipment that arrives fast (5 seconds) |
French[]
Card | Description | Age |
---|---|---|
TEAM Hand Cavalry Attack | Hand cavalry and hand shock infantry get +15% attack |
Germans[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light cavalry, and shock infantry get +10% attack; Germans-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead |
- "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.
Indians[]
Card | Description | Age |
---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Italians[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light cavalry, and shock infantry get +10% attack; Italians-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead |
- "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
Lakota[]
Card | Description | Age |
---|---|---|
Morning Star | Temporarily reveals all enemies and treasures; Axe Riders can loot treasures for double the resources or XP; hand cavalry get ×2.0 attack multiplier against treasure guardians | |
Akichita | All Lakota warriors get +20% hit points, but get reduced multipliers against Villagers; Tashunke Prowlers get -0.75×; Cetan Bowmen, Club Warriors, Wakina Rifles, Axe Riders, and Tokala Soldiers get -0.33×; Bow Riders and Rifle Riders get -0.25× | |
Cavalry Damage | Cavalry get +15% attack | |
Cavalry Combat | Cavalry get +15% hit points and attack | |
6 Tashunke Prowlers | Ships 6 Tashunke Prowlers | |
4 Tashunke Prowlers | Ships 4 Tashunke Prowlers | |
7 Tashunke Prowlers | Ships 7 Tashunke Prowlers | |
8 Tashunke Prowlers | Ships 8 Tashunke Prowlers | |
Marauders | Tashunke Prowler train limit +30% | |
TEAM Mustangs | Cavalry and shock infantry cost -10% | |
Winter Counts | Training units grants +40% XP and constructing buildings grants +20% XP | |
Dakota Support | Ships 5 Tashunke Prowlers; Tashunke Prowlers get +25% hit points; costs 1,000 coin |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed |
Russians[]
Card | Description | Age |
---|---|---|
TEAM Kamchatka Expeditions | Cavalry and shock infantry get +10% hit points and +4 Line of Sight |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
French[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Hand Cavalry Attack | Heavy cavalry and Coyote Runners get +15% attack | 10 |
Germans[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light cavalry, and shock infantry get +15% attack | 10 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cavalry Scouts | Cavalry and shock infantry get +10% hit points and +4 Line of Sight | 1 |
Sioux[]
Card | Description | Age | HC level |
---|---|---|---|
Cavalry Damage | Cavalry get +15% attack | 10 | |
Cavalry Hitpoints | Cavalry get +15% hit points | 10 | |
Cavalry Combat | Cavalry get +15% hit points and attack | 25 | |
6 Tashunke Prowlers | Ships 6 Tashunke Prowlers | 1 | |
4 Tashunke Prowlers | Ships 4 Tashunke Prowlers | 10 | |
7 Tashunke Prowlers | Ships 7 Tashunke Prowlers | 10 | |
8 Tashunke Prowlers | Ships 8 Tashunke Prowlers | 25 | |
Marauders | Tashunke Prowler train limit +50% | 40 | |
Mustangs | Cavalry cost -10% | 10 | |
Riding School | Cavalry train time -40% | 10 | |
Dakota Support | Ships 5 Tashunke Prowlers; Tashunke Prowlers get +25% hit points; costs 1,000 coin | 1 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Inquisition | All units get +10 Line of Sight | 10 |
Changelog[]
The WarChiefs[]
- Tashunke Prowlers have 170 hit points, 15 siege damage, 12 Line of Sight, a build limit of 12, and are available in the Fortress Age.
- The Marauders card increases Tashunke Prowler build limit by 50%.
Definitive Edition[]
- Tashunke Prowlers have 220 hit points, 22 siege damage, 28 Line of Sight, a build limit of 15, and are now siege troopers (which take 50% less damage from buildings). With update 5208, they have 18 siege damage and a build limit of 14.
- Tashunke Prowlers gain +25% attack and hit points in the Industrial Age and +50% in the Imperial Age. With update 5208, they gain +25% attack and hit points in both ages.
- With update 5208, the Marauders card increases Tashunke Prowler build limit by 30%.
Knights of the Mediterranean[]
- Although it is not listed in the patch notes, with update 13.12327, the Tashunke Prowler portrait has been updated.
- With update 13.18214, Tashunke Prowlers are available in the Industrial Age.
Trivia[]
- Tashunke is the (incorrect) anglicization of Tȟašúŋke, which translates to "their horse" in the Lakota language. Crazy Horse's name in Lakota is Tȟašúŋke Witkó, which translates as "His Horse is Crazy".
- The unit is similar to the Fenris Wolf Brood in Age of Mythology, wherein a growth in the unit's number increases their attack.
History[]
“ | The primary means for a Plains warrior to gain glory on the battlefield involved acts of courage in battle - such as killing enemies, stealing horses, or taking weapons - which won prestige and enabled an individual to rise above fellow tribesmen as a warrior and leader. For some groups, the highest honor of all was given to those warriors who managed to get close enough to touch an enemy and escape without killing him - a practice known as counting coup ("coup" is a French word meaning "blow"). A warrior could make contact with his hand, a weapon such as a club, spear, or bow, or even a specially crafted coup stick. | ” |