“Stealthy horsemen that grow in strength as they grow in number.”—In-game description
The Tashunke Prowler is a melee heavy cavalry in Age of Empires III: The WarChiefs that is unique to the Sioux and can be trained at the Corral once the Fortress Age is reached. It is a stealthy cavalry unit that become stronger in large groups.
The Tashunke Prowler is unique in that for every other Tashunke Prowlers in a radius of 20 around them, it gains +5% hit points and +10% attack, which is cumulative with each other. It is also the only cavalry unit that has stealth ability (except the Sioux War Chief with the Center of Power Home City Card).
Effective against Artillery and light infantry, they are trained at the Corral from the Fortress Age. They deal Area of Effect damage and are effective massed in later Ages but are relatively weaker since they lack direct upgrades (for example, Champion). They have a train limit of 12.
Further statistics Edit
As the Tashunke Prowler can only be trained by the Sioux, only improvements available to them (including native improvements) are listed here.
|Unit strengths and weaknesses|
|Strong vs.||Ranged infantry, light infantry, artillery|
|Weak vs.||Heavy infantry, light cavalry|
|Hit points|| Horsemanship (+10%)|
Cavalry Cuirass (+10%)
Comanche Horse Breeding (+10%)
Cree Tanning (+5%)
Navajo Weaving (+5%)
|Attack|| Bonepipe Armor (+1.0x multiplier vs. artillery)|
Pillage (+25% siege attack)
|Speed|| Comanche Mustangs (+10%)|
Apache Endurance (+5%)
|Creation speed|| Cheyenne Horse Trading (-25%)|
Incan Chasquis Messengers (-25%)
|Train cost||Mapuche Ad-mapu (-10% coin cost)|
Home City Cards Edit
As the Tashunke Prowler is exclusive to the Sioux, only other civilizations' TEAM cards that affects them are listed here.
|Click for a list of Home City Cards related to the Tashunke Prowler|
Green: TEAM Shipment that is sent to each player in a team
- The unit's name is an anglicization of Tȟašúŋke, which means "horse" in the Lakota language.
- The unit is similar to the Fenris Wolf Brood in Age of Mythology, wherein a growth in the unit's number increases their attack.
“The primary means for a Plains warrior to gain glory on the battlefield involved acts of courage in battle - such as killing enemies, stealing horses, or taking weapons - which won prestige and enabled an individual to rise above fellow tribesmen as a warrior and leader.
For some groups, the highest honor of all was given to those warriors who managed to get close enough to touch an enemy and escape without killing him - a practice known as counting coup ("coup" is a French word meaning "blow"). A warrior could make contact with his hand, a weapon such as a club, spear, or bow, or even a specially crafted coup stick.”