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Stealthy horsemen that grow in strength as they grow in number.
—In-game description

The Tashunke Prowler is a melee heavy cavalry in Age of Empires III: The WarChiefs that is unique to the Lakota and can be trained at the Corral once the Fortress Age is reached. It is a stealthy cavalry unit that become stronger in large groups.


The Tashunke Prowler is unique in that for every other Tashunke Prowlers in a radius of 20 around them, it gains +5% hit points and +10% attack, which is cumulative with each other. It is also the only cavalry unit that has stealth ability (except the Lakota War Chief with the "Center of Power" Home City Card).

Effective against artillery and Shock Infantry, Tashunke Prowlers deal Area of Effect damage and are effective when massed in later Ages, but are relatively weaker since they lack direct upgrades (for example, Champion) and have a train limit of 14.

Further statistics[]

As Tashunke Prowlers are unique to the Lakota, only technologies that they have access to are shown in the following table:

Unit strengths and weaknesses
Strong vs. Ranged infantry, Shock Infantry, artillery
Weak vs. Heavy infantry, light cavalry
Hit points Horsemanship.png Horsemanship (+10%)
Cavalry Cuirass.png Cavalry Cuirass (+10%)
Comanche Horse Breeding.png Comanche Horse Breeding (+10%)
Cree Tanning.png Cree Tanning (+5%)
Navajo Weaving.png Navajo Weaving (+5%)
Attack Bonepipe Armor.png Bonepipe Armor (+1.0x multiplier vs. artillery)
Pillage.png Pillage (+25% siege attack)
Yoga.png Yoga (+5%)
Speed Comanche Mustangs.png Comanche Mustangs (+10%)
Apache Endurance.png Apache Endurance (+5%)
Creation speed Cheyenne Horse Trading.png Cheyenne Horse Trading (-25%)
Inca Chaquis Messengers.png Quechuan Diet (-25%)
Train cost Mapuche Ad-mapu.png Mapuche Ad-mapu (-10% coin cost)

Home City Cards[]

As Tashunke Prowlers are unique to to the Lakota, only their cards and other civilizations' TEAM cards are shown in the following tables:


The WarChiefs[]

  • Tashunke Prowlers have 170 hit points, 15 siege damage, 12 Line of Sight, and a build limit of 12.
  • The Marauders card increases Tashunke Prowler build limit by 50%.

Definitive Edition[]

  • Tashunke Prowlers have 220 hit points, 22 siege damage, 28 Line of Sight, a build limit of 15, and are now siege troopers (which take 50% less damage from buildings). With update 5208, they have 18 siege damage and a build limit of 14.
  • Tashunke Prowlers gain +25% attack and hit points in the Industrial Age and +50% in the Imperial Age. With update 5208, they gain +25% attack and hit points in both ages.
  • With update 5208, the Marauders card increases Tashunke Prowler build limit by 30%.


  • Tashunke is the (incorrect) anglicization of Tȟašúŋke, which translates to "their horse" in the Lakota language. Crazy Horse's name in Lakota is Tȟašúŋke Witkó, which translates as "His Horse is Crazy".
  • The unit is similar to the Fenris Wolf Brood in Age of Mythology, wherein a growth in the unit's number increases their attack.


The primary means for a Plains warrior to gain glory on the battlefield involved acts of courage in battle - such as killing enemies, stealing horses, or taking weapons - which won prestige and enabled an individual to rise above fellow tribesmen as a warrior and leader.

For some groups, the highest honor of all was given to those warriors who managed to get close enough to touch an enemy and escape without killing him - a practice known as counting coup ("coup" is a French word meaning "blow"). A warrior could make contact with his hand, a weapon such as a club, spear, or bow, or even a specially crafted coup stick.