“ | Hekate opens a gate to the Underworld that unleashes creatures hostile to all. The gate will destroy any buildings in the vicinity when it is placed. | ” |
—In-game description |
“ | Hekate opens an underworld gate from which creatures come who are enemy to all. | ” |
—In-game description |
Tartarian Gate is an Atlantean Mythic Age god power in Age of Mythology: The Titans that is available to worshipers of Hekate. When the god power is invoked on open ground, it summons a building named Tartarian Gate that destroys other buildings at the point of invoking (including the player's or allies' buildings) and releases hostile-to-all Tartarian Spawn. It cannot be invoked under natural resources or the following buildings:
Town Center
Wonder
Titan Gate
- Most god-power buildings -
Lure,
Underworld Passage,
Asgardian Hill Fort, other
Tartarian Gate, etc.
- Non-destructible buildings
It can be invoked even under Village Centers. For Sentinels, the gate cannot be invoked right under a Sentinel, but close enough that the placement becomes valid while the Sentinel remains highlighted, destroying it upon invocation.
Further statistics[]
- Age bonuses
Wonder Age: -75% recharge cooldown and recast favor cost.
- Relic bonuses
Hekate's Torches: -10% recharge cooldown and recast favor cost.
Building[]
“ | Until destroyed, this gate will continually spawn creatures hostile to all. | ” |
The Tartarian Gate is created where the god power is invoked. A skull-shaped structure erupts from under the ground and opens its jaws, revealing a fiery portal that periodically creates a Tartarian Spawn. When placed, it knocks back any non-flying units (without any weight class limit, thus even Titans) and destroys buildings on top of it as listed in the previous section. As the quote states, the Tartarian Gate will continue to exist and create additional Tartarian Spawn unless it is destroyed. The spawn are hostile to all players and attack their units and buildings, but they ignore herdables and wild animals. The ground under the gate will remain cracked and burned even after destruction, for a while. Before Retold, this ground permanently could not be built upon.
Further statistics[]
God bonuses[]
Gaia: Regenerate 1 hit point per second.
General technologies[]
Masons: +20% hit points, and -0% pierce vulnerability.
Architects: +30% hit points, and -0% pierce vulnerability.
Signal Fires ➞
Carrier Pigeons: +6 Line of Sight.
Relics[]
Blanket of Empress Zoe: -15% crush vulnerability.
Head of Orpheus: +8 Line of Sight.
Nose of the Sphinx: +15% hit points.
Strategy[]
When placing the Tartarian Gate, all buildings in the target area are instantly destroyed. It cannot overlap with Settlements and Wonders. Before Retold, it also could not overlap with the "Gaia Lush" generated by an enemy player worshiping Gaia. When invoked, it creates the Tartarian Gate building which spawns up to seven Tartarian Spawns, powerful myth units that are hostile to all players. They will attack any units and buildings except the Gate itself. Any Tartarian Spawn that are killed will be replaced by the Gate. The Tartarian Spawns attack units of any player, so Tartarian Gate should not be used in the middle of an attack. Instead, it should be used prior to an attack as the enemy will be greatly weakened after fighting off all the Tartarian Spawns.
In the Extended Edition, as of patch 2.7, the Gate can be repaired; however, as the Spawns are hostile to all, the player will risk losing their Citizens in the process. They cannot be repaired in Retold.
When an opponent invokes a Tartarian Gate, the player can use any large group of military units to destroy it quickly, rather than wait for siege or strong melee units. Before Retold, this was true even with archers, as the structure had both low melee armor and low pierce armor.
Changelog[]
The Titans[]
- Tartarian Gate is a single-use god power. It cannot be summoned under Lure stones.
- It has 2,500 hit points and 25%
hack / 60%
pierce resistance.
- Six Tartarian Spawns are unleashed from the Tartarian Gate.
- Once a Tartarian Gate is destroyed, it leaves behind burnt terrain that permanently forbids any construction upon it.
Tale of the Dragon[]
- With patch 2.7, Architects also grants Tartarian Gates -62.5% pierce vulnerability. Tartarian Gates can be repaired.
- With patch 2.8, the increased pierce resistance from Architects was removed.
Retold[]
- Tartarian Gate can be reused unlimited times, for a favor cost, after a cooldown. Tartarian Gates can no longer be repaired.
- Once a Tartarian Gate is destroyed, the burnt terrain it leaves behind is no longer permanent.
- With update 17.30764, it can be summoned under Lure stones.
- With update 17.36100, it has 30%
hack / 80%
pierce resistance. The maximum number of Tartarian Spawns is now seven.
- With update 17.43876, it starts spawning Tartarian Spawns earlier and spawns them 25% faster on average.
Immortal Pillars[]
- With update 18.33318, it has 3,000 hit points and 40%
hack / 80%
pierce resistance.
Mythology[]
“ | Tartarus was a prison and holding pen for creatures distasteful to the reigning gods. When Oranos ruled the cosmos he locked many of his ill-begotten children in the depths of Tartarus. When the Olympians rose to power they threw the deposed Titans into Tartarus and bound them there with gates wrought of adamantine. The Titans spent millennia trying to find ways out of their prison, often enlisting mortals to free them. | ” |
—In-game help section |
Trivia[]
- The skull in the release model of the Gate is replaced by a rocky face in Retold, resembling the face of the new Atlantean Titan model.
Gallery[]
Buildings in Age of Mythology | |
---|---|
Generic | |
Economic | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Military | ![]() ![]() |
Walls and gates | ![]() ![]() ![]() ![]() ![]() ![]() |
Tower | ![]() ![]() ![]() |
Special | ![]() ![]() |
Unique | |
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![]() (Immortal Pillars) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() (Tale of the Dragon) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Non-constructable (non-campaign exclusive buildings) | |
God power buildings | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Random map | ![]() ![]() ![]() ![]() |
Scenario Editor | ![]() |
Cut/Removed | |
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