
Some old tag icons in the original Age of Empires III
The Tag (also known as "Unittype/Abstract") system is a part of Age of Mythology and Age of Empires III. It features attribute classes that used to easily associate units under a shared 'class', without bloating code, and is generally used for effects on attack bonus, penalties and technologies for units and buildings. Most tags are shown in the description (in Age of Empires III) or mentioned by descriptions (in Age of Mythology), but some are hidden. Bonus and penalties are shown in the unit attack panel.
Both games specify the tags in variables by the <unittype>
Age of Mythology[]
The following are unit types used for the purposes of damage bonus in Retold:
- AbstractArcher
- AbstractArcherShip
- AbstractCavalry
- AbstractCloseCombatShip
- AbstractFarm
- AbstractFortress
- AbstractInfantry
- AbstractSiegeWeapon
- AbstractTitan
- AbstractVillager
- BerryBush
- Building
- Herdable
- Hero
- House
- HumanSoldier
- Huntable
- MythUnit
- NonConvertableHerdable
- SeaSnake
- SentryTower
- Serpent
- Ship
- TitanKronos
- TownCenter
- Tree
WildCrops
The following unit types are displayed in the information panel of units:
Beyond these, there are even more unit types which are used to denote which units or buildings are affected by which technologies, abilities, god powers, etc. For eg:
MajorHero
: It is used for campaign heroes, Greek heroes, Pharaoh, Son of Osiris, and Gullinbursti. This gives them a bold circular outline.LogicalTypeMythUnitThatGeneratesFavor
: This determines if the myth unit can generate favor while in combat. Used for Norse myth units other than Fimbulwinter Wolf and Walking Woods.
KnockoutDeath
flag allows campaign heroes to be revived.
All tag classes used by Age of Mythology are as follows:
- Unit
- Hero
- Economic
- HumanSoldier
- MythUnit
- Ship
- MythUnitInfantry (Vanilla only)
- MythUnitArcher (Vanilla only)
- MythUnitCavalry (Vanilla only)
- AbstractArcher
- AbstractInfantry
- AbstractCavalry
- AbstractScout
- AbstractTradeUnit
- AbstractVillager
- AbstractTitan
- AbstractWall
- AbstractSettlement
- AbstractPharaoh
- AbstractDock
- AbstractFortress
- AbstractSiegeWeapon
- AbstractArmory
- AbstractBarracks
- AbstractMonument
- AbstractTemple
- AnimalPredator
- AnimalPrey
- AnimalReactive
- Building
- BuildingsThatShoot
- ConvertableBuilding
- MilitaryBuilding
- FoodDropsite
- WoodDropsite
- GoldDropsite
- Huntable
- SharedBuilding
- Arrow Ship
- SiegeShip
- HammerShip
- UtilityShip
WildCrops
Age of Empires III[]
In Age of Empires III tags are under the </armor>
attribute and the bonus and penalties against them are specified by the <damagebonus type>
Technology-only cards[]
These tags are only affected by technologies and shipments:
- Unit
- Economic
- Villager
- Healing unit
- Herded animal
- Land military
- Ranged
- Hand infantry
- Ranged infantry
- Archer
- Grenade trooper
- Hand cavalry
- Ranged cavalry
- Gunpowder unit
- Gunpowder infantry
- Gunpowder cavalry
- Native warrior
- Outlaw
- Wonder
- Warship
- Fishing boat
- Camel
- Elephant
- Transport
Counter system[]
These tags can be affected by technologies and cards, but also by attack bonus and penalties, and they form the structure of the counter system of Age of Empires III:
Changelog[]
Age of Empires III[]
- Light Infantry exist for Crossbowman-like and Skirmisher-like units.
The WarChiefs[]
- Light Infantry reworked (Coyote Runner-like units).
Definitive Edition[]
- Light Infantry renamed to Shock Infantry.
- Musket Infantry, Rifle Infantry and Foot Archer added.
- More tags are visible on the unit description.
- Units with penalties against Hand Infantry added.
The African Royals[]
- New icons for the counter system.
Knights of the Mediterranean[]
- Light Infantry readded (Crossbowman-like and Skirmisher-like units).
- Counter Skirmisher added.
- Units with penalties against Pikeman added.
- Icons for hidden tags added (Ranged Shock Infantry, Outlaw, Resource Enclosure, Siege Elephant, etc.)
- Recruiting Ship tag added.
Trivia[]
- Unused file assets in Age of Mythology reveal that unit types were more pronounced beyond flavor text with icons representing the unit's class appearing on the side of the central stats (i.e Horseshoe for Cavalry). This feature, however, went unused, though it was brought back in Age of Empires III.
- In Age of Empires III: Definitive Edition - The African Royals, update 43871 added icons for some tags which previously had none (such as Heavy Cavalry, Hand Cavalry and Hand Shock Infantry). One of the icons added is for Ranged Cavalry, but since no unit have multipliers against Ranged Cavalry to be displayed in the UI, the icon remains unused in the game files.
Gallery[]
External links[]
- Sheet with a tag resume (outdated)
Unit types in Age of Mythology | |
---|---|
Visible | |
Units | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Buildings | ![]() ![]() ![]() |
Hidden | |
Units | Herdable · Huntable · Sea Snake · Serpent · Titan Kronos |
Buildings | Farm · Fortress · House · Town Center |
Others | Berry Bush · Tree · WildCrops |
Tags in Age of Empires III | |
---|---|
![]() | |
![]() | Hand infantry · ![]() |
![]() | Foot archer · Rifle infantry · Hand skirmisher |
Other | Counter skirmisher · Gunpowder trooper · Grenade trooper |
![]() ![]() | |
![]() | ![]() |
![]() | Gunpowder cavalry |
![]() | ![]() ![]() |
Other | Camel · Elephant |
Siege units | |
![]() ![]() ![]() | |
![]() | |
Fishing boat · War ship · ![]() | |
![]() | |
![]() ![]() | |
Other | |
![]() ![]() ![]() ![]() ![]() | |
Mother nature | |
![]() ![]() | |
Support tags | |
Archer · Healing unit · Native warrior · Archaic infantry · Ranged infantry · Ranged cavalry · Consulate unit | |
All tags with icons are related to the bonus and penalties counter system, except *hidden tags that aren't in the UI |