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This article is about the mercenary unit in Age of Empires III. For other uses of the term, see Pikeman.

Elite Swiss mercenary armed with a pike. Good against cavalry.
—In-game description

The Swiss Pikeman is mercenary heavy infantry in Age of Empires III.

Overview[]

The Swiss Pikeman are a serious threat to many units, due to their hit points and multipliers, especially cavalry. In addition, they have a high siege attack, allowing them to destroy buildings fairly easily and are also quite fast for infantry making them a good all-around unit. However like all infantry they will be defeated by artillery.

When using Swiss Pikemen, be on the lookout for Spy and Ninja units as they will be a threat, killing them with ease due to bonuses against fighting mercenaries.

Campaign appearances[]

In some campaign scenarios, Swiss Pikemen appear to assist the players' forces. For example, in the Act I: Blood level Into the Caves, three Swiss Pikemen are provided at the start to help defend the player's colony.

Civilization differences[]

  • The Dutch can upgrade Swiss Pikemen to Waardgelders through the "Waardgelders" Home City Card, which allows the player to train them at Barracks and the Tavern from the Commerce Age, and changes their cost to 155 coin. A few hidden effects of this card reduce Swiss Pikemen's hit points and damage by 20%, and their movement speed to 4.75, until reaching the Fortress Age.
  • The Germans' Battleships can train Swiss Pikemen through the "Adler von Lübeck" Home City Card (if they are available in the Tavern).
  • The Swedes have the "Contract Swiss Pikemen" card, which ships 12 Swiss Pikemen and allows them to be trained at Taverns, Barracks, Blockhouses, and Galleons.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Cavalry, shock infantry, buildings
Weak vs. Light infantry, counter-skirmishers, artillery, MercType2
Improvements
Hit points Corselet (+25%; Spanish only)
Maya Cotton Armor (+20%)
Infantry Breastplate (+10%)
Cree Tanning (+5%)
Gadaa System (+5%; Ethiopians only)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Customized Merc Weapons (+30%; John Black's Mercenaries only)
Zapotec Cult of the Dead (+20%)
Carib Kasiri Beer (+10%)
Master Lessons (+10%)
Yoga (+5%)
Mapuche Tactics (+50% siege attack)
Resistance Somali Oryx Hide Shields (+5% ranged resistance)
Hualcana (+5%; Inca only)
Speed Tilly's Discipline (+20%; Germans only)
Military Drummers (+10%)
Quechuan Mountaineering (+10%)
Akan Fontomfrom (+5%)
Apache Endurance (+5%)
Line of Sight Town Watch (+3)
Cost Blue Nile Ties (-15%; Ethiopians only)
Wallenstein's Contracts (-15%; Germans only)
Philhellenism (-10%)
Somali Oryx Hide Shields (-10%)
Mapuche Ad-mapu (-10% coin cost)
Golden Liberty (-5% coin cost)
Yemeni Relations (exchanges cost for 50% coin, 50% influence; Ethiopians only)
Train time Standing Army (-25%)
Akan Fontomfrom (-20%)
Blue Nile Ties (-15%; Ethiopians only)
Quechuan Diet (-15%)
Immigrants (-10%)
New Mexico Immigration (-10%; United States only)
Philhellenism (-10%)
Strangers' Quarters (-10%; Africans only)
Wallenstein's Contracts (-10%; Germans only)
Other Multinationalism (delivers 8 random European mercenaries)
Wallenstein's Contracts (-50% mercenary shipments cost; Germans only)
Penalties Corselet (-15% speed; Spanish only)
Tilly's Discipline (+10% cost; Germans only)

Home City Cards[]

Click for a list of Home City Cards related to the Swiss Pikeman
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)

Shared
Card Description Age
Liberation March Infantry, cavalry, and shock infantry train time -35%, speed +5%
Fencing School Infantry (except Warrior Priest and Skull Knight) and shock infantry train time -40%
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Fencing School" is available to the Europeans (except the French, Maltese, Ottomans, and Spanish) and Indians.
Africans
Card Description Age
Feudal Armies Unit train time -15%; hero respawn time -15%
Loyal Warriors Native warrior, mercenary, and outlaw cost -15% (also affects shipments)
Chinese
Card Description Age
TEAM Yongle Infrastructure Delivers 1 Mongol Scout; infantry, land villager, healing unit, Envoy, and Disciple speed +5%
Western Reforms Unit hit points and damage +8%
Acupuncture Unit (except monk) train time -20%; Summer Palace banner army, Flying Crow, and Heavy Cannon spawn time -5%
  • "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch
Card Description Age
TEAM Infantry Hitpoints Infantry hit points +10%; Dutch-only infantry hit points +15% instead
Waardgelders Delivers 4 Swiss Pikemen; enables Swiss Pikeman to be trained at Barracks and Taverns for 155 coin from the Commerce Age, but its hit points and damage -20%, speed -5% until advancing to the Fortress Age; costs 500 coin
Dutch States Army Mercenary train time -15%, speed (except Napoleon Gun and Li'l Bombard) +7%; mercenary shipment arrive time -20%; enables Highlander to be trained at Barracks and Taverns, Royal Horseman at Stables and Taverns; Pikeman, Halberdier, Skirmisher, Hussar, and Ruyter cost +10%
Ethiopians
Card Description Age
Ignatian Spirituality Unit (except herded animals) hit points +5%, regeneration rate +1.0 (even in combat)
Europeans
Card Description Age
Hire Highland Mercenary Army Delivers 8 Swiss Pikemen, 6 Highlanders, and 4 Harquebusiers; costs 2,000 coin
Hire Swiss Pikemen Delivers 12 Swiss Pikemen; costs 1,000 coin
Loyal Warriors Native warrior, mercenary, and outlaw cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Outlaw Combat Outlaw and mercenary hit points and damage +15%
Kraton Guards Pikeman hit points and damage +20%; Revolutionary hit points and damage +15%
Wanderlust Land military and land villager hit points +5%; land villager and construction wagon speed +5% (can be sent 3 times)
  • "Hire Highland Mercenary Army" is available to the British, Dutch, Russians, and Spanish.
  • "Hire Swiss Pikemen" is available to the Dutch, French, and Spanish.
  • "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "Outlaw Combat" is available upon revolting to the Barbary States, Hungary, and Mexico.
  • "Kraton Guards" is available to the Dutch and Portuguese upon revolting to Indonesia.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa.
French
Card Description Age
Royal Fencing School Delivers 3 Royal Musketeers; infantry and shock infantry train time -40%
Cult of the Supreme Being Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
Germans
Card Description Age
Hire Highland Mercenary Army Delivers 9 Swiss Pikemen, 7 Highlanders, and 5 Harquebusiers; costs 2,000 coin
Improved Mercenaries Mercenary hit points and damage +15%, +3 Uhlans
Adler von Lübeck Delivers 1 Battleship and 1 Privateer; enables Battleships to train mercenaries; costs 900 food, 900 wood, 900 coin
Haudenosaunee
Card Description Age
TEAM Scout Infantry Delivers 1 Native Scout; infantry Line of Sight +8
Conservative Tactics Infantry hit points and damage +10%
Hausa
Card Description Age
Sahelian Kingdoms Native warrior hit points and damage +15%; mercenary and outlaw hit points and damage +10%
Inca
Card Description Age
Road Building Land military speed +10%
TEAM Inca Bridges Delivers 1 Chasqui; infantry, land villager, healing unit, and Envoy speed +5%
  • "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians
Card Description Age
Dravidian Martial Arts Unit all melee attack damage +15%; Rajput hand attack damage +20% instead, +1 Hindu Villager
TEAM Shivaji's Tactics Unit hit points and damage +5%
Zamindars Delivers 2 Sepoys instead of 1 Hindu Villager with every future Home City shipment, including this one; infantry train time -20%
Italians
Card Description Age
Infantry Hitpoints Infantry hit points +15%
Schiavoni Swords Infantry, cavalry, and shock infantry all melee attack damage +15%
Japanese
Card Description Age
Onin War Infantry siege attack damage +33%
Bakufu Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Lakota
Card Description Age
Moccasins Infantry speed +10%
Maltese
Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post present on the map; unit hit points +2%
Mexicans
Card Description Age
TEAM Mariachi For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Colegio de San Nicolas Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
National Servant Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Imperial Age
Outlaw Combat Outlaw and mercenary hit points and damage +15%; costs 500 coin
Bastimento Villager train time -20%; infantry train time -25%, Revolutionary train time -50% instead
Pok Ta Pok Infantry train time -10%, speed +10%
Ottomans
Card Description Age
Matrakci School Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead
Russians
Card Description Age
Ransack Infantry siege attack damage +50%
Dueling School Infantry train time -25%
Spanish
Card Description Age
TEAM Hand Infantry Attack Hand infantry damage +15%
Archaic Infantry Hitpoints Hand infantry and foot archer hit points +15%; Rodelero hit points +20% instead
Archaic Infantry Combat Hand infantry and foot archer hit points and damage +15%
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic unit Line of Sight +10
Swedes
Card Description Age
Hand Infantry/Hand Cavalry Hitpoints Hand infantry and hand cavalry hit points +15%
TEAM House of Bernadotte Heavy infantry hit points +15%
Contract Swiss Pikemen Delivers 12 Swiss Pikemen; enables Swiss Pikemen to be trained at Barracks, Blockhouses, Taverns, and Galleons; costs 1,000 coin
German Mercenary Contracts Mercenary hit points and damage +20%; enables Landsknechts and Jaegers to be trained at Barracks, Blockhouses, Taverns (for Landsknechts), and Galleons; enables Black Riders to be trained at Stables and Galleons
United States
Card Description Age
United States Army The General, Minuteman, and heavy infantry hit points and damage +15%
Poker Delivers 13 random mercenaries; enables up to 3 random mercenaries at Saloons; costs 3,500 coin
Indiana Mobilization Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
Hamilton's Own Delivers 2 Li'l Bombards and 4 Napoleon Guns; mercenary hit points and damage +25%; costs 2,500 coin
Imperial Age
Imperial Age
  • "Indiana Mobilization" is available upon selecting the Indiana Federal State.
  • "Hamilton's Own" is available upon selecting the New York Federal State.

Shared
Card Description Age HC level
Fencing School Infantry (except Skull Knights) train time -40% (also +2 Uhlans for the Germans; +1 Villager for the Indians)
10
  • "Fencing School" is available to Europeans (except the Ottomans), and the Indians.
Chinese
Card Description Age HC level
Western Reforms All units get +8% hit points and damage
40
Acupuncture All units' (except monks, Heavy Cannon, Flying Crow, and Summer Palace banner army) train time -20%
10
Dutch
Card Description Age HC level
TEAM Infantry Hitpoints Infantry get +15% hit points
10
Europeans
Card Description Age HC level
Hire Highland Mercenary Army Delivers 6 Highlanders, 8 Swiss Pikemen, and 4 Hackapells; costs 2,000 coin
25
Hire Swiss Pikemen Delivers 12 Swiss Pikemen; costs 1,000 coin
10
  • "Hire Highland Mercenary Army" is available to the British, Dutch, Germans (with +1 extra Highlander, Swiss Pikeman and Hackapell), Russians, and Spanish.
  • "Hire Swiss Pikemen" is available to the Dutch, French, and Spanish.
Germans
Card Description Age HC level
Improved Mercenaries Mercenaries get +20% hit points and damage
10
Indians
Card Description Age HC level
Dravidian Martial Arts All units get +15% all melee attack damage; +1 Villager
40
TEAM Shivaji's Tactics All units get +5% hit points and damage
25
Iroquois
Card Description Age HC level
TEAM Scout Infantry Infantry get +8 Line of Sight
10
Japanese
Card Description Age HC level
Onin War Infantry get +33% siege attack damage
40
Russians
Card Description Age HC level
Ransack Infantry get +50% siege attack damage
25
TEAM Dueling School Infantry (except Skull Knights), Old Han Army, and Territorial Army train time -25%; Black Flag Army, Standard Army, Ming Army, and Imperial Army train time -12%
25
Spanish
Card Description Age HC level
TEAM Hand Infantry Attack Hand infantry get +15% damage
10
TEAM Inquisition All units get +10 Line of Sight
10

Changelog[]

The African Royals[]

In-game dialogue[]

The Swiss Pikeman speaks German, but in modern Zürich German unlike the German civilization's ones. However, an older Swiss German accent would have been more period appropriate.

The normal text below denotes the Swiss Pikeman's dialogue in the Swiss dialect versus the standard German pronunciation in parentheses.

History[]

Swiss soldiers hired themselves out as mercenaries in many European nations. They were known for their discipline and drill with pike and halberd, but by the end of the sixteenth century had adopted the arquebus, and even mounted soldiers armed with arquebuses. Swiss pikemen were ruthless on the battlefield. They were known to hang their own men for panicking, for giving no quarter to enemies who surrendered, and for loyalty as long as they were paid. The phrase, "No silver, no Swiss," referred to the price of their loyalty, and the consequences of not paying them.

Swiss mercenaries wore a variety of uniforms, favoring colorful Landsknecht-style dress with striped leggings and mismatched stockings, and bright, slashed doublets and sleeves in alternating colors.

Trivia[]

  • Historically, the mercenary corps of Switzerland (Reisläufer) were bitter rivals of the Landsknecht, in large part due to the latter being considered their imitators, yet became increasingly popular upon introduction to the point of supplanting the Swiss all but entirely in service. The two forces were often opposed during the major European conflict of the early sixteenth century, the Great Italian Wars, where the results of their many clashes were often horrific.

Gallery[]

Mercenary and outlaw units in Age of Empires III
Mercenaries
Infantry Armored Pistoleer · Arsonist · Askari · Barbary Corsair · Cannoneer · Dahomey Amazon · Fusilier · Giant Grenadier · Highlander · Irish Brigadier · Iron Troop · Jaeger · Landsknecht · Ninja · Pandour · Ronin · Swiss Pikeman · Zouave
Cavalry Black Rider · Bosniak · Elmetto · Gatling Camel · Hackapell · Harquebusier · Jat Lancer · Kanuri Guard · Mameluke · Manchu · Mounted Rifleman · Royal Horseman · Sennar Horseman · Stradiot · Yojimbo · Zenata Rider
Artillery Li'l Bombard · Napoleon Gun · Gatling Camel
Ship Battleship · Privateer · War Dhow · Wokou Junk · Xebec
Outlaws
Infantry African Vagabond · Colonial Looter · Corsair Marksman · Cossack Daredevil · Desert Archer · Desert Warrior · Hajduk · Highwayman · Inquisitor · Marathan Dacoit · Marathan Thuggee · Pistolero · Renegado · Wokou Monk · Wokou Ronin
Shock infantry Pirate · Wokou Pirate
Cavalry Comanchero · Cossack Daredevil · Crabat · Desert Raider · Highwayman · Wokou Horseman
Artillery Captured Mortar
Ship Marathan Catamaran
Federal Americans Desperado · Cuatrero · Bandido · Gunslinger · Cowboy · Owlhoot
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