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Age of Empires Series Wiki
Age of Empires Series Wiki

This page contains all Home City Cards available to the Swedish civilization in Age of Empires III: Definitive Edition.

  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE amount of times
  • Red: Shipment that can be sent TWICE

Card Description Age
TEAM Falun Mine Ships 1 Prospector Wagon; land villagers, Abuns, and Mountain Monasteries gather yield from mines 25% longer
2 Settlers Ships 2 Settlers
3 Settlers Ships 3 Settlers
Crates of 300 Food Ships 300 food
Crates of 600 Food Ships 600 food
Crates of 700 Food Ships 700 food
Crates of 1000 Food Ships 1,000 food
Crates of 1600 Food Ships 1,600 food
Cords of 300 Wood Ships 300 wood
Cords of 600 Wood Ships 600 wood
Cords of 700 Wood Ships 700 wood
Cords of 1000 Wood Ships 1,000 wood
Cords of 1600 Wood Ships 1,600 wood
Chests of 300 Coin Ships 300 coin
Chests of 600 Coin Ships 600 coin
Chests of 700 Coin Ships 700 coin
Chests of 1000 Coin Ships 1,000 coin
7 Sheep + 1 Homestead Wagon Ships 7 Sheep and 1 Homestead Wagon
15 Sheep + 1 Homestead Wagon Ships 15 Sheep and 1 Homestead Wagon
7 Semi-fattened Cows Ships 7 Cows carrying an additional 150 food
1 Covered Wagon Ships 1 Covered Wagon and Town Center build limit +1
TEAM 2 Surgeons Ships 2 Surgeons
4 Surgeons Ship 4 Surgeons
Master Surgeons Surgeons can be trained at the Church and heal 50% faster
Duelist Ships 1 Explorer Dog; heroes get +50% hit points and attack; the Explorer can use the Heavy Strike ability
Hot Air Balloons The Explorer can summon a Hot Air Balloon to explore the map for a limited time
Advanced Balloon Ships an Advanced Hot Air Balloon
15 Elk Ships 15 Elks
Surströmming Ships 2 Surströmming crates (provides 100 food which increases at a rate of 1 food every second if not gathered); only 10 Surströmming crates can be present at a time

Card Description Age
8 Pikemen Ships 8 Pikemen
10 Pikemen Ships 10 Pikemen
12 Pikemen Ships 12 Pikemen
8 Caroleans Ships 8 Caroleans
10 Caroleans Ships 10 Caroleans
3 Hussars Ships 3 Hussars
4 Hussars Ships 4 Hussars
24 Pikemen Ships 24 Pikemen
Dalecarlian Rebellion Turns all Pikemen into Halberdiers
8 Hakkapelits Ships 8 Hakkapelits
5 Hakkapelits Ships 5 Hakkapelits
5 Leather Cannons Ships 5 Leather Cannons
Hand Infantry/Hand Cavalry Hitpoints Hand infantry and hand cavalry get +15% hit points
TEAM House of Bernadotte Heavy infantry get +15% hit points
Platoon Fire Caroleans get +10% ranged attack, +0.5 multiplier against heavy cavalry, and +0.2 multiplier against hand shock infantry in ranged mode
Julita Styckebruk Ships 1 Leather Cannon and 1 Artillery Foundry Wagon
2 Leather Cannons Ships 2 Leather Cannons; costs 150 food
3 Leather Cannons Ships 3 Leather Cannons
2 Leather Cannons Ships 2 Leather Cannons
5 Hussars Ships 5 Hussars
8 Hussars Ships 8 Hussars
4 Hakkapelits Ships 4 Hakkapelits
3 Horse Artillery Ships 3 Horse Artillery
16 Caroleans Ships 16 Caroleans
9 Caroleans Ships 9 Caroleans
Finnhorses Hussars and Hakkapelits get +15% hit points
Line Grenadiers Ships 5 Grenadiers; Grenadiers can be trained and upgraded at Barracks
6 Grenadiers Ships 6 Grenadiers
9 Grenadiers Ships 9 Grenadiers
Light Gun Carriages Upgrades Leather Cannons into Infantry Guns (if not already); Leather Cannon train time -15%; costs 200 wood
2 Falconets Ships 2 Falconets
2 Falconets + 2 Culverins Ships 2 Falconets and 2 Culverins
1 Falconet + 1 Culverin Ships 1 Falconet and 1 Culverin
Advanced Artillery Ships 1 Mortar; Mortars and Horse Artillery can be trained in the Fortress Age
Case Shot Leather Cannons, Falconets, Culverins, Horse Artillery and Heavy Cannons get the Case Shot attack (used against enemies within half of the normal range or closer, which deals 10% of the normal damage with 7 projectiles and +2 Area of Effect, but with ×0.5 against cavalry and shock infantry, and also ×2.0 against infantry for Culverins)
3 Mortars Ships 3 Mortars
2 Mortars Ships 2 Mortars
2 Heavy Cannon Ships 2 Heavy Cannons
Ranged Cavalry Combat Ranged cavalry get +15% hit points and attack
Snaplock Caroleans get +3 Line of Sight and range; Hakkapelits get +1 Line of Sight and range
Cronstedt Reforms Leather Cannons, Falconets, and Heavy Cannons take -1 population
Svea Lifeguard Caroleans get +15% hit points and shifts hand resistance to ranged resistance; Grenadiers get +25% hit points
Barrage Mortars get the Barrage attack (used against enemies at 4-30 range, dealing 40 damage with 7 Area of Effect, ×0.5 against cavalry and shock infantry, and ×0.1 against artillery and Arrow Knight)
Grenade Launchers Grenadiers use a hand mortar to attack and get +2 Line of Sight and range
March of the Hakkapelits Ships 3 Hakkapelits; Hakkapelits get +0.15 speed and can be trained in the Commerce Age
Trample Tactics Hussars and Hakkapelits get +15% hit points and -0.5 rate of fire in Trample Mode
Cavalry Damage Cavalry damage +15%

Card Description Age
Blueberries Torps spawn a Blueberry Bush (which have +200 food and are gathered twice as fast by Torps) instead of Berry Bush when built; turns all Torps' Berry Bushes into Blueberry Bushes
Blackberries Torps spawn a Berry Bush
Engineering School Artillery, Fixed Gun, Siege Elephant, Flamethrower, Ram, Mantlet, and Haudenosaunee Mantlet train time -30%; Heavy Cannon, Great Bombard, Rocket, Flying Crow, and Gatling Camel train time -10% instead
Engelsberg Ironworks Torps gather coin from mines 100% faster
Dominions Ships 4 Torp Wagons; Torps get +10% hit points, can receive economic Home City shipments and gather from crates
Native Lore Native technologies cost -20%
Native Treaties Each different allied native tribe sends a shipment of their respective native warriors
Native Warriors Native warriors cost -25%
Advanced Trading Posts Trading Posts get a ranged attack, +20% hit points and -35% cost
Town Militia Town Centers get +50% attack and can use Conscription
Pioneers Villagers get +65% hit points; units affected by villager upgrades get +20% hit points
Frontier Defenses Ships 2 Outpost Wagons
Advanced Frontier Defenses Ships 3 Outpost Wagons; upgrades Outposts to Frontier (if not already)
Improved Buildings Buildings get +40% hit points
Heavy Fortifications Grants all defensive building upgrades (if not already); costs 250 wood
Castramentation Ships 1 Fort Wagon; Fort build limit +1; the Explorer can build Forts and Outposts
Fort Ships 1 Fort Wagon; Fort build limit +1
Kalmar Castle Ships 1 Fort Wagon; Fort build limit +1; grants Bounty Aura to Forts
Extensive Fortifications Outpost build limit +100%; frontier fortifications, Walls, and Forts get +25% hit points
Fencing School Infantry and shock infantry train time -40%
Riding School Cavalry train time -40%; Hakkapelit train time -35% instead; Gatling Camel train time -20% instead
Treaty of Roskilde Provides the Church with Push of Pike, Gustavian Guards, and Savolax Jaegers technologies
Advanced Mill Ships 1 Mill Wagon; Mills get +100% hit points and -50% cost
TEAM New Sweden Ships 1 Torp Wagon
Advanced Market Markets get -20% buy and +20% sell factors
Advanced Estate Ships 1 Estate Wagon; Estates get +100% hit points, -31% cost, and can be built in the Exploration Age
Advanced Dock Docks get +100% attack and heal ships 85% faster; warship train time -33%
Factory Ships 1 Factory Wagon
Industrial Revolution Ships 1 Factory Wagon
Ranching Livestock Pens can train Cows
6 Spies Ships 6 Spies
10 Spies Ships 10 Spies
Assassins Upgrades Spies to Assassins with +100% attack and +5.0 multiplier against heroes and mercenaries; unlocks a charged carbine attack
Allotment System Each Torp (existing and newly built ones) spawns 1 Carolean; allows Torps to be sold to recover 50% of their wood cost

Card Description Age
Whale Oil Fishing boats gather coin from whales 30% faster
Fish Market Fishing boats gather food from fishes 25% faster and coin from whales 20% faster
Rendering Plant Fishing boats gather food from fishes 30% faster and coin from whales 25% faster
Schooners Fishing Boat and Fishing Canoe cost -20 wood and train time -30%
Sawmills Villagers gather wood from trees and Mango Groves 15% faster; trees and Mango Groves last 15% longer
Exotic Hardwoods Villagers gather wood from trees and Mango Groves 20% faster
Establish Ironmonger Villagers gather coin from mines and Mountain Monasteries 20% faster
Silversmith Villagers gather coin from mines and Mountain Monasteries 20% faster; mines last 20% longer
Royal Mint Villagers gather coin from mines, Estates, Rice Paddies, Fields, Mountain Monasteries, and Haciendas 25% faster; Haciendas auto gather coin 25% faster
Oxenstierna Reforms Exchanges all coin for 1.25 times the food
Furrier Villagers gather food from hunted animals 15% faster, and from Berry Bushs and Cherry Orchards 20% faster; hunted animals last 7.5% longer, Berry Bushes and Cherry Orchards last 10% longer
Refrigeration Villagers gather food 20% faster; Haciendas auto gather food 20% faster
Colbertism Gives a trickle of 1.5 food/sec.
Spice Trade Villagers gather food from hunted animals, Berry Bushes, and Cherry Orchards 20% faster; hunted animals, Berry Bushes, and Cherry Orchards last 10% longer
Medicine Villager cost and train time -15%
Rum Distillery Villagers gather coin from Estates, Rice Paddies, Fields, and Haciendas 20% faster; Haciendas auto gather coin 20% faster
Cigar Roller Villagers gather coin from Estates, Rice Paddies, Fields, and Haciendas 20% faster; Haciendas auto gather coin 20% faster
Textile Mill Villagers gather coin from Estates, Rice Paddies, Fields, and Haciendas 25% faster; Haciendas auto gather coin 25% faster
Stonemasons Villagers build buildings 65% faster
Land Grab Mill, Estate, Farm, Livestock Pen, Rice Paddy, Sacred Field, and Hacienda cost -40% and build time -75%; Village cost -30% and build time -60%
1 Copper Mine Ships 1 Prospector Wagon
2 Copper Mines Ships 2 Prospector Wagons
3 Copper Mines Ships 3 Prospector Wagons
Osemund Process Ships 4 Prospector Wagons the first time it is sent; ships 2 Prospector Wagons thereafter
Great Northern Forests Tremendously improves Torps at gathering wood by enabling them to gather from more trees as well as further away trees; all existing Torps spawn 3 trees
TEAM Frugal Constructions Gives a trickle of 0.75 wood/sec.; trees and Mango Groves last 15% longer

Card Description Age
1 Caravel Ships 1 Caravel
2 Caravels Ships 2 Caravels
1 Galleon Ships 1 Galleon
7 Royal Horsemen Ships 7 Royal Horsemen; costs 1,500 coin
1 Frigate Ships 1 Frigate
Improved Warships Warships get +25% hit points and attack
Naval Gunners Warships get +20% attack
1 Monitor Ships 1 Monitor
TEAM 1 Gunboat Diplomacy Ships 1 Monitor
Baltic Fleet Ships 1 Frigate and 1 Galleon
Vasa Ships 1 Battleship*; Frigates and Galleons return 100 coin, and Battleships 200 coin when sunk by enemy unit; costs 1,000 coin
Admiralty All Dock warship improvement costs and research times -60%
TEAM Coastal Defenses Buildings get +0.8 attack multiplier against ships
Contract Irish Brigadiers Ships 9 Irish Brigadiers; Irish Brigadiers can be trained at Barracks, Blockhouses, Taverns, and Galleons; costs 500 coin
Contract Swiss Pikemen Ships 12 Swiss Pikemen; Swiss Pikemen can be trained at Barracks, Blockhouses, Taverns, and Galleons; costs 1,000 coin
Contract Landsknecht Mercenaries Ships 3 Landsknechts; Landsknechts can be trained at Barracks, Blockhouses, and Taverns, and available from the Commerce Age; costs 300 coin
Contract Giant Grenadiers Ships 8 Giant Grenadiers; Giant Grenadiers can be trained at at Barracks, Blockhouses, Taverns, and Galleons; costs 1,000 coin
Contract Black Riders Ships 7 Black Riders; Black Riders can be trained at Stables and Galleons; costs 1,000 coin
Contract Hessian Jaegers Ships 10 Jaegers; Jaegers can be trained at Barracks, Blockhouses, and Galleons; costs 1,000 coin
German Mercenary Contracts Mercenaries get +20% hit points and attack; Landsknechts and Jaegers can be trained at Barracks, Blockhouses, Taverns, and Galleons; Black Riders can be trained at Galleons
Hire Highland Mercenary Army Ships 8 Swiss Pikemen, 6 Highlanders, and 4 Harquebusiers; costs 2,000 coin
Mercenary Loyalty Mercenary shipments cost -10% to -25%
Recruit Privateers Ships 2 Privateers; costs 500 coin
Recruit Buccaneer Fleet Ships 4 Privateers; costs 1,000 coin
TEAM Carribean Privateers Ships 2 Privateers; costs 500 coin
Theaters Upgrades the Tavern to the Theater which can train Ronin; outlaws take -2 population
11 Vasa Allies Ships 11 Royal Arquebusiers; costs 500 coin
7 Wittelsbach Allies Ships 7 Mountain Troopers; costs 500 coin
5 Jagiellon Allies Ships 5 Shock Riders; costs 500 coin
7 Wittelsbach Allies Ships 7 Chevaulegers; costs 500 coin
17 Carib Allies Ships 17 Carib Blowgunners; costs 500 coin
25 Oldenburg Allies Ships 25 Northern Musketeers; upgrades Northern Musketeers to Veteran (if not already); costs 1,000 coin
8 Wittelsbach Allies Ships 8 Chevaulegers; upgrades Chevaulegers to Veteran and Royal Guard (if not already); costs 1,000 coin
1 Battleship Ships 1 Battleship; costs 1,000 coin

Changelog[]

Knights of the Mediterranean[]

  • With update 20322, the Swedes no longer have access to the "8 Crossbowmen" card.
  • Originally, the "Dominions" card is available in the Commerce Age and gives Torps +30% hit points. With update 20322, the "Dominions" card is available in the Fortress Age.
  • Although it is not listed in the patch notes, with update 23511, the "Dance Hall" card was changed to the "Theaters" card.
  • "Svea Lifeguard" card gives Caroleans +25% hit points.
  • With update 38254, "Dominions" card is available in the Commerce Age, gives Torps +10% hit points, and now enables the economic Home City shipment point at Torps, "7 Skirmishers" card was changed to the 8 Skirmishers card, "2 Leather Cannons" card now costs 150 food, "Svea Lifeguard" card gives Caroleans +15% hit points, "Hire Egyptian Mamelukes" card is no longer infinite.
  • With update 13.27885, "Blackberries" (III) May now be sent infinite times, "Platoon Fire" (III) Carolean cavalry bonus damage improved by 0.5x (from 0.7x); Shock Infantry multiplier improvement adjusted accordingly, "TEAM Ranged Cavalry Combat" (III) This is no longer a team card and the card effect has been updated to improve Ranged Cavalry attack and hitpoints by +15% (previously improved range and speed), "March of the Hakkapelits" (II) No longer converts Hussars into Hakkapelits, instead increases Hakkapelit speed by +0.25 (and continues to enable Hakkapelits in the Commerce Age), "Finnhorses" (IV) Hitpoint improvement for Hussars and Hakkapelits reduced to 15% (down from 25%), "TEAM Engineering School" (II) Removed from Home City, "INF 4 Dragoons" (III) Removed from Home City, "INF 8 Skirmisher" (III) Removed from Home City, "1 Foundry Wagon + 1 Leather Cannon" (II) Added to Home City, "INF 2 Leather Cannons" (III) Added to Home City, "3 Leather Cannons" (III) Added to Home City, "Allotment System" (IV) Also allows Torps to be sold to recover 50% of their wood cost, "Great Northern Forests" (IV) Tooltip updated to "Tremendously improves your Torps at gathering wood by enabling them to gather from more trees as well as further away trees. Also, all existing Torps also spawn 3 Trees." (previously spawned only 1 Tree and Torps did not gather from multiple trees), "4 Copper Mines" (IV) May now be sent infinite times; effect updated to "Ships 4 Prospector Wagons. Ships 2 thereafter."; Card renamed to "Osemund Process", "Surstromming" (IV) Build limit increased to 10 (up from 8), "Vasa" (IV) Added cost of 1000c; effect updated to "Ships 1 Battleship. Battleships, Frigates and Galleons return 20% of their Coin cost when sunk by an enemy unit" (previously sent a Frigate), "6 Mamelukes" (IV) Card replaced with "7 Royal Horsemen" (IV), "Contract Highlanders" (III) Card replaced with "Contract Irish Brigadiers" (II), sends 8 Irish Brigadiers, "Contract Fusiliers" (III) Card replaced with "Contract Giant Grenadiers" (III), sends 8 Giant Grenadiers, "INF 9 Carib Allies" (II) This card is no longer infinite and now sends "17 Carib Blowgunners"; moved to Age 3, "INF 13 Cherokee Allies" (IV) Card replaced with "INF 8 Chevaulegers" (IV), "22 Cherokee Allies" (IV) Card replaced with "25 Oldenburg Allies" (IV, Northern Musketeer), Native unit cards Added "11 Vasa Allies" (II, Royal Arquebusier), "INF 7 Wittelsbach Allies" (II, Mountain Trooper), "5 Jagiellon Allies" (II, Shock Rider) and "7 Wittelsbach Allies" (III, Chevauleger) to the Home City.
  • Originally, Contract Irish Brigadiers (II) sends 8 Irish Brigadiers. With update 13.38085, it sends 9 Irish Brigadiers and is available in Age 2 as intended
  • With update 13.58326, Ranged Cavalry Combat (III) no longer affects the entire team, and the Barrage (IV) card was removed.
This section is most likely incomplete and may need expansion. You can help by adding to it.
Home City Cards in Age of Empires III
Civilizations
African Ethiopians · Hausa
Asian Chinese · Indians · Japanese
European British · Dutch · French · Germans · Italians · Maltese · Ottomans · Portuguese · Russians · Spanish · Swedes
Federal American Mexicans · United States
Native American Aztecs · HaudenosauneeI · Inca · LakotaS
Campaign and Historical Battle civilizations
Barbary Pirates (Algiers) · Black Family Estate (Act I: Fire and Act II: Shadow) · Canadians (Battle of Queenston Heights) · John Black's Mercenaries (Act II: Ice) · Knights of St. John (Act I: Blood) · Moroccans (The Battle of the Three Kings) · United States (campaign) (Act III: Steel)
I formerly "Iroquois"; S formerly "Sioux"