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Support is a team strategy where players that are weak at the start of a game (usually because of the chosen civilization) are supported and defended by their allies until they can properly defend themselves.

Usually, the defended player ends up being the dominant player in later stages of the game.

Age of Empires II[]

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While this strategy is most often found in Age of Empires III, due to TEAM Cards and Trade Routes available in this game, elements of Support are also present in Age of Empires II, mainly in the form of team bonuses.

The closest thing covering the purpose of Support (weaker early game, early reliance on allies, later game advantages) is the Sling strategy; a civilization with a powerful early game (and economy) tries to catapult through the Ages a teammate with a potent later game, in order to abuse their late strengths, while also probably being boosted by their Team Bonus.

Examples of such civilizations[]

Another support-like feature is featured from the The Forgotten expansion on; Italians, Berbers and Vietnamese can provide a unique unit to each to their teammates, in the form of Condottieri, Genitours and Imperial Skirmishers. Depending on the other teammate's faction, they could put the unit into good use and even fill a lacking niche (e.g. Aztecs can benefit equally from both the Atlatl-boosted Genitour and the Imperial Skirmisher as a better alternative to Arbalesters, with Genitours also serving the otherwise nonexistent role of a light cavalryman).

The Berbers Kasbah technology is also by itself an excellent example of support, as it is a "team technology", affecting all team members in a game.

Berbers

Unlike the two others however, Berbers are not highly dependent (outside multiplayer) of a teammate at early game, as their faster Villagers are (at least indirectly) an economic bonus. Italians and Vietnamese however, have few early advantages (an Aging bonus and an archer boost) and can easily be rushed by certain civilizations. Until they manage to get to the Castle Age, they will fall short in favor of early game factions, so they have to be protected/covered by a more powerful civilization that can counter Rushes, preferably one that can also act a Sling to help their teammate advance quickly.

Vietnamese

The Vietnamese, in particular, are the purest example of a "support civilization", as unlike the Italians (who have cheaper Aging), they totally lack eco bonuses and fall behind to a purely supporting role at earlier game, by providing LOS of enemy Town Centers at first (a fact that can be abused by Rushers or the Portuguese), then by providing ranged support at the Feudal Age.

After they reach Castle Age however, their strengths start accumulating, with Rattan Archers and robust Cavalry Archers and escalate at early Imperial, when Conscription is free and archers are at their finest. Support however does not end here, it goes on with Paper Money offering a 500 gold tribute to the entire team (but a 300 gold tribute to the Vietnamese, for 800 food). This is probably the primest example of Support in the game, as this technology's purpose is strengthened according to the number of allies in the game.

And last but not least, the Imperial Skirmisher upgrade provides many allies (among others, Aztecs, Inca, Britons can really benefit) with a better trash and sometimes, a better alternative to archers (this being the case of Aztecs, in particular).

Age of Empires III[]

TwoTownCentersAoE3

Two Town Centers together for faster production of Settlers, two Factories from shipments, and five Barracks for rapidly spawning soldiers

The support strategy is for civilizations who have many TEAM Cards but are useless in some ages and rely on the protection of allies (not from Consulate because they are not in game civilizations). In skirmish battles, besides having many TEAM Cards on the deck, they give large amount of Tribute to allies and usually try to claim all the Trade Routes in map for prolonged wealth.

It is not a very well known strategy but it is usually used by weak economic Civilizations like the Ottomans that need to advance in age to get a faster economy it is like the Boom but this takes more time because they produce slow Settlers (because they are free) and you have to advance in age if you want have more Settlers.

Another example of these Civilizations are the Portuguese who have to produce a fishing fleet and have a less number of other units to generate gold from Whale and on the other hand they have very fast producing Mills at the Imperial Age.

The natural enemy of these kind of players is the Rush Strategy.

It should not be confused with the Boom because sometimes the player has to arm an army at the same time of spawning Settlers.

The best civilization for this Strategy are the Chinese because of their staggering populations.

Strategy pages in the Age of Empires series
General
Blitzkrieg · Boom · Build order · Castle drop · Containment · Deathball · Indirect approach · Map control · Micromanagement · Rush · Sling/Springboard · Support · Tower control · Trash pile · Turtle
Age of Empires
Age of Empires Assyrians · Babylonians · Choson · Egyptians · Greeks · Hittites · Minoans · Persians · Phoenicians · Shang · Sumerians · Yamato
The Rise of Rome Carthaginians · Macedonians · Palmyrans · Romans
Return of Rome Lac Viet
Age of Empires II
The Age of Kings Britons · Byzantines · Celts · Chinese · Franks · Goths · Japanese · Mongols · Persians · Saracens · Teutons · Turks · Vikings
The Conquerors Aztecs · Huns · Koreans · Maya · Spanish
The Forgotten Inca · Indians (legacy) · Italians · Magyars · Slavs
The African Kingdoms Berbers · Ethiopians · Malians · Portuguese
Rise of the Rajas Burmese · Khmer · Malay · Vietnamese
The Last Khans Bulgarians · Cumans · Lithuanians · Tatars
Lords of the West Burgundians · Sicilians
Dawn of the Dukes Bohemians · Poles
Dynasties of India Bengalis · Dravidians · Gurjaras · Hindustanis
Return of Rome Romans
The Mountain Royals Armenians · Georgians
The Three Kingdoms Jurchens · Khitans · Shu · Wei · Wu
Age of Mythology
Greeks Greeks Hades · Poseidon · Zeus
Egyptians Egyptians Isis · Ra · Set
Norse Loki · Odin · Thor · Freyr
Atlanteans Gaia · Kronos · Oranos
Chinese Chinese
(Immortal Pillars)
Fuxi · Nüwa · Shennong
Japanese Japanese Amaterasu · Tsukuyomi · Susanoo
Chinese Chinese
(Tale of the Dragon)
Fu Xi · Nü Wa · Shennong
Age of Empires III
Age of Empires III British · Dutch · French · Germans · Ottomans · Portuguese · Russians · Spanish
The WarChiefs Aztecs · Haudenosaunee · Lakota
The Asian Dynasties Chinese · Indians · Japanese
Definitive Edition* Swedes · Inca · United States · Mexicans
The African Royals Ethiopians · Hausa
Knights of the Mediterranean Italians · Maltese