The once great Ghanaian Empire has fallen and the ambition of Sumanguru, the sorcerer king, knows no bounds. Said to possess a magical instrument that guarantees victory, he leads his Sosso warriors to create an empire of his own. Can Sundjata, the crippled prince of Mali, manage to defeat Sumanguru and become the most powerful ruler in West Africa?
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—In-game campaign description
“
The once great Ghana empire has fallen and West Africa is in turmoil. Sumanguru, King of the Sosso, is poised to forge a new empire. Said to possess a magical instrument that guarantees victory, he has led his Sosso warriors to conquer old Ghana and a small Mandinkan kingdom called Mali. Can Sundjata, the crippled prince of Mali, defy the odds, defeat Sumanguru, and become the most powerful ruler of West Africa?
”
—In-game campaign description before the Definitive Edition
The Sundjata campaign consists of 5 scenarios. The player plays as the Malians, and the player color is purple.
The campaign is narrated by Bala Faséké Kouyaté, the griot of Sundjata's royal family, who stole Soumaoro's magical balafon, Sosso Bala, prior to the Battle of Kirina, which he uses to inspire Sundjata's men to their eventual victory and kept ever since, as he tells the tale of the Epic of Sundjata to an outsider.
Unit[]
Sundjata is a cavalryhero with the appearance of a Light Cavalry (in the Definitive Edition, he obtains an unique model). Throughout his entire campaign, he is a must-survive unit. As a hero, he cannot be converted and can regenerate health. He is also available in the Scenario Editor.
Trivia[]
The campaign icon is a terracotta sculpture of an archer unearthed in an inland delta of the Niger River near Djenne in Mali, and dated to 13th-15th century Mali Empire.[1]