Intro[edit | edit source]
Listening to the stories of this stranger had stirred our appetites, and we eagerly began to devour our meal. I invited the old man to sit next to me. I still thought that this Tamerlane was more myth than man. Surely he had been beaten in battle at least once.
The man has the cunning of a wolf and the composure of an owl. In some battles he strikes hard at the center of the enemy line, while in others swift horsemen outflank the opposition. They then feign a retreat to bait the enemy into a trap – a storm of arrows.'
When Tamerlane decided to cross the Khyber Pass into India, a different and terrifying challenge faced him. The armies of the Delhi Sultanate ruled the battlefield through their powerful elephants, monstrous beasts known to crush a horseman with a single foot! Drawing up his lines, the clever warlord waited to spring his latest trap.'
Scenario instructions[edit | edit source]
Starting conditions[edit | edit source]
- Starting Age: Castle Age
- Starting resources: None
- Population limit: 200
- Starting units:
- Starting technologies:
Main objectives[edit | edit source]
- Wait for the battle to begin.
- Defeat Shah Tughlug's army.
- Destroy the 5 Castles in Delhi.
Secondary objectives[edit | edit source]
- Raid outlying Indian villages and Monasteries.
Hints[edit | edit source]
- Tamerlane's forces can advance to the Imperial Age and support a population of 200.
- Tamerlane's forces have a large supply with them, but it will not last forever. Delhi must be taken before the timer (representing your provisions) runs out.
- Proper troop management will determine the course of the initial battle. Use the speed of your Light Cavalry to flank the enemy and target their vulnerable ranged units.
- The mountains and forests in the south and west to the map are abundant with resources, while the plains surrounding Delhi are an ideal location for military buildings.
- Outlying villages and Monasteries are providing the garrison in Delhi with supplies. Eliminating them would be wise.
Scouts[edit | edit source]
Your scouts report:
- Operating out of three military camps, Tamerlane's army (1, Purple) has begun its siege of Delhi and has arrayed itself on the plains outside the city in anticipation of a battle.
- The army of Shah Tughlug (5, Orange), stands between Tamerlane and Delhi. Shah Tughlug's forces consist of cavalry, infantry, Skirmishers, Light Cavalry, and elephants.
- In the north lies the fortified city of Delhi (3, Grey). Its garrison (4, Green) will field armies of camelry, Skirmishers, swordsmen, and elephants in an effort to slow the Timurid advance.
- Outlying Indian villages and Monasteries (Cyan, Blue) supports the defense of Delhi by sending supplies to the city. Plundering these will help the Timurid cause considerably.
Players[edit | edit source]
- Player (Tatars)
Allies[edit | edit source]
Enemies[edit | edit source]
- Delhi Garrison (Indians)
- Shah Tughlug (Indians)
- Outlying Villages (Indians)
- Outlying Villages (Indians)
Strategy[edit | edit source]
Once again, the player starts the scenario in a pitched battle. Right at the start of the battle, the Timurid Army sends its Flaming Camels to the 8 War Elephants, which converts the elephants to the player. Use the elephants as damage soakers to aggro most of the Shah Tughlug's units, while the Pikemen, Cavalry Archers, and Steppe Lancers follow from behind and describe two arcs with the Light Cavalry to attack the enemy's Skirmishers/Elephant Archers, and the player should win with most of their force standing. The Pikemen suffered the most, Keshik being damaged but numerous, and 5 elephants left. Note that the initial battle is essential for the player to save time. The more units survive, the more time the player has to raid the outlying villages and prepare the final battle to Delhi.
Blitz and boom[edit | edit source]
The player has a 90-minute timer to destroy the five Castles in Delhi. This scenario has the achievement "Raging Wildfire" (to conquer Delhi at least five minutes before the timer expires), but this scenario is easy to win with at least 30 minutes left on the timer, even on hard difficulty.
The villages will attempt to support the Delhi Garrison by sending them resources. The western villages will attempt to send 1,000 wood, 1,000 gold every 5 minutes as long as they have a Market, while the eastern village will attempt to send 500 food, 500 wood, 500 gold as long as it has a Town Center. In addition, if neither the eastern or the western villages are defeated, then the Delhi Garrison will receive a further 500 food, 500 wood, 500 gold every 5 minutes. In addition to blocking supplies for the Delhi Garrison, destroying the villages also grants the player with resources and units. By looting the buildings, the player receives 500 wood, 500 gold for destroying the western market, 500 gold per dock and 1000 food, 1000 wood for destroying the town center. Destroying the Monasteries gives the player 5 Elite Mamelukes each.
The player can really devastate the outlying villages. Immediately send all the Light Cavalry southwest to destroy both Monasteries (circumvent their infantry to kill the Monks). Send the rest of the army straight south to destroy the Lumber Camp. Boom on 3 Town Centers. Build 1 Monastery to collect both Relics. Once Lumber Camp is destroyed, send all the troops towards the eastern village (the elephant will drag behind, but speed is key). Once the Monastery raid is also complete, send the Light Cavalry to the eastern village, which should arrive with the elephants. After the eastern village's initial counter attack, snipe his Town Center while the Cavalry Archers fends off the extra units created. Once the elephants and Light Cavalry arrives, destroy the few remaining towers and defeat the player. Now advance to the Imperial Age.
Send some villagers to build several Stables, Archery Ranges, Monasteries, and Castles. Train some Trebuchets along with a few Monks, Cavalry Archers supported by Light Cavalry and Steppe Lancers. Use the Monks to convert the Delhi Garrison's elephants and destroy the enemy base. Three of the Castles can be taken down by the Trebuchets from outside of the cities walls, which avoids needing to fight too much of the Delhi Garrison's forces at once. When these are taken down, go northwards from the center of the city and destroy the two remaining Castles.
Outro[edit | edit source]
The Indian army relied on the charge of its dreaded elephants to shock their enemies and drive them into disorder. No stranger to the art of war, Tamerlane knew this.'
In a stroke of genius, he loaded the camels in his baggage train with straw and wood and set them aflame, whipping them towards the enemy lines. The sight terrified the elephants, who doubled back and trampled their own men.'
The battle was a rout. Two hundred years' worth of Indian treasure was loaded onto a train of wagons and carried back to Samarkand. In response to an uprising, Tamerlane's armies reduced the jewel of Northern India to a charnel house. Death and fire mingled in a putrid stench that enveloped Delhi for weeks.'
Still, Tamerlane was not satisfied—there was unfinished business to the west.'