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This article is about the building in Age of Empires III: Definitive Edition. For the technology in Age of Empires II: The Forgotten, see Stronghold (Age of Empires II).

A powerful defensive fortification that can train all Inca military units. Garrisoned units strengthen its attack.
—In-game description

The Stronghold is a military/defensive building in Age of Empires III: Definitive Edition that is unique to the Incas. It is similar to the European Fort, but weaker, and can be garrisoned by military units instead of villagers, which also increases its ranged attack.

Overview[]

Units[]

Age Unit Cost Pop.
Age II tech tree aoe3.png
Plumed-spearman-icon-aoe3.png Plumed Spearman 100 food,
20 wood
1
Chimu-runner-icon-aoe3.png Chimu Runner 65 food,
40 coin
Jungle-bowman-icon-aoe3.png Jungle Bowman 90 food,
20 wood
Age III tech tree aoe3.png
DE Bolas Warrior Icon.png Bolas Warrior 35 food,
65 coin
Huaraca-icon-aoe3.png Huaraca 30 wood,
90 coin
2
Inca Maceman Icon.png Maceman 150 food,
150 coin
3

Technologies[]

Age Technology Cost Effect
Age III tech tree aoe3.png
Pukaras.png Pukaras 300 wood,
300 coin
War Huts, Tambos and Strongholds get +3 LOS and range
Age IV tech tree aoe 3.png
Sacsayhuaman.png Sacsayhuaman 500 food,
500 wood,
500 coin
Strongholds get +50% hit points and +1.0 ranged AOE
Thunderbolts of Illapa.png Thunderbolts of Illapa 1,600 coin Ships 4 Field Cannons

Further statistics[]

As Strongholds are unique to the Incas, only technologies that they have access to are shown in the following tables:

Building strengths and weaknesses
Strong vs. Most ground units, ships
Weak vs. Artillery, especially Rockets and Great Bombards, Siege units
Improvements
Hit points Flying Buttress.png Flying Buttress (+20%)
Sacsayhuaman.png Sacsayhuaman (+50%)
Attack Sacsayhuaman.png Sacsayhuaman (+1 ranged AOE)
Range Pukaras.png Pukaras (+3)
Sight Pukaras.png Pukaras (+3)
Construction cost Cree Textile Craftsmanship.png Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning.png Tupi Forest Burning (-20% wood)

Home City Cards[]

As Strongholds are unique to the Incas, only their cards and other civilizations' TEAM cards are shown in the following tables:

Changelog[]

Definitive Edition[]

  • Originally, the Stronghold had 6 minimum range, 3 Area of Effect, and capped its bonus damage at 50 units. With update 6159, it has no minimum range, 1.5 Area of Effect, and caps its bonus damage at 25 units.
  • Originally, the Sacsayhuaman technology gave the Stronghold +3 range, +3 LOS and +50% hit points. With update 6159, it gives +1 Area of Effect and +50% hit points.
  • With update 9476, the radius of the "range ring" was corrected, to properly reflect the Stronghold's range.
  • Originally, the Stronghold's in-game description was "A powerful military building that can train and garrison all military units to strengthen its attack.", suggesting that artillery can be garrisoned. With update 9476, the Stronghold's in-game description is "A powerful defensive fortification that can train all Inca military units. Garrisoned units strengthen its attack.", no longer suggesting that artillery can be garrisoned.

History[]

The Inca Empire dominated the Andean region not just through remarkable administration and military logistics, but also with a series of extensive strongholds, often situated on mountains or other strategically important locations. Combinations of stone walls, ramparts, and earthworks formed defensible positions from which the Inca could control the surrounding territory.

Strongholds such as Saqsahuaman, Macchu Picchu, and Ollantaytambo played a critical role in the deadly conflict between the Spanish and the Inca, frustrating attempts by the former to conquer Inca land and the latter to retake it. Despite superior Spanish technology, the firm earthworks and stone ramparts provided a surprisingly staunch resistance against assaults, while defenders used the surrounding terrain to great effect in hampering hostile advances.

Gallery[]

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