Age of Empires Series Wiki
Strategy springboard prev.png

Springboard (or slinging) refers to the strategy used in team games, typically in Age of Empires II, involving two roles, a spring and a springboard. The player who acts as the springboard essentially launches the spring from the Feudal Age onwards through the Market exchanges and use of tributes supported by booming. It allows the spring to reach the Imperial Age quickly and deploy vastly superior units against the other team while allowing both players to focus on upgrading to suit their role rather than having to upgrade both economic and combat upgrades. The main disadvantage is that the springboard player is extremely vulnerable military-wise and certain map dispositions may render the whole strategy useless such as too much distance or a large obstacle between teammates. Variations of the springboard are the rushing springboard, in which the springboard simultaneously coordinates a rush, the three person springboard, which has the third player rush the opposing springboard, and the dual spring, which has two springs and two springboards.

If playing against opponents who are suspected of springboarding, the player must look for the springboard and attempt to wipe that player off the face of the map with a particular focus on Villagers, Town Centers, and economic buildings. If there are two boards, the player must coordinate with their teammates to defeat both, eventually starving the spring.

For a similar, but still different in practice, strategy in Age of Empires III, see Support.

The spring[]

The spring should be a strong Imperial Age civilization, possessing both cavalry and gunpowder. Elite Eagle Warriors (or Plumed Archers) are also commonly used. Upgrades and faction bonuses should also focus on combat units.

Civilizations that can be good as springs include:

The springboard[]

The springboard player should be a civilization with large economic advantages and bonuses. It does not matter if the springboard doesn't have cavalry or gunpowder. Defensive bonuses may also be of benefit.

Civilizations that can function as springboards include:

The counter-springboard[]

Good counter-springboards are those with good rushing capacity such as: