The State Militia is a weak anti-infantry ranged unit that lacks a direct equivalent in role in other nations. While similar in characteristics and availability to a Strelet, making them useful for rushing opponents in the Commerce Age, they have a number of key changes that make them harder to compare to other units.
The most notable is a speed of 4.5, allowing them to flee from most other infantry units (usually speed 4.0). The second however, is a short range of 13 that prevents them from effectively kiting, only barely outranging Musketeers (range 12). And a third feature is improved durability, which works by increasing the State Militia's hit point by 0.84% for every State Militia in an Area of 32. Thus when two unupgraded State Militias are together, both of them will have 116 hit points; with the third, it becomes 117; and so on, up to 16.8% State Militias with 135 hit points each. Thus State Militias can be rather effective, becoming stronger as their number grows. As a whole, other comparisons can be drawn to other anti-infantry units, such as the RussianStrelet which also has a short range but is significantly less durable than the State Militia, or the Skirmisher which is the standard anti-infantry unit, including their longer range and higher production cost.
Overall, the lack of good range when compared to a Skirmisher is strongly compensated by their ability to move quickly, and they can still slightly out-range Musketeers. They are a good choice against civilizations that rely on gunpowder heavy infantry, but they are extremely susceptible to cavalry or artillery-based strategies/civilizations. It is highly recommended to research Counter Infantry Rifling upon reaching the Fortress Age to make them as effective as other Skirmisher type units in countering heavy infantry.
Upgrades State Militia to Guard (+30% hit points and damage)
"Guard State Militia" is available to the British, Dutch, French, Italians, and Swedes upon revolting to the United States and sending the "Rhode Island Militia" Home City Card.
The revolutionary United States can get acces to State Militia through the "Rhode Island Militia" Home City Card, which ships 10 State Militia, replaces Crossbowmen, Longbowmen, and Pikemen with State Militia, and allows the player to upgrade them to Guard.
Delivers 10 State Militia and 5 Militiamen; Caravels, Galleons/Fluyts, Frigates, and Ironclads get +10% ranged attack damage per garrisoned State Militia and/or Militiaman (up to +60%); fully replaces Crossbowmen/Longbowmen, Pikemen, and Halberdiers with State Militia at Barracks, Forts, and on the map; grants Veteran State Militia; enables Guard State Militia
American Patriotism
State Militia train time -45%; Regular and Revolutionary Sharpshooter train time -35%; Carbine Cavalry and Legion Grenadier train time -25%; Home City Cards' that enables unique units for the Revolution arrive time -25%
Pennsylvania Long Rifles
Skirmisher, Ranger, Bersagliere, and Papal Zouave Line of Sight +3, ranged attack range +2; State Militia, Militiaman, and Spy Line of Sight and ranged attack range +4
"Fencing School" is not available to the French.
"Rhode Island Militia", "American Patriotism", and "Pennsylvania Long Rifles" are available to the British, Dutch, French, Italians, and Swedes upon revolting to the United States.
Rifle infantry hit points and damage +15%; Salteadores get Big Ability Batton: if not in combat Salteadores will automatically be stealthy with no speed penalty - for a short duration
Plan of Miramare
Transforms all Salteadores into Voltigeurs; rifle infantry Line of Sight, charged and ranged attack range +2; costs 750 food, 750 wood
For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Colegio de San Nicolas
Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
Texas Army
Enables Imperial upgrades for Volunteers, Regulars, and Sharpshooters to be researched for free, but research time +400%
State Militia train time -45%; Regular and Sharpshooter train time -35%; Hussar and Carbine Cavalry train time -25%
Indiana Mobilization
Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
Watauga Association
Delivers 2 Outpost Wagons; frontier fortification population support +10; all existing and newly constructed Outposts and Blockhouses spawn 2 State Militia
Moultrie's Militia
Delivers 12 State Militia; enables State Militia to build Outposts, Barracks, and Stables; the General's Inspiring Flag now boosts the damage of nearby State Militia by an additional +10%
Green Mountain Boys
All existing and newly constructed Mills and Estates spawn 3 State Militia
"Indiana Mobilization" is available upon selecting the Indiana Federal State.
"Watauga Association" is available upon selecting the Tennessee Federal State.
"Moultrie's Militia" is available upon selecting the South Carolina Federal State.
"Green Mountain Boys" is available upon selecting the Vermont Federal State.
Originally, the State Militia has a speed of 5. With hotfix 24632, it has a speed of 4.75.
With hotfix 24632, Imperial Volunteer increases the hit point boost cap by 20.
The State Militia cost 50 food, 35 wood, has 120 hit points, and the hit point boost is capped at +30.
State Militia have 14 ranged damage, 30% ranged resistance, a ×0.75 ranged multiplier against cavalry and shock infantry, ×2.0 against light cavalry and ranged shock infantry, and the group bonus cap is 29 units.
With update 50830, the State Militia costs 50 food, 40 wood, has 115 hit points, a speed of 4.5, and the Imperial Volunteers upgrade no longer increases the hit point boost cap by 20.
Although it is not listed in the patch notes, with update 50830, the hit point boost is now capped at +28.
With update 13.27885, State Militia have 13 ranged damage, 25% ranged resistance, and the group bonus cap is 20 units.
With update 13.58326, State Militia have a ×0.6 ranged multiplier vs. cavalry and ×0.5 shock infantry, ×2.5 against light cavalry and ranged shock infantry.
With update 14.43676, State Militia multiplier vs. shock infantry was changed from 0.5 to 0.6.
Trivia[]
National Guard State Militia are named after the Volunteer Army.
History[]
“
State militias as an institution date back to before the American Revolution, when each region raised its own local militia to defend against enemy incursions and support the regular armed forces. While not as well trained, their irregular nature often lent itself well to warfare in urban areas and terrain with which they were more familiar than their adversaries. As the United States developed as a nation, volunteer militias connected to each individual state retained their role and were instrumental in both expansionist and defensive conflicts -- but somewhat less reliable in battle than well trained, regular armed forces.