|“||Skirmisher with low range that sacrifices attack for hitpoints. Gains additional hitpoints in groups.||”|
The State Militia is a ranged gunpowder infantry in Age of Empires III: Definitive Edition that is unique to the United States and can be trained at the Barracks, Fort and Steamer. It is a short-ranged but more durable Skirmisher that gains additional hit points when grouped together.
The State Militia is a weak anti-infantry ranged unit that lacks a direct equivalent in role in other nations. While similar in production cost and availability to a Crossbowman, making them useful for rushing opponents in the Commerce Age, they have a number of key changes that make them harder to compare to other units.
The most notable is a speed of 4.5, allowing them to flee from most other infantry units (usually speed 4.0). The second however, is a short range of 13 that prevents them from effectively kiting, only barely outranging Musketeers (range 12). And a third feature is improved durability, which works by increasing the State Militia's hit point by 1 for every State Militia in an AOE of 32. Thus when two unupgraed State Militias are together, both of them will have 117 hit points; with the third, it becomes 118; and so on, up to State Militias with hit points each. Thus State Militias can be rather effective, becoming stronger as their number grows. As a whole, other comparisons can be drawn to other anti-infantry units, such as the Russian Strelet which also has a short range but is significantly less durable than the State Militia, or the Skirmisher which is the standard anti-infantry unit, including their longer range and higher production cost.
Overall, the lack of good range when compared to a Skirmisher is strongly compensated by their ability to move quickly, and they can still slightly out-range Musketeers. They are a good choice against civilizations that rely on gunpowder heavy infantry, but they are extremely susceptible to cavalry or artillery-based strategies/civilizations. It is highly recommended to research Counter Infantry Rifling upon reaching the Fortress Age to make them as effective as other Skirmisher type units in countering heavy infantry.
|Veteran State Militia||200 wood,
|Upgrades State Militia to Veteran (+20% hit points and attack)|
|Upgrades State Militia to Volunteers (+40% hit points and attack); requires Veteran State Militia|
|Imperial Volunteers||1,500 wood,
|Upgrades Volunteers to Imperial Volunteers (+50% hit points and attack); requires Volunteers|
- Revolting from Mexico to Texas turns all Settlers into Volunteers and allows them to be trained in place of Settlers and Insurgentes.
As State Militia are unique to the United States, only technologies that they have access to are shown in the following table:
|Unit strengths and weaknesses|
|Strong vs.||Heavy infantry, light cavalry, Eagle Runner Knights|
|Weak vs.||Heavy cavalry, Coyote Runners, artillery|
|Hit points|| Flint Lock (+10%)|
Cree Tanning (+5%)
Navajo Weaving (+5%)
|Attack|| Counter Infantry Rifling (+1× multiplier vs. heavy infantry)|
Paper Cartridge (+15%)
Smokeless Powder (+30% siege attack)
Clenched Fist (+30% melee attack)
|Speed|| Military Drummers (+10%)|
Quechuan Mountaineering (+20%)
Apache Endurance (+5%)
|Sight||Town Watch (+2)|
|Creation speed|| Standing Army (-25%)|
Quechuan Diet (-25%)
|Other||Meritocracy (-20% upgrade cost)|
Home City Cards
As State Militia are unique to the United States, only their cards and other civilizations' TEAM cards are shown in the following tables:
- Click for a list of Home City Cards related to the State Militia
- Green: TEAM Shipment that is sent to each player in a team
|TEAM Infantry Hitpoints||Infantry get +15% hit points||10|
|TEAM Ranged Infantry Attack||Ranged infantry get +15% attack||10|
|TEAM Early Skirmishers||Skirmishers, Cassadores, Forest Prowlers, Wakina Rifles, and Black Flag Army can be trained in the Commerce Age; Longbowman, Strelet, Macehualtin, Gurkha, and Yumi Archer train time -20%||25|
|TEAM Shivaji's Tactics||All units get +5% hit points and attack||25|
|TEAM Scout Infantry||Infantry get +8 LOS||10|
|TEAM Cheaper Unit Upgrades||Unit upgrades cost -20%||1|
|TEAM Gunpowder Infantry Hitpoints||Gunpowder infantry get +15% hit points||10|
|TEAM Inquisition||All units get +10 LOS||10|
- Originally, the State Militia has a speed of 5. With hotfix 24632, it has a speed of 4.75.
- With hotfix 24632, Imperial Volunteer increases the hit point boost cap by 20.
- The State Militia cost 50 food, 35 wood, has 120 hit points, and the hit point boost is capped at +30.
The African Royals
- With update 50830, the State Militia costs 50 food, 40 wood, has 115 hit points, a speed of 4.5, and the Imperial Volunteers upgrade no longer increases the hit point boost cap by 20.
- Although it is not listed in the patch notes, with update 50830, the hit point boost is now capped at +28.
- National Guard State Militia are named after the Volunteer Army.
|“||State militias as an institution date back to before the American Revolution, when each region raised its own local militia to defend against enemy incursions and support the regular armed forces. While not as well trained, their irregular nature often lent itself well to warfare in urban areas and terrain with which they were more familiar than their adversaries. As the United States developed as a nation, volunteer militias connected to each individual state retained their role and were instrumental in both expansionist and defensive conflicts -- but somewhat less reliable in battle than well trained, regular armed forces.||”|