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This article is about the the building in Age of Empires III. For the building in other games of the series, see Stable.

"Trains and upgrades hand and ranged cavalry."

In-game description

The Stable is a military building in Age of Empires III that becomes available once the Colonial Age is reached. It trains and upgrades cavalry.

The Aztecs have no cavalry units, thus they have no need for a Stable. Iroquois and Sioux have the Corral which is identical in function, while the Chinese have the War Academy which trains banner armies, and the Indians have the Caravanserai which trains camel and elephant units.

Units Edit

Europeans Edit

Age Unit Cost
Ages colonial
Aoe3 hussar icon
Hussar
120 food,
80 coin,
2 Aoe3 population
Ages fortress
Dragoon icon
Dragoon
90 food,
90 coin,
2 Aoe3 population
Ages fortress
Aoe3 cavalry archer icon
Cavalry Archer
100 food,
60 coin,
2 Aoe3 population
The Hussar is not available to Germans and Russians.
The Dragoon is only available to British, French, Portuguese and Spanish.
The Cavalry Archer is only available to Ottomans and the Russians.

Dutch Edit

Age Unit Cost
Ages fortress
Ruyter icon
Ruyter
30 food,
75 coin,
1 Aoe3 population

French Edit

Age Unit Cost
Ages fortress
Cuirassier icon
Cuirassier
150 food,
150 coin,
3 Aoe3 population

Germans Edit

Age Unit Cost
Ages colonial
Uhlan icon
Uhlan
50 food,
100 coin,
2 Aoe3 population
Ages fortress
Aoe3 war wagon icon
War Wagon
150 food,
150 coin,
3 Aoe3 population

Russians Edit

Age Unit Cost
Ages colonial
Cossack icon
Cossack
75 food,
75 coin,
1 Aoe3 population
Ages fortress
Oprichnik icon
Oprichnik
90 food,
60 coin,
2 Aoe3 population

Spanish Edit

Age Unit Cost
Ages fortress
Lancer icon
Lancer
110 food,
90 coin,
2 Aoe3 population

Japanese Edit

Age Unit Cost
Ages colonial
Naginata rider icon
Naginata Rider
100 food,
100 coin,
2 Aoe3 population
Ages fortress
Yabusame icon
Yabusame
60 food,
150 coin,
2 Aoe3 population

Further statistics Edit

As the Stable can only be built by European civilizations and Japanese, only improvements available to them (including native improvements) are listed here.

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Improvements
Hit points Flying Buttress Flying Buttress (+20%)
Sight Gas Lighting Gas Lighting (+4)
Construction cost Cree Textile Craftsmanship Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning Tupi Forest Burning (-20% wood)
Penalties Code Napoleon Code Napoleon (+50% cost, French only)
Counter Infantry Rifling Customized Merc Weapons (+30% cost, John Black's Mercenaries only)

Home City Cards Edit

As the Stable is exclusive to European civilizations and Japanese, only other civilizations' TEAM cards that affects them are listed here.

History Edit

"A stable is a building in which animals (typically horses) are housed. Horses were vital to survival in the New World and every inn, home, and town had to have stables to shelter these important animals. Horses were used for travel, plowing fields, and for warfare up until the mid-twentieth century.

The Quartering Acts, passed by British Parliament in 1765, allowed British soldiers to occupy living space in just about any building they deemed suitable for housing.
"

Gallery Edit

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