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This article is about the the building in Age of Empires III. For the building in other games of the series, see Stable.
Trains and upgrades hand and ranged cavalry.
In-game description

The Stable is a military building in Age of Empires III that becomes available once the Colonial Age is reached. It trains and upgrades cavalry.

The Aztecs have no cavalry units, thus they have no need for a Stable. Iroquois and Sioux have the Corral which is identical in function, while the Chinese have the War Academy which trains banner armies, and the Indians have the Caravanserai which trains camel and elephant units.

Units Edit

Age Unit Cost Pop. Civ.
Ages colonial
Aoe3 hussar icon Hussar 120 food,
80 coin
2 British
Dutch
French
Ottomans
Portuguese
Spanish
Knights of St. John
United States
Uhlan icon Uhlan 50 food,
100 coin
Germans
John Black's Mercenaries
Cossack icon Cossack 75 food,
75 coin
1 Russians
Naginata rider icon Naginata Rider 100 food,
100 coin
2 Japanese
Ages fortress
Cuirassier icon Cuirassier 150 food,
150 coin
3 French
Oprichnik icon Oprichnik 90 food,
60 coin
2 Russians
Lancer icon Lancer 110 food,
90 coin
Spanish
Knights of St. John
Dragoon icon Dragoon 90 food,
90 coin
British
French
Portuguese
Spanish
United States
Ruyter icon Ruyter 30 food,
75 coin
1 Dutch
Aoe3 war wagon icon War Wagon 150 food,
150 coin
3 Germans
John Black's Mercenaries
Aoe3 cavalry archer icon Cavalry Archer 100 food,
60 coin
2 Ottomans
Russians
Yabusame icon Yabusame 60 food,
150 coin
Japanese

Further statistics Edit

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Improvements
Hit points Flying Buttress Flying Buttress (+20%)
Sight Gas Lighting Gas Lighting (+4)
Construction cost Cree Textile Craftsmanship Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning Tupi Forest Burning (-20% wood)
Penalties Code Napoleon Code Napoleon (+50% cost, French only)
Counter Infantry Rifling Customized Merc Weapons (+30% cost, John Black's Mercenaries only)

Home City Cards Edit

History Edit

A stable is a building in which animals (typically horses) are housed. Horses were vital to survival in the New World and every inn, home, and town had to have stables to shelter these important animals. Horses were used for travel, plowing fields, and for warfare up until the mid-twentieth century.

The Quartering Acts, passed by British Parliament in 1765, allowed British soldiers to occupy living space in just about any building they deemed suitable for housing.

Gallery Edit

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