This article is about the building in Age of Empires III. For the building in other games of the series, see Stable. |
“ | Trains and upgrades hand and ranged cavalry. | ” |
—In-game description |
The Stable is a military building in Age of Empires III that trains and upgrades cavalry. It becomes available upon reaching the Commerce Age.
The Haudenosaunee and Lakota build the Corral, which is identical in function with the Stable. The Chinese train banner armies containing cavalry through the War Academy, the Indians have the Caravanserai, which trains camel and elephant units, while the African civilizations have the War Camp, which combine the functions of a Stable and Barracks. The Maltese have the Commandery, which trains Order units.
The Aztecs and Inca lack cavalry units and do not build Stables.
Units[]
Age | Unit | Cost | Pop. | Civ. |
---|---|---|---|---|
Hussar | 120 food 80 coin |
2 | ||
Uhlan | 50 food 100 coin |
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Naginata Rider | 100 food 100 coin |
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Chinaco | 110 food 90 coin |
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Deli | 110 food 90 coin |
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Cossack | 75 food 75 coin |
1 | ||
Cuirassier | 150 food 150 coin |
3 | ||
Oprichnik | 90 food 60 coin |
2 | ||
Lancer | 110 food 90 coin |
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Dragoon | 90 food 90 coin |
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Ruyter | 30 food 75 coin |
1 | ||
War Wagon | 150 food 150 coin |
3 | ||
Yabusame | 60 food 150 coin |
2 | ||
Cavalry Archer | 100 food 60 coin |
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Hakkapelit* | 90 food 100 coin |
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Carbine Cavalry* | 80 food 80 coin |
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Gaucho* | 120 food | 1 | ||
Jagunço* | ||||
Llanero* | ||||
Morochuco* |
- Units with an asterisk (*) are added in the Definitive Edition.
Further statistics[]
Building strengths and weaknesses | |
---|---|
Strong vs. | Nothing |
Weak vs. | Everything |
Improvements | |
Hit points | State Constitutions (+25%; United States only) Flying Buttress (+20%) Byzantine Legacy (+15%) |
Line of Sight | Gas Lighting (+4) |
Build time | Cree Textile Craftsmanship (-25%) |
Cost | Cree Textile Craftsmanship (-10%) Tupi Forest Burning (-20% wood) |
Penalties | Customized Merc Weapons (+30% cost; John Black's Mercenaries only) Code Napoleon (+25% cost; French only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Stable
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age | HC level |
---|---|---|---|
Improved Buildings | Buildings get +40% hit points (also +4 Uhlans for the Germans) | 10 | |
TEAM Improved Buildings | Buildings get +25% hit points | 10 | |
Chipotle Tactics | Ships 500 food; receive food when an enemy or own building is destroyed equal to 20% ~ 40% of its total cost | N/A |
- "Improved Buildings" is available to Asians (except the Indians), Europeans (except the Maltese), Mexicans, and Native Americans (except the Inca).
- "TEAM Improved Buildings" is available to the Inca, Indians, and Maltese.
- "Chipotle Tactics" is available to the Mexicans and Spanish (upon revolting to Mexico).
Chinese[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Art of War | War Academies, Barracks, Stables, Corrals, and Caravanserais cost -30%; Blockhouses, Nobles' Huts, and War Huts cost -10% | 1 |
Dutch[]
Card | Description | Age |
---|---|---|
Peace of Münster | Ships 2 Envoys; allows Envoys to build Trading Posts, Barracks, Stables, and Artillery Foundries | |
Buckriders | Ships 3 Highwaymen; Highwaymen cost -10% coin and -1 population, and can be trained at Stables and Tavern; costs 250 coin | |
Dutch States Army | Mercenary train time -15% and shipments arrive time -20%, and get +7% speed (except Napoleon Guns and Li'l Bombards); enables training of Highlanders at Barracks, Royal Horsemen at Stables, and both at Tavern; Pikemen, Halberdiers, Skirmishers, Hussars, and Ruyters cost +10% |
Europeans[]
Card | Description | Age |
---|---|---|
Guard of Honor | Upgrades Ruyters to Royal Guard (if not already); Ruyters get +200% hand attack but all hand attack multipliers removed; upgrades Dragoons to Independence Dragoons (Guard Dragoons with a lance hand attack); Independence Dragoons can be trained at Stables, Forts, and Fluyts (if revolting from the Dutch) | |
Grand Duchy of Finland | Enables Counter Dragoons and Counter Jaegers for training at Stables and Barracks or Blockhouses respectively | |
Wagon Warfare | War Wagons replace Ruyters at Stables, Forts, and Fluyts; upgrades War Wagons to Imperial; costs 1,000 wood | |
Lee's Continental Light Dragoons | Ships 12 Carbine Cavalry; turns all Dragoons/Ruyters/Hakkapelits into Carbine Cavalry; Carbine Cavalry replace Dragoons/Ruyters/Hakkapelits at Stables, Forts, and Galleons/Fluyts; upgrades Carbine Cavalry to Guard and allows them to be upgraded to Veteran (if revolting from the Dutch) |
- "Guard of Honor" is available to the Dutch, Italians, and Portuguese upon revolting to Brazil.
- "Grand Duchy of Finland" is available to the Russians and Swedes upon revolting to Finland.
- "Wagon Warfare" is available to the British and Dutch upon revolting to South Africa.
- "Lee's Continental Light Dragoons" is available to the British, Dutch, French, Italians, and Swedes upon revolting to the United States.
Federal Americans[]
Card | Description | Age |
---|---|---|
The Alamo | Ship 16 Minutemen; when destroyed by enemies, your buildings spawn a number of Minutemen equal to 1.5% of their cost rounded up |
- "The Alamo" is available to the United States upon selecting the Texas Federal State and Mexicans upon revolting to Texas, and spawns 3 Minutemen when a Stable is destroyed.
French[]
Card | Description | Age |
---|---|---|
Génie Troops | Enables Grenadiers to mine, chop wood and construct Field Hospitals, Trading Posts, Barracks, Stables, Artillery Foundries, and Outposts |
- "Génie Troops" is available upon revolting to Revolutionary France.
Germans[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Reichsritter | Stables, Corrals, and Caravanserais cost -50%; Nobles' Huts, War Academies, and War Camps cost -25%; Kallankas cost -15% | 1 | |
Princely Bavarian Chevaulegers | Replaces War Wagons in the Stables and Home City with naturalized Wittelsbach Chevaulegers, called Prinz Chevaulegers, that can be trained and upgraded; +8 Prinz Chevaulegers; costs 500 food | N/A |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
Land Reforms | Villagers and Rickshaws build buildings 50% faster; buildings grant +100% build bounty | 10 |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Colegio de San Nicolás | Ships 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds | |
Talavera Architecture | Buildings get +30% hit points, -30% build time, and grant coin upon being built instead of XP |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "Talavera Architecture" is available upon selecting the Puebla Federal State.
Ottomans[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Military Wagons | Ships 2 Military Wagons; Military Wagons can build Outposts | 25 | |
Derbentler | Janissaries and Azaps can build Barracks, Stables, and Artillery Foundries | 25 |
Swedes[]
Card | Description | Age |
---|---|---|
Contract Black Riders | Ships 7 Black Riders; Black Riders can be trained at Stables and Galleons; costs 1,000 coin | |
German Mercenary Contracts | Mercenaries get +20% hit points and attack; Landsknechts and Jaegers can be trained at Barracks and Galleons; Black Riders can be trained at Stables and Galleons |
United States[]
Card | Description | Age |
---|---|---|
Moultrie's Militia | Ships 12 State Militia and allows them to construct Barracks, Stables, and Outposts; the General's Inspiring Flag now boosts the damage of nearby State Militia by an additional 7% | |
Connecticut Shipwrights | Artillery train time -25%, buildings' build time -35%, and ships' train time -50% |
- "Moultrie's Militia" is available upon selecting the South Carolina Federal State.
- "Connecticut Shipwrights" is available upon selecting the Connecticut Federal State.
History[]
“ | A stable is a building in which animals (typically horses) are housed. Horses were vital to survival in the New World and every inn, home, and town had to have stables to shelter these important animals. Horses were used for travel, plowing fields, and for warfare up until the mid-twentieth century. The Quartering Acts, passed by British Parliament in 1765, allowed British soldiers to occupy living space in just about any building they deemed suitable for housing. |
” |