|This article is about the building in Age of Empires II. For the building in other games of the series, see Stable.|
"Used to create and improve cavalry."—Age of Empires II description
Tactics and placement Edit
For cavalry-based civilizations, Stables are essential buildings. Having at least two in the Feudal Age already will greatly help to rush an opponent with Scout Cavalry as in a rushing tactic timing is essential and producing units takes its time. Another very popular rushing strategy is the Knight rush, which also required at least two Stables, preferably three or four.
As with other military buildings, having Stables near an enemy's settlement helps to attack more effectively as the trained units will be created close to the enemy, cutting off the distance. In the Stables particular case this is optional though, as cavalry has fast movement speed.
Stables can also aid in fortifications as cavalry can take down siege units with ease. So it is advisable to have several Stables within a fortification just for the emergency.
Trainable units and technologies Edit
Clicking on the icon links to the corresponding page.
Availability grid Edit
The following table shows the availability of the units and technologies for every civilization. Unique units are not shown in the table.
Further statistics Edit
|Building strengths and weaknesses|
|Hit points|| Masonry (+10%)|
|Armor|| Masonry (+1/+1, +3 building armor)|
Architecture (+1/+1, +3 building armor)
|Line of Sight|| Town Watch (+4)|
Town Patrol (+4)
|Conversion defense|| Faith|
|Construction speed||Treadmill Crane (+20%)|
|Work rate|| Conscription (+33%)|
Chivalry (+40%, Franks only)
Steppe Husbandry (Scouts and Steppe Lancers created +50% faster, Cumans only)
|Other||Marauders (allows creation of Tarkans, Huns only)|
Civilization bonuses Edit
- Berbers: Units trained at the Stable are 15%/20% cheaper in the Castle/Imperial Age.
- Burmese: Researching Faith is 50% cheaper.
- Byzantines: Stables have +20%/+30%/+40% HP in the Feudal/Castle/Imperial Age. Town Watch is free. Camel Riders are 25% cheaper.
- Chinese: Technologies that benefit Stables and Stable technologies are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
- Khmer: Stables do not require a Barracks.
- Magyars: The Scout Cavalry line is 15% cheaper.
- Malay: Battle Elephants are 30% cheaper.
- Malians: Stables are 15% cheaper.
- Persians: Researching Town Watch and Town Patrol is 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
- Portuguese: Knights cost -15% gold.
- Spanish: Stables are built 30% faster.
- Teutons: Stable units get +1/+2 melee armor in the Castle/Imperial Age.
- Turks: The Light Cavalry and Hussar upgrades are free.
- Vietnamese: Conscription is free.
Team bonuses Edit
- A team containing Huns: Stables work 20% faster.
- A team containing Malians: Researching Masonry, Architecture, and Treadmill Crane is 80% faster.
- A team containing Slavs: Stables provide +5 population.
The Conquerors Edit
- Bloodlines introduced.
- Native American Stables use the Central European sprite and cannot train units in All Tech mode.
The Forgotten Edit
- Stable HP reduced in the Feudal Age.
- Native American Stables have a unique sprite and can train units in All Tech mode.
- Heavy Camel upgrade -20 secs research time.
- Franks: Chivalry introduced.
- Huns: Marauders introduced.
- Indians: Imperial Camel introduced.
- Japanese: Receive Bloodlines.
- Magyars: Scout Cavalry are 10% cheaper.
The African Kingdoms Edit
- Berbers: Initially, Stable units were 20% cheaper from the Castle Age on. With patch 4.8, that bonus was staggered to 15%/20% in the Castle/Imperial Age.
- Italians: Receive Hussar.
Rise of the Rajas Edit
- Husbandry -100F, research time -10s.
- (Elite) Battle Elephant introduced.
- Initially, the Elite Battle Elephant research costs 800F/500G and takes 80 seconds to research. With patch 5.7, the research now costs 1,200F/900G and takes 100 seconds.
- Berbers: Cavalry discount staggered to -15/20% in Castle/Imperial.
- Magyars: With patch 5.5, Scout Cavalry are now 15% cheaper.
- Malay: Initially, Battle Elephants are 20% cheaper. With patch 5.3, that bonus is increased to 25%. With patch 5.7, that bonus is increased to 30%.
Definitive Edition Edit
- (Heavy/Imperial) Camel renamed to (Heavy/Imperial) Camel Rider.
- (Elite) Steppe Lancer introduced.
- Xolotl Warrior introduced.
- (Elite) Battle Elephant training time reduced -4s.
- With update 34055, (Elite) Steppe Lancer costs +15 gold.
- Bulgarians: With update 36906, lose access to Paladin.
- Cumans: Steppe Husbandry introduced, initially affecting only the Scout Cavalry line but after update 36202 also the Steppe Lancer line. Lose (common) Husbandry with update 34055.
- Mongols: With update 35584, they receive access to the Steppe Lancer line, which also benefits from the +30 HP Mongol Light Cavalry bonus.
- Vietnamese: Receive Husbandry.
- The African, Indian, and Southeast Asian Stables are the only three architectural styles to have mounts other than horses in the model: The African and Indian ones have a camel, and the Southeast Asian one has an elephant.
- The Southeast Asian Stable model is also the only one where the mounts inside have animations (before the Definitive Edition).
- Until The African Kingdoms, the Persians were the only civilization who had access to every non-unique unit and technology in the Stable. After Rise of the Rajas, however, the Persians lost that status because they don't have access to either Battle Elephants or Steppe Lancers.
- The Castle Age Indian Stable closely resembles real-life Indian elephant stables, yet they cannot train elephants there.
"As the Middle Ages continued, the rise in importance of mounted warriors created demand for larger numbers of horses, which was bred and maintained at the stable. A variety of horses were bred, including horses for long-distance travel, fast horses for quick movement, and the heavy charger. Scout and light cavalry units needed quick horses with lots of stamina. Heavy chargers of great strength were required to carry fully armored knights into a charge. Mounted warriors trained at the stable as well, learning the skills of fighting from horseback with spear, lance, sword, flail, mace, and hammer. In other parts of the world, camels and elephants were bred and maintained for mounted combat."
|Buildings in Age of Empires II|
|House · Monastery · Wonder|
|Economic||Town Center · Dock · Fish Trap · Mill · Farm · Market · Lumber Camp · Mining Camp · Feitoria|
|Research||Blacksmith · University|
|Barracks · Archery Range · Stable · Siege Workshop · Castle · Harbor · Krepost|
|Tower||Outpost · Watch Tower · Guard Tower · Keep · Bombard Tower|
|Wall||Palisade Wall · Stone Wall · Fortified Wall · Palisade Gate · Gate|