|This article is about the building in Age of Empires II. For the building in other games of the series, see Stable.|
|“||Used to create and improve cavalry.||”|
|—Age of Empires II description|
- 1 Tactics and placement
- 2 Trainable units and technologies
- 3 Availability grid
- 4 Further statistics
- 5 Civilization bonuses
- 6 Team bonuses
- 7 Changelog
- 8 Trivia
- 9 History
- 10 Gallery
Tactics and placement
For cavalry-based civilizations, Stables are essential buildings. Having at least two in the Feudal Age already will greatly help to rush an opponent with Scout Cavalry as in a rushing tactic timing is essential and producing units takes its time. Another very popular rushing strategy is the Knight rush, which also required at least two Stables, preferably three or four.
As with other military buildings, having Stables near an enemy's settlement helps to attack more effectively as the trained units will be created close to the enemy, cutting off the distance. In the Stables particular case this is optional though, as cavalry has fast movement speed.
Stables can also aid in fortifications as cavalry can take down siege units with ease. So it is advisable to have several Stables within a fortification just for the emergency.
Trainable units and technologies
Clicking on the icon links to the corresponding page.
The following table shows the availability of the units and technologies for every civilization. Unique units are not shown in the table.
|Building strengths and weaknesses|
|Hit points|| Masonry (+10%)|
|Armor|| Masonry (+1/+1, +3 building armor)|
Architecture (+1/+1, +3 building armor)
|Line of Sight|| Town Watch (+4)|
Town Patrol (+4)
|Conversion defense|| Faith|
|Construction speed||Treadmill Crane (+20%)|
|Work rate|| Conscription (+33%)|
Chivalry (+40%, Franks only)
Steppe Husbandry (Scout Cavalry line and Steppe Lancers created 100% faster, Cumans only)
|Other||Marauders (allows creation of Tarkans, Huns only)|
- Berbers: Stable units are cheaper in the Castle/Imperial Age.
- Burgundians: Stable technologies are 50% cheaper. Cavaliers are available in the Castle Age.
- Burmese: Faith is 50% cheaper.
- Byzantines: Stables have +20%/+30%/+40% HP in the Feudal/Castle/Imperial Age. Town Watch and Town Patrol are free. Camel Riders are 25% cheaper.
- Chinese: Stable technologies and technologies that benefit Stables are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
- Cumans: Stables cost -100 wood.
- Italians: Masonry, Architecture, and Treadmill Crane are 33% cheaper.
- Khmer: Barracks are not required to build Stables.
- Magyars: The Scout Cavalry line is cheaper.
- Malay: Battle Elephants are cheaper.
- Malians: Stables are 15% cheaper.
- Persians: Researching Town Watch and Town Patrol is 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
- Portuguese: The Knight line costs -20% gold. Researching Stable technologies and technologies that benefit Stables is 30% faster.
- Spanish: Stables are built 30% faster.
- Turks: The Light Cavalry and Hussar upgrades are free.
- Vietnamese: Conscription is free.
- A team containing Huns: Stables work 20% faster.
- A team containing Lithuanians: Researching Faith and Heresy is 20% faster.
- A team containing Malians: Researching Masonry, Architecture, and Treadmill Crane is 80% faster.
- A team containing Slavs: Stables provide +5 population.
The Age of Kings
- Bloodlines introduced.
- Heavy Camel upgrade takes 120 seconds.
- Native American Stables use the Central European sprite and cannot train units in All Tech mode.
- Japanese: Cannot research Bloodlines.
- Stable HP reduced in the Feudal Age.
- Native American Stables have a unique sprite and can train units in All Tech mode.
- Heavy Camel upgrade takes 105 seconds.
- Franks: Chivalry introduced.
- Huns: Marauders introduced.
- Indians: Imperial Camel introduced.
- Italians: Cannot research Hussar.
- Japanese: Bloodlines added to the technology tree.
- Magyars: Scout Cavalry are 10% cheaper.
The African Kingdoms
- With patch 4.8, Husbandry costs 150 food and takes 40 seconds to research.
- Berbers: Initially, Stable units are 20% cheaper from the Castle Age on. With patch 4.8, Stable units are 15%/20% cheaper in the Castle/Imperial Age.
- Italians: Hussar added to the technology tree.
Rise of the Rajas
- (Elite) Battle Elephant introduced, trains in 28 seconds.
- Initially, the Elite Battle Elephant research costs 800 food, 500 gold and takes 80 seconds to research. With patch 5.7, the research now costs 1,200 food, 900 gold and takes 100 seconds to research.
- Magyars: With patch 5.5, Scout Cavalry are 15% cheaper.
- Malay: Initially, Battle Elephants are 20% cheaper. With patch 5.3, Battle Elephants are 25% cheaper. With patch 5.7, Battle Elephants are 30% cheaper.
- Vietnamese: Cannot research Husbandry.
- (Heavy/Imperial) Camel renamed to (Heavy/Imperial) Camel Rider.
- Xolotl Warrior introduced.
- (Elite) Steppe Lancer introduced, costs 70 food, 30 gold.
- With update 34055, (Elite) Steppe Lancer costs 70 food, 45 gold.
- With update 34699, (Elite) Battle Elephants train in 24 seconds.
- Bulgarians: Initially, can research Paladin. With update 36906, Paladin removed from the technology tree.
- Cumans: Steppe Husbandry introduced, initially affecting only the Scout Cavalry line. With update 36202, Steppe Husbandry also affects the Steppe Lancer line.
- Cumans: Initially, can research Husbandry. With update 34055, Husbandry removed from the technology tree.
- Mongols: With update 35584, Steppe Lancer added to the technology tree, which also benefits from the +30% HP Mongols Light Cavalry bonus.
- Vietnamese: Husbandry added to the technology tree.
Lords of the West
- With update 47820, (Elite) Steppe Lancer costs 70 food, 40 gold.
- Malay: With update 47820, Battle Elephants are 30%/40% cheaper in the Castle/Imperial Age.
Dawn of the Dukes
- Cumans: With update 51737, Stables cost -100 wood.
- Lithuanians: The Hussar is replaced by the Winged Hussar
- Poles: Winged Hussar introduced. It is an upgrade for the Light Cavalry that costs 600 food, 800 gold.
- The African, Indian, and Southeast Asian Stables are the only three architectural styles to have mounts other than horses in the model: The African and Indian ones have a camel, and the Southeast Asian one has an elephant.
- The Southeast Asian Stable model is also the only one where the mounts inside have animations (before the Definitive Edition).
- Until The African Kingdoms, the Persians were the only civilization who had access to every non-unique unit and technology in the Stable. After Rise of the Rajas, however, the Persians lost that status because they don't have access to either Battle Elephants or Steppe Lancers.
- The Vikings have the worst Stable of all non-American civilizations (which can only convert rather than build Stables) in the game. Aside from lacking both Bloodlines and Husbandry (the only civilization to lack them both), they also lack the Hussar and Paladin upgrades. Vikings also cannot research Plate Barding Armor at their Blacksmith, which makes cavalry buildup a poor choice overall for Viking players. They are closely followed by the Malay, who lack the Hussar and Paladin upgrades, as well as Bloodlines and even Chain Barding Armor (Making them the only civilization that lacks it), but are compensated with the cheaper Battle Elephants, which makes Stable investment worthy in some occasions.
- The Castle Age Indian Stable closely resembles real-life Indian elephant stables, yet they cannot train elephants there.
|“||As the Middle Ages continued, the rise in importance of mounted warriors created demand for larger numbers of horses, which was bred and maintained at the stable. A variety of horses were bred, including horses for long-distance travel, fast horses for quick movement, and the heavy charger. Scout and light cavalry units needed quick horses with lots of stamina. Heavy chargers of great strength were required to carry fully armored knights into a charge. Mounted warriors trained at the stable as well, learning the skills of fighting from horseback with spear, lance, sword, flail, mace, and hammer. In other parts of the world, camels and elephants were bred and maintained for mounted combat.||”|
|Buildings in Age of Empires II|
|House · Monastery · Wonder|
|Economic||Town Center · Dock · Fish Trap · Mill · Farm · Market · Lumber Camp · Mining Camp · Feitoria · Folwark|
|Research||Blacksmith · University|
|Barracks · Archery Range · Stable · Siege Workshop · Castle · Harbor · Krepost · Donjon|
|Tower||Outpost · Watch Tower · Guard Tower · Keep · Bombard Tower|
|Wall||Palisade Wall · Stone Wall · Fortified Wall · Palisade Gate · Gate|