Info icon.png
This article is about the building in Age of Empires II. For the building in other games of the series, see Stable.

Used to create and improve cavalry.
Age of Empires II description

The Stable is a military building in Age of Empires II that becomes available once the Feudal Age is reached and a Barracks is built. It trains and improves cavalry.

Stables are available to all civilizations except for the Aztecs, Incas, and Mayans.

Tactics and placement[edit | edit source]

For cavalry-based civilizations, Stables are essential buildings. Having at least two in the Feudal Age already will greatly help to rush an opponent with Scout Cavalry as in a rushing tactic timing is essential and producing units takes its time. Another very popular rushing strategy is the Knight rush, which also required at least two Stables, preferably three or four.

As with other military buildings, having Stables near an enemy's settlement helps to attack more effectively as the trained units will be created close to the enemy, cutting off the distance. In the Stables particular case this is optional though, as cavalry has fast movement speed.

Stables can also aid in fortifications as cavalry can take down siege units with ease. So it is advisable to have several Stables within a fortification just for the emergency.

Trainable units and technologies[edit | edit source]

Clicking on the icon links to the corresponding page.

Blue: Units
Green: Technologies
Purple: Unique units
DarkageDE.png FeudalageDE.png CastleageDE.png Imperial Age
Scout Cavalry Light Cavalry Hussar
Bloodlinesavailable.png Knightavailable.png Cavalieravailable.png Paladinavailable.png
Camel Rider Heavycamelrideravailable.png Imperial Camel Rider (Indians only)
Battleelephantavailable.png Elitebattleelephantavailable.png
Steppelanceravailable.png Elitesteppelanceravailable.png
Husbandry

The Huns can also train Tarkans at the Stable once Marauders is researched.

Availability grid[edit | edit source]

The following table shows the availability of the units and technologies for every civilization. Unique units are not shown in the table.

Available.png = Available
Unavailable.png = Unavailable
Civilization Scout Cavalry Light Cavalry Hussar Xolotlicon.png Knight aoe2DE.png Cavalier aoe2DE.png Paladin aoe2DE.png Camel Rider Aoe2 heavycamelriderDE.png Battle elephant aoe2DE.png Elite battle elephant aoe2DE.png Steppelancericon.png Elitesteppelancericon.png BloodlinesDE.png Husbandry
ConquerorsIcon.png Aztecs
AfricanIcon.png Berbers
AoE2-DLCicon-5.png Bulgarians
KingsIcon.png Britons
RajaIcon.png Burmese
KingsIcon.png Byzantines
KingsIcon.png Celts
KingsIcon.png Chinese
AoE2-DLCicon-5.png Cumans
AfricanIcon.png Ethiopians
KingsIcon.png Franks
KingsIcon.png Goths
ConquerorsIcon.png Huns
ForgottenIcon.png Incas
ForgottenIcon.png Indians
ForgottenIcon.png Italians
KingsIcon.png Japanese
RajaIcon.png Khmer
ConquerorsIcon.png Koreans
AoE2-DLCicon-5.png Lithuanians
ForgottenIcon.png Magyars
RajaIcon.png Malay
AfricanIcon.png Malians
ConquerorsIcon.png Mayans
KingsIcon.png Mongols
KingsIcon.png Persians
AfricanIcon.png Portuguese
KingsIcon.png Saracens
ForgottenIcon.png Slavs
ConquerorsIcon.png Spanish
AoE2-DLCicon-5.png Tatars
KingsIcon.png Teutons
KingsIcon.png Turks
RajaIcon.png Vietnamese
KingsIcon.png Vikings
Civilization Scout Cavalry Light Cavalry Hussar Xolotlicon.png Knight aoe2DE.png Cavalier aoe2DE.png Paladin aoe2DE.png Camel Rider Aoe2 heavycamelriderDE.png Battle elephant aoe2DE.png Elite battle elephant aoe2DE.png Steppelancericon.png Elitesteppelancericon.png BloodlinesDE.png Husbandry

Further statistics[edit | edit source]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Upgrades
Hit points Masonry.jpg Masonry (+10%)
Architecture.jpg Architecture (+10%)
Armor Masonry.jpg Masonry (+1/+1, +3 building armor)
Architecture.jpg Architecture (+1/+1, +3 building armor)
Line of Sight Townwatch.jpg Town Watch (+4)
Townpatrol.jpg Town Patrol (+4)
Conversion defense Faith.jpg Faith
Heresy.png Heresy
Construction speed Treadmillcrane.jpg Treadmill Crane (+20%)
Work rate Conscription.jpg Conscription (+33%)
CastleAgeUnique.png Chivalry (+40%, Franks only)
CastleAgeUnique.png Steppe Husbandry (Scouts and Steppe Lancers created +50% faster, Cumans only)
Other CastleAgeUnique.png Marauders (allows creation of Tarkans, Huns only)

Civilization bonuses[edit | edit source]

Team bonuses[edit | edit source]

Changelog[edit | edit source]

The Conquerors[edit | edit source]

The Forgotten[edit | edit source]

The African Kingdoms[edit | edit source]

  • Berbers: Initially, Stable units were 20% cheaper from the Castle Age on. With patch 4.8, that bonus was staggered to 15%/20% in the Castle/Imperial Age.
  • Italians: Receive Hussar.

Rise of the Rajas[edit | edit source]

  • Husbandry -100F, research time -10s.
  • (Elite) Battle Elephant introduced.
  • Initially, the Elite Battle Elephant research costs 800F/500G and takes 80 seconds to research. With patch 5.7, the research now costs 1,200F/900G and takes 100 seconds.
  • Berbers: Cavalry discount staggered to -15/20% in Castle/Imperial.
  • Magyars: With patch 5.5, Scout Cavalry are now 15% cheaper.
  • Malay: Initially, Battle Elephants are 20% cheaper. With patch 5.3, that bonus is increased to 25%. With patch 5.7, that bonus is increased to 30%.

Definitive Edition[edit | edit source]

Trivia[edit | edit source]

  • The African, Indian, and Southeast Asian Stables are the only three architectural styles to have mounts other than horses in the model: The African and Indian ones have a camel, and the Southeast Asian one has an elephant.
  • The Southeast Asian Stable model is also the only one where the mounts inside have animations (before the Definitive Edition).
  • Until The African Kingdoms, the Persians were the only civilization who had access to every non-unique unit and technology in the Stable. After Rise of the Rajas, however, the Persians lost that status because they don't have access to either Battle Elephants or Steppe Lancers.
  • The Vikings have the worst Stable of all non-American civilizations (which can only convert rather than build Stables) in the game. Aside from lacking both Bloodlines and Husbandry (the only civilization to lack them both), they also lack the Hussar and Paladin upgrades. Vikings also cannot research Plate Barding Armor at their Blacksmith, which makes cavalry buildup a poor choice overall for Viking players. They are closely followed by the Malay, who lack the Hussar and Paladin upgrades, as well as Bloodlines and even Chain Barding Armor (Making them the only civilization that lacks it), but are compensated with the cheaper Battle Elephants, which makes Stable investment worthy in some occasions.
  • The Castle Age Indian Stable closely resembles real-life Indian elephant stables, yet they cannot train elephants there.

History[edit | edit source]

As the Middle Ages continued, the rise in importance of mounted warriors created demand for larger numbers of horses, which was bred and maintained at the stable. A variety of horses were bred, including horses for long-distance travel, fast horses for quick movement, and the heavy charger. Scout and light cavalry units needed quick horses with lots of stamina. Heavy chargers of great strength were required to carry fully armored knights into a charge. Mounted warriors trained at the stable as well, learning the skills of fighting from horseback with spear, lance, sword, flail, mace, and hammer. In other parts of the world, camels and elephants were bred and maintained for mounted combat.

Gallery[edit | edit source]

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