Age of Empires Series Wiki
Info icon.png
This article is about the building in Age of Empires II. For the building in other games of the series, see Stable.

Used to create and improve cavalry.
Age of Empires II description

The Stable is a military building in Age of Empires II that becomes available once the Feudal Age is reached and a Barracks is built. It trains and improves cavalry.

Stables are available to all civilizations except for the Native Americans (Aztecs, Incas, and Mayans).

Tactics and placement[]

For cavalry-based civilizations, Stables are essential buildings. Having at least two in the Feudal Age already will greatly help to rush an opponent with Scout Cavalry as in a rushing tactic timing is essential and producing units takes its time. Another very popular rushing strategy is the Knight rush, which also required at least two Stables, preferably three or four.

As with other military buildings, having Stables near an enemy's settlement helps to attack more effectively as the trained units will be created close to the enemy, cutting off the distance. In the Stables particular case this is optional though, as cavalry has fast movement speed.

Stables can also aid in fortifications as cavalry can take down siege units with ease. So it is advisable to have several Stables within a fortification just for the emergency.

Trainable units and technologies[]

Clicking on the icon links to the corresponding page.

Blue: Units
Green: Technologies
Purple: Unique units
DarkageDE.png FeudalageDE.png CastleageDE.png Imperial Age
Scout Cavalry Light Cavalry Hussar / Wingedhussaravailable.png
Bloodlinesavailable.png Knightavailable.png Cavalieravailable.png Paladinavailable.png
Camel Rider Heavycamelrideravailable.png Imperial Camel Rider (Indians only)
Battleelephantavailable.png Elitebattleelephantavailable.png
Steppelanceravailable.png Elitesteppelanceravailable.png

The Huns can also train Tarkans at the Stable once Marauders is researched.

Availability grid[]

The following table shows the availability of the units and technologies for every civilization. Unique units are not shown in the table.

Available.png = Available
Unavailable.png = Unavailable
Civilization Scout Cavalry Light Cavalry Hussar Winged Hussar Xolotlicon.png Knight aoe2DE.png Cavalier aoe2DE.png Paladin aoe2DE.png Camel Rider Aoe2 heavycamelriderDE.png Battle elephant aoe2DE.png Elite battle elephant aoe2DE.png Steppelancericon.png Elitesteppelancericon.png BloodlinesDE.png Husbandry
CivIcon-Aztecs.png Aztecs
CivIcon-Berbers.png Berbers
CivIcon-Bulgarians.png Bulgarians
Bohemians Icon.png Bohemians
CivIcon-Britons.png Britons
Menu techtree burgundians.png Burgundians
CivIcon-Burmese.png Burmese
CivIcon-Byzantines.png Byzantines
CivIcon-Celts.png Celts
CivIcon-Chinese.png Chinese
CivIcon-Cumans.png Cumans
CivIcon-Ethiopians.png Ethiopians
CivIcon-Franks.png Franks
CivIcon-Goths.png Goths
CivIcon-Huns.png Huns
CivIcon-Incas.png Incas
CivIcon-Indians.png Indians
CivIcon-Italians.png Italians
CivIcon-Japanese.png Japanese
CivIcon-Khmer.png Khmer
CivIcon-Koreans.png Koreans
CivIcon-Lithuanians.png Lithuanians
CivIcon-Magyars.png Magyars
CivIcon-Malay.png Malay
CivIcon-Malians.png Malians
CivIcon-Mayans.png Mayans
CivIcon-Mongols.png Mongols
CivIcon-Persians.png Persians
Poles Icon.png Poles
CivIcon-Portuguese.png Portuguese
CivIcon-Saracens.png Saracens
Menu techtree sicilians.png Sicilians
CivIcon-Slavs.png Slavs
CivIcon-Spanish.png Spanish
CivIcon-Tatars.png Tatars
CivIcon-Teutons.png Teutons
CivIcon-Turks.png Turks
CivIcon-Vietnamese.png Vietnamese
CivIcon-Vikings.png Vikings
Civilization Scout Cavalry Light Cavalry Hussar Winged Hussar Xolotlicon.png Knight aoe2DE.png Cavalier aoe2DE.png Paladin aoe2DE.png Camel Rider Aoe2 heavycamelriderDE.png Battle elephant aoe2DE.png Elite battle elephant aoe2DE.png Steppelancericon.png Elitesteppelancericon.png BloodlinesDE.png Husbandry

Further statistics[]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Hit points Masonry aoe2de.png Masonry (+10%)
ArchitectureDE.png Architecture (+10%)
Armor Masonry aoe2de.png Masonry (+1/+1, +3 building armor)
ArchitectureDE.png Architecture (+1/+1, +3 building armor)
Line of Sight TownWatchDE.png Town Watch (+4)
TownPatrolDE.png Town Patrol (+4)
Conversion defense FaithDE.png Faith
HeresyDE.png Heresy
Construction speed TreadmillCraneDE.png Treadmill Crane (+20%)
Work rate ConscriptionDE.png Conscription (+33%)
Unique-tech-imperial.jpg Chivalry (+40%, Franks only)
CastleAgeUnique.png Steppe Husbandry (Scout Cavalry line and Steppe Lancers created 100% faster, Cumans only)
Other CastleAgeUnique.png Marauders (allows creation of Tarkans, Huns only)

Civilization bonuses[]

Team bonuses[]


The Age of Kings[]

The Conquerors[]

The Forgotten[]

The African Kingdoms[]

  • With patch 4.8, Husbandry costs 150 food and takes 40 seconds to research.
  • Berbers: Initially, Stable units are 20% cheaper from the Castle Age on. With patch 4.8, Stable units are 15%/20% cheaper in the Castle/Imperial Age.
  • Italians: Hussar added to the technology tree.

Rise of the Rajas[]

  • (Elite) Battle Elephant introduced, trains in 28 seconds.
  • Initially, the Elite Battle Elephant research costs 800 food, 500 gold and takes 80 seconds to research. With patch 5.7, the research costs 1,200 food, 900 gold and takes 100 seconds to research.
  • Magyars: With patch 5.5, Scout Cavalry are 15% cheaper.
  • Malay: Initially, Battle Elephants are 20% cheaper. With patch 5.3, Battle Elephants are 25% cheaper. With patch 5.7, Battle Elephants are 30% cheaper.
  • Vietnamese: Cannot research Husbandry.

Definitive Edition[]

Lords of the West[]

Dawn of the Dukes[]


  • The African, Indian, and Southeast Asian Stables are the only three architectural styles to have mounts other than horses in the model: The African and Indian ones have a camel, and the Southeast Asian one has an elephant.
  • The Southeast Asian Stable model is also the only one where the mounts inside have animations (before the Definitive Edition).
  • Until The African Kingdoms, the Persians were the only civilization who had access to every non-unique unit and technology in the Stable. After Rise of the Rajas, however, the Persians lost that status because they don't have access to either Battle Elephants or Steppe Lancers.
  • The Vikings have the worst Stable of all non-American civilizations (which can only convert rather than build Stables) in the game. Aside from lacking both Bloodlines and Husbandry (the only civilization to lack them both), they also lack the Hussar and Paladin upgrades. Vikings also cannot research Plate Barding Armor at their Blacksmith, which makes cavalry buildup a poor choice overall for Viking players. They are closely followed by the Malay, who lack the Hussar and Paladin upgrades, as well as Bloodlines and even Chain Barding Armor (Making them the only civilization that lacks it), but are compensated with the cheaper Battle Elephants, which makes Stable investment worthy in some occasions.
  • The Castle Age Indian Stable closely resembles real-life Indian elephant stables, yet they cannot train elephants there.


As the Middle Ages continued, the rise in importance of mounted warriors created demand for larger numbers of horses, which was bred and maintained at the stable. A variety of horses were bred, including horses for long-distance travel, fast horses for quick movement, and the heavy charger. Scout and light cavalry units needed quick horses with lots of stamina. Heavy chargers of great strength were required to carry fully armored knights into a charge. Mounted warriors trained at the stable as well, learning the skills of fighting from horseback with spear, lance, sword, flail, mace, and hammer. In other parts of the world, camels and elephants were bred and maintained for mounted combat.