|This article is about the building in Age of Empires II. For the building in other games of the series, see Stable.|
"Used to create and improve cavalry."—Age of Empires II description
Tactics and placement Edit
For cavalry-based civilizations, Stables are essential buildings. Having at least two in the Feudal Age already will greatly help to rush an opponent with Scout Cavalry as in a rushing tactic timing is essential and producing units takes its time. Another very popular rushing strategy is the Knight rush, which also required at least two Stables, preferably three or four.
As with other military buildings, having Stables near an enemy's settlement helps to attack more effectively as the trained units will be created close to the enemy, cutting off the distance. In the Stables particular case this is optional though, as cavalry has fast movement speed.
Stables can also aid in fortifications as cavalry can take down siege units with ease. So it is advisable to have several Stables within a fortification just for the emergency.
Trainable units and technologies Edit
Clicking on the icon links to the corresponding page.
Availability grid Edit
The following table shows the availability of the units and technologies for every civilization. Unique units are not shown in the table. An 'X' in the last column indicates that all units and technologies are available.
Further statistics Edit
|Building strengths and weaknesses|
|Hit points|| Masonry (+10%)|
|Armor|| Masonry (+1/+1, +3 building armor)|
Architecture (+1/+1, +3 building armor)
|Line of Sight|| Town Watch (+4)|
Town Patrol (+4)
|Conversion defense|| Faith|
|Construction speed||Treadmill Crane (+20%)|
|Work rate||Conscription (+33%)|
|Other||Marauders (allows creation of Tarkans, Huns only)|
Civilization bonuses Edit
- Berbers: Units trained at the Stable are 15%/20% cheaper in the Castle/Imperial Age.
- Burmese: Researching Faith is 50% cheaper.
- Byzantines: Stables have +20%/+30%/+40% HP in the Feudal/Castle/Imperial Age. Town Watch is free. Camel Riders are 25% cheaper.
- Chinese: Technologies that benefit Stables and Stable technologies are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
- Khmer: Stables do not require a Barracks.
- Magyars: The Scout Cavalry line is 15% cheaper.
- Malay: Battle Elephants are 30% cheaper.
- Malians: Stables are 15% cheaper.
- Persians: Researching Town Watch and Town Patrol is 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
- Portuguese: Knights cost -15% gold.
- Spanish: Stables are built 30% faster.
- Turks: The Light Cavalry and Hussar upgrades are free.
- Vietnamese: Conscription is free.
Team bonuses Edit
- A team containing Huns: Stables work 20% faster.
- A team containing Malians: Researching Masonry, Architecture, and Treadmill Crane is 80% faster.
- A team containing Slavs: Stables provide +5 population.
The Forgotten Edit
The African Kingdoms Edit
- Berbers: Initially, Stable units were 20% cheaper from the Castle Age on. With patch 4.8, that bonus was staggered to 15%/20% in the Castle/Imperial Age.
Rise of the Rajas Edit
- Initially, the Elite Battle Elephant research costs 800F/500G and takes 80 seconds to research. With patch 5.7, the research now costs 1,200F/900G and takes 100 seconds.
- Magyars: With patch 5.5, Scout Cavalry are now 15% cheaper.
- Malay: Initially, Battle Elephants are 20% cheaper. With patch 5.3, that bonus is increased to 25%. With patch 5.7, that bonus is increased to 30%.
- In The Conquerors, the Native American civilizations did not have a Stable model. If given a Stable in the Scenario Editor, it would have the Central European architectural style and be unable to train any units. In The Forgotten, they got an own Stable model and can actually produce cavalry if Full Tech Tree is checked.
- The African, Indian, and Southeast Asian Stables are the only three architectural styles to have mounts other than horses in the model: The African and Indian ones have a camel, while the Southeast Asian one has an elephant.
- The Southeast Asian Stable model is also the only one where the mounts inside have animations.
- Until The African Kingdoms, the Persians are the only civilization who have access to every unit and technology in the Stable. Since Rise of the Rajas onward, however, the Persians lose that status because they don't have access to either Battle Elephants and Steppe Lancers.
"As the Middle Ages continued, the rise in importance of mounted warriors created demand for larger numbers of horses, which was bred and maintained at the stable. A variety of horses were bred, including horses for long-distance travel, fast horses for quick movement, and the heavy charger. Scout and light cavalry units needed quick horses with lots of stamina. Heavy chargers of great strength were required to carry fully armored knights into a charge. Mounted warriors trained at the stable as well, learning the skills of fighting from horseback with spear, lance, sword, flail, mace, and hammer. In other parts of the world, camels and elephants were bred and maintained for mounted combat."
|Buildings in Age of Empires II|
|House · Monastery · Wonder|
|Economy||Town Center · Dock · Fish Trap · Mill · Farm · Market · Lumber Camp · Mining Camp · Feitoria|
|Research||Blacksmith · University|
|Barracks · Archery Range · Stable · Siege Workshop · Castle · Harbor · Krepost|
|Towers||Outpost · Watch Tower · Guard Tower · Keep · Bombard Tower|
|Walls||Palisade Wall · Stone Wall · Fortified Wall · Palisade Gate · Gate|