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This article is about the building in Age of Empires II. For the building in other games of the series, see Stable.

Used to train and upgrade cavalry units.
Age of Empires II description

The Stable is a military building in Age of Empires II that becomes available once the Feudal Age is reached and a Barracks is built; alternately, Sicilians players may unlock it by building a Donjon instead. It trains and improves cavalry.

Stables are available to all civilizations except for the Native Americans (Aztecs, Inca, and Maya). If a Native American civilization procures a Stable, either through conversion or starting with one in certain standard maps like MegaRandom, they may train Xolotl Warriors from it from the Castle Age onwards.

Tactics and placement[]

For cavalry-based civilizations, Stables are essential buildings. Having at least two in the Feudal Age already will greatly help to rush an opponent with Scout Cavalry as in a rushing tactic timing is essential and producing units takes its time. Another very popular rushing strategy is the Knight rush, which also required at least two Stables, preferably three or four.

As with other military buildings, having Stables near an enemy's settlement helps to attack more effectively as the trained units will be created close to the enemy, cutting off the distance. In the particular case of Stables this is optional though, as cavalry has fast movement speed.

Stables can also aid in fortifications as cavalry can take down siege units with ease. So it is advisable to have several Stables within a fortification just for the emergency.

Trainable units and technologies[]

Rusty red: Generic buildings
Aqua blue: Generic units
Forest green: Technologies
Deep violet: Unique units
Deep cornflower blue: Regional units
Reddish-orange: Regional buildings
Crimson pink: Unique buildings

Clicking on the icon links to the corresponding page.

Dark Age
Feudal Age
Castle Age
Imperial Age
Scout Cavalry
Light Cavalry
Hussar
/

Lithuanians & Poles only
Knight
/

Persians
only

Gurjaras
only
Camel Rider

Hindustanis
only

Huns only
Requires
Marauders
Elite Tarkan

Gurjaras
only
Elite Shrivamsha Rider
Husbandry

Xolotl Warrior (Aztecs, Incas, and Mayans only) - From a converted Stable or one received at the start in certain maps.

Availability grid[]

The following table shows the availability of the units and technologies for every civilization. Unique units are not shown in the table.

= Available
= Unavailable
= Researched for free or fully covered by a civilization bonus if unavailable
Civilization Light Cavalry Hussar Knight Camel Rider Husbandry Regional Units
Armenians
Bengalis
Berbers
Bohemians
Britons
Bulgarians
Burgundians
Burmese
Byzantines
Celts
Chinese
Cumans
Dravidians
Ethiopians
Franks
Georgians
Goths
Gurjaras
Hindustanis
Huns
Italians
Japanese
Jurchens
Khitans
Khmer
Koreans
Lithuanians Winged Hussar
Magyars
Malay
Malians
Mongols
Persians
Poles Winged Hussar
Portuguese
Romans
Saracens
Sicilians
Slavs
Spanish
Tatars
Teutons
Turks
Vietnamese
Vikings
Shu
Wei
Wu

Further statistics[]

Technologies
Hit points Masonry (+10%)
Architecture (+10%)
Armor Masonry (+1/+1, +3 building armor)
Architecture (+1/+1, +3 building armor)
Conversion resistance Devotion (+1 min, +1 max)
Faith (+4 min, +4 max)
Heresy (die upon getting converted)
Line of Sight Town Watch (+4)
Town Patrol (+4)
Build speed Treadmill Crane (+20%)
Work rate Conscription (+33%)
Chivalry (+40%, Franks only)
Other Marauders (allows creation of Tarkans, Huns only)

Civilization bonuses[]

Team bonuses[]

Changelog[]

The Age of Kings[]

The Conquerors[]

The Forgotten[]

  • Stable HP reduced in the Feudal Age.
  • Inca introduced as the third civilization which cannot build Stables.
  • Native American Stables have a unique sprite and can train units in All Tech mode.
  • Franks: Chivalry introduced in the Castle Age.
  • Huns: Marauders introduced.
  • Indians: Imperial Camel introduced as an upgrade to the Heavy Camel.

The African Kingdoms[]

  • With patch 4.8, Husbandry costs 150 food and takes 40 seconds to research.

Rise of the Rajas[]

Definitive Edition[]

Dawn of the Dukes[]

Dynasties of India[]

The Mountain Royals[]

History[]

As the Middle Ages continued, the rise in importance of mounted warriors created demand for larger numbers of horses, which was bred and maintained at the stable. A variety of horses were bred, including horses for long-distance travel, fast horses for quick movement, and the heavy charger. Scout and light cavalry units needed quick horses with lots of stamina. Heavy chargers of great strength were required to carry fully armored knights into a charge. Mounted warriors trained at the stable as well, learning the skills of fighting from horseback with spear, lance, sword, flail, mace, and hammer. In other parts of the world, camels and elephants were bred and maintained for mounted combat.
Age of Empires II: The Age of Kings manual

Trivia[]

  • The African, South Asian, and Southeast Asian Stables are the only three architectural styles to have mounts other than horses in the model: The African and South Asian ones have a camel, and the Southeast Asian one has an elephant.
  • The South Asian Castle Age Stable's sprite is based on real-life Indian elephant stables and has statues of elephants as decoration. However, no South Asian civilization in the game has access to both Camel Riders and Battle Elephants, only one or the other.
  • Before the Definitive Edition, the Southeast Asian Stable model was the only one where the mounts inside were animated.
  • Until The African Kingdoms, the Persians were the only civilization who had access to every non-unique unit and technology in the Stable. After Rise of the Rajas, however, the Persians lost that status because they don't have access to either Battle Elephants or Steppe Lancers.
  • The Vikings and Dravidians have the worst Stables excluding the American civilizations (which can only convert rather than build Stables) in the game. Besides lacking Bloodlines, Husbandry, and Plate Barding Armor at their Blacksmith, the Vikings also lack the Hussar and Paladin upgrades, while Dravidians lack access to even Knights or Imperial Age cavalry units, but their two unique technologies and access to (non-elite) Battle Elephants can compensate it in some manner. The Dravidians received Husbandry in a later update, which mostly benefits their prominent Elephant Archers and Armored Elephant line rather than Stable units.
    • They are closely followed by the Malay, who lack the Hussar and Paladin upgrades, as well as Bloodlines and even Chain Barding Armor (making them the only non-American civilization without it), but are compensated with cheaper Battle Elephants, making the investment in Stables worthy in some occasions.
  • The Western European Stable has the most civilizations able to train Paladins, percentage-wise. None of them have access to Bloodlines.
  • The East Asian civilizations collectively have the most versatile Stable, having access to all regional units and their upgrades, including Blacksmith and Stable technologies. Despite this, all of them lack Paladins.

Gallery[]

Buildings in Age of Empires II
Civilian buildings
Production Town Center · Dock · Market
Drop-off Mill · Lumber Camp · Mining Camp · Folwark · Mule Cart
Research Blacksmith · University
Religious Fortified Church · Monastery
Resource Farm · Fish Trap · Feitoria · Pasture
Miscellaneous House · Wonder · Caravanserai
Military buildings
Production Barracks · Archery Range · Stable · Siege Workshop · Dock
Fortified production Castle · Harbor · Krepost · Donjon
Tower Town Center · Fortified Church · Outpost · Watch Tower · Guard Tower · Keep · Bombard Tower
Wall Palisade Wall · Palisade Gate · Stone Wall · Gate · Fortified Wall · Fortified Gate
Scenario Editor buildings
The Age of KingsBridge · Cathedral · Dome of the Rock · Great Pyramid · Mosque · Pavilion · Pyramid · The Accursed Tower · The Tower of Flies · Trade Workshop · Yurt
The Conquerors Monument · Sea Gate · Sea Tower · Sea Wall · Sign
The Forgotten Amphitheatre · Aqueduct · Arch of Constantine · City Wall · Colosseum · Fire Tower · Fortified Palisade Wall · Fortress · Poenari Castle · Quimper Cathedral · Temple of Heaven · Wooden Bridge
The African Kingdoms Barricade · Fence · Fortified Tower · Granary · Hut · Palace (removed) · Storage · Tent
Rise of the Rajas Army Tent · Gol Gumbaz · Sanchi Stupa
The Last Khans Aachen Cathedral · Chain · City Gate · Dormition Cathedral · Rock Church · Sankore Madrasah · Shrine · Tower of London
Dawn of the Dukes Pagan Shrine
Dynasties of India Minaret of Jam
Chronicles Greek Army Tent · Greek Commander Tent · Oracle's Temple · Sapper Tunnel
The Three Kingdoms Chief's Yurt · Hall of Heroes
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