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{{Techbox
 
{{Techbox
|Name=Squires
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|Name = Squires
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|Image = <tabber>Definitive=
|Image=File:Squires.jpg
 
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[[File:SquiresDE.png]]
|Age=[[File:Castle-age-reseach.jpg|22px]] [[Castle Age]]
 
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|-|Original=
|Building=[[File:Barracks-logo.jpg|22px]] [[Barracks (Age of Empires II)|Barracks]]
 
 
[[File:Squires.jpg]]</tabber>
|Time=40
 
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|Intro = [[File:KingsIcon.png]] ''[[Age of Empires II: The Age of Kings|The Age of Kings]]''
|Food={{tt|100|200 in The Conquerors}}
 
 
|Age = [[File:CastleageDE.png|20px]] [[Castle Age]]
|Gold=
 
 
|Building = [[File:Barracks-logo.jpg|22px]] [[Barracks (Age of Empires II)|Barracks]]
|Wood=
 
 
|Time = 40 seconds
|Stone=
 
 
|Food = {{tt|100|200 before The Forgotten}}
|Stats=Infantry speed +10%
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|Stats = Infantry speed +10%
 
|Available = See description
 
|Available = See description
 
}}'''Squires''' is a [[Technology (Age of Empires II)|technology]] in ''[[Age of Empires II: The Age of Kings|Age of Empires II]]'' available at the [[Barracks (Age of Empires II)|Barracks]] upon reaching the [[Castle Age]]. Once researched, it increases [[Infantry units (Age of Empires II)|infantry]] movement speed by +10%.
}}
 
'''Squires''' is a [[Technology (Age of Empires II)|technology]] in ''[[Age of Empires II: The Age of Kings|Age of Empires II]]'' that can be researched at the [[Barracks (Age of Empires II)|Barracks]] once the [[Castle Age]] is reached. Once researched, it increases [[infantry]] speed by +10%.
 
   
Squires is available to all civilizations except for the [[Celts]], [[Magyars]] and [[Portuguese (Age of Empires II)|Portuguese]].
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Squires is available to all civilizations except for the [[Celts]], [[Khmer]], [[Magyars]], and [[Portuguese (Age of Empires II)|Portuguese]].
   
Note that, despite lacking Squires, the Celts have the fastest moving infantry in the game due to their civilization bonus that gives their infantry +15% speed.
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Despite lacking access to Squires, the Celts have the fastest moving infantry in the game due to their civilization bonus that gives their infantry +15% speed. The only exception is the Spearman line from Lithuanians, which benefits from their civilization bonus and Squires.
   
  +
== Civilizations bonuses ==
The [[Franks]] were not able to research Squires in ''[[Age of Empires II: The Conquerors|The Conquerors]]''. It was added to their technology tree in ''[[Age of Empires II HD: The Forgotten|The Forgotten]]''.
 
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* [[Chinese (Age of Empires II)|Chinese]]: Squires is 15%/20% cheaper in the Castle/Imperial Age.
 
* [[Goths]]: With [[Perfusion]] researched, researching Squires is 100% faster.
   
== Civilizations Bonuses==
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== Team bonuses ==
*[[Chinese (Age of Empires II)|Chinese]]: Squires is 15%/20% cheaper in the Castle/Imperial Age.
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* A team containing [[Goths]]: Researching Squires is 20% faster.
*[[Goths]]: With [[Perfusion]] researched, researching Squires is 100% faster.
 
==Team Bonuses==
 
*A team containing [[Goths]]: Researching Squires is 20% faster.
 
   
==''The Forgotten'' Changes==
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== Changelog ==
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=== ''The Age of Kings'' ===
*Squires cost 100 food now
 
*Franks get Squires.
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* Squires cost 200F.
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* [[Franks]]: Cannot research Squires.
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  +
=== ''The Forgotten'' ===
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* Squires costs 100F.
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* [[Franks]]: Squires added to their technology tree.
   
 
== History ==
 
== History ==
''Prior to becoming a knight, young men put in a long apprenticeship as a squire. Squires were assigned to a knight for their training in weapons and social graces. In return they cared for the knight's equipment and horses, dressed him for combat, guarded him, and accompanied him into battle. All knights were squires at an early age, but not all squires became knights. Squires without noble birth, financial backing, or the support of superior lord might live out their life without becoming a knight. Squires fought alongside the knights, although their weapons and armor were of a lower standard. The support of squires made armies more effective.''{{-}}{{inftech}}
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{{quote|Prior to becoming a knight, young men put in a long apprenticeship as a squire. Squires were assigned to a knight for their training in weapons and social graces. In return they cared for the knight's equipment and horses, dressed him for combat, guarded him, and accompanied him into battle. All knights were squires at an early age, but not all squires became knights. Squires without noble birth, financial backing, or the support of superior lord might live out their life without becoming a knight. Squires fought alongside the knights, although their weapons and armor were of a lower standard. The support of squires made armies more effective.}}
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{{-}}
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{{Technology list (Age of Empires II)}}
 
[[Category:Age of Empires II]]
 
[[Category:Age of Empires II]]
 
[[Category:Castle Age]]
 
[[Category:Castle Age]]
[[Category:Barracks]]
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[[Category:Infantry technologies]]
[[Category:Infantry Technologies]]
 

Revision as of 06:56, 1 May 2020

Squires is a technology in Age of Empires II available at the Barracks upon reaching the Castle Age. Once researched, it increases infantry movement speed by +10%.

Squires is available to all civilizations except for the Celts, Khmer, Magyars, and Portuguese.

Despite lacking access to Squires, the Celts have the fastest moving infantry in the game due to their civilization bonus that gives their infantry +15% speed. The only exception is the Spearman line from Lithuanians, which benefits from their civilization bonus and Squires.

Civilizations bonuses

  • Chinese: Squires is 15%/20% cheaper in the Castle/Imperial Age.
  • Goths: With Perfusion researched, researching Squires is 100% faster.

Team bonuses

  • A team containing Goths: Researching Squires is 20% faster.

Changelog

The Age of Kings

  • Squires cost 200F.
  • Franks: Cannot research Squires.

The Forgotten

  • Squires costs 100F.
  • Franks: Squires added to their technology tree.

History

Prior to becoming a knight, young men put in a long apprenticeship as a squire. Squires were assigned to a knight for their training in weapons and social graces. In return they cared for the knight's equipment and horses, dressed him for combat, guarded him, and accompanied him into battle. All knights were squires at an early age, but not all squires became knights. Squires without noble birth, financial backing, or the support of superior lord might live out their life without becoming a knight. Squires fought alongside the knights, although their weapons and armor were of a lower standard. The support of squires made armies more effective.
Technologies in Age of Empires II
Economic technologies
MaleVillDEFEMALEVILLDE VillagerWheelbarrowDE Wheelbarrow · HandcartDE Hand Cart
Aoe2de food FoodHorseCollarDE Horse Collar · HeavyPlowDE Heavy Plow · CropRotationDE Crop Rotation
GillnetsDE Gillnets
Aoe2de wood WoodDoubleBitAxe aoe2DE Double-Bit Axe · BowSawDE Bow Saw · TwoManSawDE Two-Man Saw
Aoe2de gold GoldGoldMiningDE Gold Mining · GoldShaftMiningDE Gold Shaft Mining
CaravanDE Caravan
Aoe2de stone StoneStoneMiningDE Stone Mining · StoneShaftMiningDE Stone Shaft Mining
Civilian shipsDryDockDE Dry Dock · ShipwrightDE Shipwright
Market aoe2DE MarketCoinageDE Coinage · BankingDE Banking
GuildsDE Guilds
Military technologies
GeneralConscriptionDE Conscription
HeresyDE Heresy · Devotion icon AoE2DE Devotion · FaithDE Faith
Melee unitsForging aoe2de Forging · IronCastingDE Iron Casting · BlastFurnaceDE Blast Furnace
CavalryBloodlinesDE Bloodlines · HusbandryDE Husbandry
ScaleBardingArmorDE Scale Barding Armor · ChainBardingDE Chain Barding Armor · PlateBardingArmorDE Plate Barding Armor
InfantrySuplliesicon Supplies · AoE2 Gambesons Gambesons · SquiresDE Squires · ArsonDE Arson
ScaleMailArmorDE Scale Mail Armor · ChainMailArmorDE Chain Mail Armor · PlateMailArmorDE Plate Mail Armor
Ranged unitsBallisticsDE Ballistics · ChemistryDE Chemistry
FletchingDE Fletching · BodkinArrowDE Bodkin Arrow · BracerDE Bracer
ArchersPaddedArcherArmorDE Padded Archer Armor · LeatherArcherArmorDE Leather Archer Armor · RingArcherArmorDE Ring Archer Armor
ThumbRingDE Thumb Ring · ParthianTacticsDE Parthian Tactics
SiegeSiegeEngineersDE Siege Engineers
ShipCareeningDE Careening · DryDockDE Dry Dock
ShipwrightDE Shipwright
WarGalleyDE War Galley
BuildingTownWatchDE Town Watch · TownPatrolDE Town Patrol
Masonry aoe2de Masonry · ArchitectureDE Architecture
HeatedShotDE Heated Shot · ArrowSlitsDE Arrowslits · MurderHolesDE Murder Holes · TreadmillCraneDE Treadmill Crane · HoardingsDE Hoardings · BombardTower aoe2DE Bombard Tower
HerbalDE Herbal Medicine
MonkRedemptionDE Redemption · AtonementDE Atonement · SanctityDE Sanctity · FervorDE Fervor · IlluminationDE Illumination · BlockPrintingDE Block Printing · TheocracyDE Theocracy
MaleVillDEFEMALEVILLDE VillagerLoomDE Loom · SapperDE Sappers
Miscellaneous technologies
SpiesDE Spies · SpiesDE Treason · Unique tech aoe2de mixed Unique technologies
Removed/cut generic technologies
Bombardcannonresearch Bombard Cannon · CannongalleonresearchDE Cannon Galleon · Cartography aoe2de Cartography · Handcannon Hand Cannon · Huntingdogs Hunting Dogs · Revetments · TrackingDE Tracking