|This article is about the unit in Age of Empires III. For other uses of the term, see Spy.|
|“||Sneaky assassin. Highly effective against mercenaries, Explorers, War Chiefs, and Monks.||”|
The Spy is a melee infantry unit in Age of Empires III: The WarChiefs that can be trained at the Church/Mosque by European civilizations and at the Meeting House by the United States. It is a fast stealthy unit that excels against mercenaries and heroes.
The Spy moves very quickly, and has the stealth ability, although it can be seen at all times by enemy Explorers, Town Centers, Forts, and some other units. When in stealth mode, spies move considerably slower than normal. They are also highly resistant to special abilities, taking much less damage than non-Spies do.
The Spy is very good at scouting the enemy without them knowing, giving advance notice on what they are building and when they will attack. The Spy has a very low base damage, but huge multipliers against Explorers and Mercenaries. The Spy can easily change the tide of a battle by coming in stealthed, and unstealthing and taking out enemy Mercenaries (including Li'l Bombards). With all speed improvement upgrades (including the Quechuan Mountaineering), the German Spy is the melee infantry with the highest speed, 9.375.
- +25% hit points
- +25% hit points
- +50% hit points
- Chinese and Indians can get Spies by allying with the British at the Consulate, which provides the 4 Spies shipment.
|Unit strengths and weaknesses|
|Strong vs.||Heroes, mercenaries, native warriors|
|Weak vs.||Everything else|
|Hit points|| Infantry Breastplate (+10%)|
Thin Red Line (+20%, British only)
Cree Tanning (+5%)
Maya Cotton Armor (+20%)
Navajo Weaving (+5%)
|Attack|| Carib Kasiri Beer (+10%)|
Mapuche Tactics (+50% siege attack)
Zapotec Cult of the Dead (+20%)
Master Lessons (+10%)
|Speed|| Military Drummers (+10%)|
Tilly's Discipline (+20%, Germans only)
Quechuan Mountaineering (+20%)
Apache Endurance (+5%)
|Sight||Town Watch (+2)|
|Creation speed|| Standing Army (-25%)|
Quechuan Diet (-25%)
|Train cost||Mapuche Ad-mapu (-10% coin cost)|
|Penalties|| Thin Red Line (-25% speed, British only)|
Coffee Trade (-10% speed, Dutch only)
Tilly's Discipline (+10% cost, Germans only)
Home City Cards
|Click for a list of Home City Cards related to the Spy|
Green: TEAM Shipment that is sent to each player in a team
- Spies now use up 1 population.
- Spies now no longer have a 4.0x multiplier against native warriors.
- Spies are now upgraded in the Fortress Age, giving +25% hit points.
- The Spy is something of a favorite of the Ottoman AI in Random Map games.
- Even though the Spy's icon shows a revolver, it always uses a dagger instead.
- The aforementioned revolver is fully modeled and animated in the game files, and can be enabled via modding. The reason for making the Spy a melee unit is unknown.
|“||For as long as there have been presidents and kings, governments have enlisted the aid of individuals for espionage. During the turbulent seventeenth and eighteenth centuries, spies were used by various governments to uncover secrets and identify opportunities for attack. Spies were known to use a variety of tools and technologies, such as invisible ink and secret codes. The fledgling government of the United States of America found itself embroiled in multiple assaults by loyalist spies - including secret messages sent to agents of the crown by William Franklin, Benjamin Franklin's own son!||”|