Spider Lair can be cast three times in a game, providing a total of 12 spiders, but has a cooldown of five minutes.
Egg statistics Edit
- Population: 2
- HP: 20
- Hack armor: 5%
- Pierce armor: 5%
- Crush armor: 99%
- Speed: 0
The spider eggs cannot be seen by enemies unless activated. When an enemy soldier gets too close to the burrow, a cloud of dust shoots in the air, giving the unit 1 second to react (0.5 seconds in the Extended Edition), then the spider comes out and drags the unfortunate soldier under, killing it instantly. After making a kill, the spider disappears. Cavalry units are less vulnerable as their speed may enable to get out of range before the spider can emerge (War Elephants are not as lucky). Spider Lair is just as deadly against Set players who try to raid with Animals of Set as the latter are also vulnerable to the spiders.
Spider Lair is useful in thinning out enemy forces. However, it must be timed right because the eggs are vulnerable to attack and require 10 seconds before they hatch (5 seconds in the Extended Edition). The spiders will not attack Heroes, myth units, or villagers. Spider Lair should be cast in an area where an enemy army is likely to pass through. Potential locations include a narrow pass, around an important building, or near a Gold Mine where raiders may come to attack the player's Citizens. Players must also remember where they placed their spiders as constructing buildings on top of them will cause them to disappear automatically.
- Although the icon shows a Black Widow Spider, the Spider Lair spiders are likely inspired on the Ctenizidae (a family of trapdoor spiders).
- In build 2.6.1155148 of the Extended Edition, when the Spider Lair is triggered on the Sudden Death map, a bug causes the player to inexplicably lose as if they had no Town Center.