* The Gbeto, being an infantry unit with range and fast attack and fast movement speed, can effectively raid enemy towns, so civilizations with poor defenses (such as Huns, Berbers, and Magyars) may have trouble against them. Gbetos are also able to hit-and-run slower units like other infantry, siege and elephants. Even civilizations with good infantry (like Aztecs, Burmese and Goths) or civilizations with elephant units (like Khmer, Persians, Malay, Indians, Burmese, and Vietnamese) may struggle against Gbetos.
* As their Pikemen and Champions have more pierce armor, they can overturn archers (the usual non-specialized counter to infantry) with some exceptions (see in disadvantages). In the case of their Pikemen, this buff makes them a more effective counter against cavalry archers, so archer or cavalry archer civilizations (like Britons, Mayans and Vietnamese for the former and Mongols, Huns and Berbers for the latter) will have a harder time dealing with Malian infantry.
* Farimba boosts the attack of cavalry, so despite the fact that they lack the Hussar and Paladin upgrades, they shine against archer-composed armies (with some exceptions; see in disadvantages), adding more power against civilizations such as Britons, Vietnamese or Chinese. Their Light Cavalry are effective against monks, even the monks of civilizations like Aztecs or Spanish. Their Heavy Camels are among the best in the game and can effectively counter cavalry-composed armies, even the ones from prominent cavalry civilizations like Burmese, Franks and Magyars.
* Since they have access to Gunpowder units, they can effectively counter the infantry of other prominent infantry civilizations (such as Aztecs, Burmese, Slavs and Japanese), while their Bombard Cannons can counter the siege of other civilizations (while also adding more power against buildings).
* Being a civilization with cheaper buildings and a strong economy, they have good early- and mid-game, and are thus able to raid early with either archers, infantry or cavalry. They can defeat civilizations that have bad early-game and regular mid-game (like Turks, Spanish, Portuguese and Khmer) in open maps like Arabia, especially if starting in the Dark Age.