| This article is about the unit in Age of Mythology. For other uses of the term, see Spearman. |
The Spearman is an Egyptian infantry unit in Age of Mythology. It can be trained at the Barracks starting in the Classical Age.
Special ability[]
Deathly Donative (Passive, requires
Funeral Rites): Yields 8 gold on death.
Venomous (Passive, requires
Serpent Spear): Inflicts poison on struck unit, dealing 0.125
divine damage per second over 6 seconds.
Further statistics[]
Strengths and weaknesses[]
| Strengths and weaknesses | |
|---|---|
| Strong vs. | |
| Weak vs. | |
Upgrades[]
| Age | Upgrade | Upgrades to | Cost | Effect |
|---|---|---|---|---|
| Medium Spearman | 100 food, 100 gold 20 seconds |
+10% hit points, +10% damage, +1 Line of Sight | ||
| Heavy Spearman | 300 food, 200 gold 30 seconds |
+15% hit points, +15% damage, +1 Line of Sight | ||
| Champion Spearman | 400 food, 300 gold 40 seconds |
+20% hit points, +20% damage, +1 Line of Sight |
God bonuses[]
Set: +5% speed
General technologies[]
Levy Barracks Soldiers and
Conscript Barracks Soldiers: -20% training time
Copper Weapons,
Bronze Weapons,
Iron Weapons: +10% damage
Copper Armor,
Bronze Armor,
Iron Armor: -10% hack vulnerability
Copper Shields,
Bronze Shields,
Iron Shields: -10% pierce vulnerability
Myth technologies[]
Serpent Spear (Anubis): Attacks vs. units deal 0.125
divine damage per second over 6 seconds.
Leather Frame Shield (Ptah): -15% pierce vulnerability.
Funeral Rites (Nephthys): Refunds 8 gold on death.
Greatest of Fifty (Horus): +10% speed and +20% hit points.
Spear of Horus (Horus): +10% damage and +1.0 attack multiplier vs.
cavalry.
Valley of the Kings (Thoth): Another spawns for free when one is trained at an empowered Barracks.
Relics[]
Armor of Achilles: -5% hack vulnerability.
Canopic Jar of Imsety: -25% training time.
Feather of Bifang: +0.2 attack multiplier vs. buildings.
Gaia's Book of Knowledge: +3.0 attack multiplier vs. Titans.
Grass-Cutting Sword: +5% speed.
Gungnir, Odin's Spear: +5% attack.
Heavenly Jeweled Spear: +0.25 range.
Pelt of Argus: +6 Line of Sight.
Thundercloud Shawl: -5% pierce vulnerability.
Tactics[]
Like all the Egyptian Classical Age units, Spearmen are specialized, though they are more versatile than Axemen and Slingers. They are not, however, as specialized as Hirdmen, Katapeltes, Ge Halberdiers, and Yari Spearmen. Spearmen specialize against cavalry, like Spearmen in the other Age of Empires games. As they are fairly fast, they are capable of attacking counter-archers such as the Slinger and Turma, and they also do bonus damage against the Turma.
Like other basic infantry units, Spearmen are a soft counter against cavalry and as such supposed to be cost-effective against most cavalry units. Heavier cavalry such as War Elephants, Jarls, and Tiger Cavalry require hard counter units to be cost-effectively defeated.
Spearmen should be used in conjunction with the other Egyptian units, since they are outmatched by other infantry units and standard archers can easily defeat them. Axemen and/or Slingers can be placed with them to balance out these weaknesses. From the Heroic Age onwards, Spearmen are less useful, as the anti-cavalry role is handled better by Camel Riders, which are faster and also better against archers and anti-infantry. However, Spearmen are quicker to train and much cheaper, and therefore better against massed cavalry units at a pinch. Horus worshipers may also prefer to train Spearmen, especially if they picked either Ptah or Anubis for the Classical Age beforehand (possible under both Ra and Set), as either of their upgrades synergize nicely with Horus' bonuses.
The Spearman is faster and cheaper than the other standard infantry units and has better armor, but the lowest hit points. Their speed and low cost also makes them good scouts, due to their various myth technologies.
Changelog[]
Age of Mythology[]
- Spearmen cost 50 food, 20 gold and train in 9 seconds.
- Spearmen have 7
hack attack, 70 hit points, 20%
pierce resistance, a damage multiplier of 1.1× vs.
cavalry, 2× vs.
siege weapons.
The Titans[]
- With patch 1.02, Spearmen do increased damage against Turmae.
- Spearmen have a damage multiplier of 1.25× vs. Turmae and Turma Heroes, and 1.1× vs. Contarii.
Retold[]
- Spearmen have 6
hack attack, 75 hit points, 15%
pierce resistance, a damage multiplier of 1.75× vs. cavalry, no multiplier vs. siege weapons, Turmae, Turma Heroes, or Contarii, and train in 11.5 seconds.
Immortal Pillars[]
- With update 18.21333, Spearmen have 85 hit points and 7
hack attack. - With update 18.27100:
- With update 18.33318, Spearmen have 80 hit points.
Heavenly Spear[]
- With update 18.52475, its hit points was reverted to 85, attack was reverted to 6, damage multiplier vs. cavalry was reverted to 1.75, and pierce armor was reduced to 10%.
History[]
| “ | The spear had several advantages as a weapon. Its length could keep enemies at a distance. The point narrowly focused the thrusting power and could penetrate most armor. It was relatively light and inexpensive, being made mostly of wood. Its disadvantage was that once the enemy was past the point, the spearman had little defense. Spears were especially good against horse when used by many men in formation holding the spear points out. Horses rarely charged into a bank of pointed spears, protecting all in the formation. | ” |
| —In-game help section | ||





