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This article contains all dialogue lines of the Rus Spearman in Age of Empires IV.

General Command Acknowledgements[]

These dialogue lines have a chance of occurring after any command

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Feudal
Castle
Imperial

General Group Command Acknowledgements[]

These dialogue lines play softer and in the background whenever any command is given to a group

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Feudal
Castle
Imperial

Single Unit Commands[]

These dialogue lines play when addressing a single unit

Select[]

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Feudal
Castle
Imperial

Move[]

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Feudal
Castle
Imperial

Attack[]

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Feudal
Castle
Imperial

Attack Move[]

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Feudal
Castle
Imperial

Single Unit Type Group Commands[]

These dialogue lines play whenever addressing a group of only this unit

Select[]

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Feudal
Castle
Imperial

Move or Attack Move[]

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Feudal
Castle
Imperial

Attack[]

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Feudal
Castle
Imperial

Mixed Unit Group Commands[]

These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.

Select[]

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Feudal
Castle
Imperial

Move[]

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Feudal
Castle
Imperial

Attack Move[]

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Feudal
Castle
Imperial

Change Formation[]

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Feudal
Castle
Imperial

Garrison in Building or Ram[]

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Feudal
Castle
Imperial

Stand Ground[]

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Feudal
Castle
Imperial

Stop[]

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Feudal
Castle
Imperial

Build a Siege Weapon[]

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Feudal
Castle
Imperial

Ambient Dialogue[]

These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action

While Marching[]

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Feudal
Castle
Imperial

While In Combat[]

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Feudal
Castle
Imperial

While Bracing Against Cavalry[]

Feudal
Castle
Imperial
cnone

When Spotting an Enemy[]

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Feudal
Castle
Imperial

After Destroying a Target[]

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Feudal
Castle
Imperial

When Under Attack[]

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Feudal
Castle
Imperial

After Building a Siege Weapon[]

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Feudal
Castle
Imperial

Celebrating[]

Feudal
Castle
Imperial
cnone

Unused Dialogue[]

resourcehunt[]

Based on the file name, these voice lines appear to be intended to play when attacking a huntable resource, but seem to be unused. The regular attack dialogue is used instead.

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