This article contains all dialogue lines of the Japanese Spearman in Age of Empires IV. Japanese Spearmen do not have separate dialogue lines for the Dark Age; they use Feudal Age dialogue in that Age.
General Command Acknowledgements[]
These dialogue lines have a chance of occurring after any command
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
General Group Command Acknowledgements[]
These dialogue lines play softer and in the background whenever any command is given to a group
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Single Unit Commands[]
These dialogue lines play when addressing a single unit
Select[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Move[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Attack[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Attack Move[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Single Unit Type Group Commands[]
These dialogue lines play whenever addressing a group of only this unit
Select[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Move or Attack Move[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Attack[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Move[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Attack Move[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Build a Siege Weapon[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
While Marching[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
While In Combat[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
While Bracing Against Cavalry[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
- cnone
- 01
- 02
- 03
After Destroying a Target[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
When Under Attack[]
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
After Building a Siege Weapon[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Celebrating[]
- Feudal
- 01
- 02
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
- cnone
- 01
- 02
- 03
Unused Dialogue[]
engage[]
Based on the file name and that they only have a 'shout' volume, these voice lines seem intended to play at some point during a battle, perhaps upon an initial engagement.
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- cnone
- 01
- 02
- 03
selectgmr[]
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group is selected, but seem to be unused. The general group acknowledge dialogue lines are used instead.
- cnone
- 01
- 02
- 03
movegmr[]
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group move command is given, but seem to be unused. The general group acknowledge dialogue lines are used instead.
- cnone
- 01
- 02
- 03
attackgmr[]
Based on the file name, these voice lines appear to be intended to play softer and in the background when a group attack command is given, but seem to be unused. The general group acknowledge dialogue lines are used instead.
- cnone
- 01
- 02
- 03