This article contains all dialogue lines of the Delhi Sultanate's Spearman in Age of Empires IV.
General Command Acknowledgements[]
These dialogue lines have a chance of occurring after any command
- Dark
- 01
- 02
- 03
- 04
- 05
- Feudal
- 01
- 02
- 03
- 04
- 05
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
General Group Command Acknowledgements[]
These dialogue lines play softer and in the background whenever any command is given to a group
- Dark
- 01
- 02
- 03
- 04
- 05
- 06
- Feudal
- 01
- 02
- 03
- 04
- 05
- 06
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
Single Unit Commands[]
These dialogue lines play when addressing a single unit
Select[]
- Dark
- 01
- 02
- 03
- 04
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Move[]
- Dark
- 01
- 02
- 03
- 04
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Attack[]
- Dark
- 01
- 02
- 03
- 04
- 05
- Feudal
- 01
- 02
- 03
- 04
- 05
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
Attack Move[]
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Single Unit Type Group Commands[]
These dialogue lines play whenever addressing a group of only this unit
Select[]
- Dark
- 01
- 02
- 03
- 04
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Move or Attack Move[]
- Dark
- 01
- 02
- 03
- 04
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Attack[]
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- Dark
- 01
- 02
- 03
- 04
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Move[]
- Dark
- 01
- 02
- 03
- 04
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Attack Move[]
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Change Formation[]
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Garrison in Building or Ram[]
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Stand Ground[]
- Dark
- 01
- 02
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Stop[]
- Dark
- 01
- 02
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Build a Siege Weapon[]
- Dark
- 01
- 02
- 01-i
- 02-i
- Feudal
- 01
- 02
- 01-i
- 02-i
- Castle
- 01
- 02
- Imperial
- 01
- 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
While Marching[]
- Dark
- 01
- 02
- 03
- 04
- 05
- Feudal
- 01
- 02
- 03
- 04
- 05
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
While In Combat[]
- Dark
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- 09
- Feudal
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- 09
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- 09
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- 09
While Bracing Against Cavalry[]
- Feudal
- 01
- 02
- 03
- 04
- 05
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
- cnone
- 01
- 02
- 03
- 04
- 05
When Spotting an Enemy[]
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
After Destroying a Target[]
- Dark
- 01
- 02
- 03
- 04
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
When Under Attack[]
- Dark
- 01
- 02
- 03
- Feudal
- 01
- 02
- 03
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
After Building a Siege Weapon[]
- Dark
- 01
- 02
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
Celebrating[]
- Feudal
- 01
- 02
- 03
- 04
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
- cnone
- 01
- 02
- 03
- 04
- 05
Unused Dialogue[]
resourcehunt[]
Based on the file name, these voice lines appear to be intended to play when attacking a huntable resource, but seem to be unused. The regular attack dialogue is used instead.
- Dark
- 01
- 02
- Feudal
- 01
- 02
- Castle
- 01
- 02
- Imperial
- 01
- 02
engage[]
Based on the file name and that they only have a 'shout' volume, these voice lines seem intended to play at some point during a battle, perhaps upon an initial engagement.
- Feudal
- 01
- 02
- 03
- 04
- 05
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
- cnone
- 01
- 02
- 03
- 04
- 05