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The Loop (Games)
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This page contains all Home City Cards available for the Spanish civilization in Age of Empires III, including The WarChiefs and The Asian Dynasties expansions.
- Green: TEAM Shipment that is sent to each player in a team
- Violet: Shipment that can be sent an INFINITE number of times
Card | Description | Age | HC level |
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Ships 2 Settlers | 1 | |
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Ships 4 Settlers | 1 | |
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Ships 3 Settlers | 10 | |
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Ships 5 Settlers | 10 | |
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Ships 300 food | 1 | |
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Ships 600 food | 1 | |
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Ships 700 food | 10 | |
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Ships 1,000 food | 10 | |
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Ships 1,600 food | 25 | |
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Ships 300 wood | 1 | |
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Ships 600 wood | 1 | |
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Ships 700 wood | 10 | |
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Ships 1,000 wood | 10 | |
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Ships 300 coin | 1 | |
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Ships 600 coin | 1 | |
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Ships 700 coin | 10 | |
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Missionaries increase the attack of nearby friendly units | 40 | |
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Ships 7 Sheeps | 1 | |
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Ships 15 Sheeps | 1 | |
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Ships 7 Cows | 1 | |
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Ships 1 Covered Wagon | 1 | |
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Ship 2 Surgeons | 10 | |
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Ship 4 Surgeons | 10 | |
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The Explorer gets +50% hit points and attack, and War Dogs get +20% hit points and attack | 1 | |
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Heroes get +20% hit points and attack | 1 | |
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The Explorer can summon a Hot Air Balloon to explore the map for a limited time | 10 | |
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Ships an Advanced Hot Air Balloon | 25 |
Card | Description | Age | HC level |
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Pikeman, Crossbowman, Longbowman, Macehualtin, Aenna, Cetan Bow, and Yumi Archer train time -50%; Old Han Army, Standard Army, and Ming Army train time -25% | 10 | |
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Ships 24 Crossbowmen | 10 | |
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Ships 8 Pikemen | 1 | |
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Ships 10 Pikemen | 10 | |
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Ships 20 Pikemen | 10 | |
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Ships 12 Pikemen | 10 | |
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Ships 24 Pikemen | 10 | |
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Ships 10 Pikemen and 8 Rodeleros | 25 | |
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Turns all Pikemen into Rodeleros | 40 | |
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Ships 5 Rodeleros | 1 | |
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Ships 7 Rodeleros | 1 | |
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Ships 13 Rodeleros | 10 | |
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Ships 8 Rodeleros | 10 | |
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Ships 6 Rodeleros | 25 | |
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Melee infantry get +15% attack | 10 | |
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Pikemen get +15% hit points; Rodeleros get +20% hit points | 10 | |
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Pikemen and Rodeleros gain +15% hit points and attack | 25 | |
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Ships 10 Rodeleros | 10 | |
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Ships 4 Hussars | 1 | |
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Ships 7 Hussars | 10 | |
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Ships 5 Hussars | 10 | |
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Hussars and Lancers get +15% hit points | 10 | |
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Hussars and Lancers get +15% attack | 10 | |
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Hussars and Lancers get +15% hit points and attack | 25 | |
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Ships 3 Lancers | 1 | |
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Ships 6 Lancers | 1 | |
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Ships 4 Lancers | 10 | |
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Ships 7 Lancers | 10 | |
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Ships 8 Lancers | 25 | |
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Lancers get +1.0x multiplier against infantry | 10 | |
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Ships 1 Falconet | 1 | |
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Ships 2 Falconets | 1 | |
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Ships 2 Falconets | 10 | |
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Ships 4 Culverin | 40 | |
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Upgrades Falconets to Field Guns and Mortars to Howitzers (if not already) | 1 | |
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Ships 2 Mortars | 1 | |
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Ships 3 Mortars | 10 | |
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Ships 2 Heavy Cannons | 10 | |
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Ships 2 Mortars | 40 |
Card | Description | Age | HC level |
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Native technologies cost no coin | 1 | |
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Each different allied native tribe sends a shipment of their respective native warriors | 1 | |
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Native warriors cost -25% | 10 | |
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Trading Posts get a ranged attack and +50% hit points, and costs -40% | 25 | |
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Upgrades native warriors to Elite/Disciplined and Champion/Honored (if not already) | 25 | |
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Barracks cost -50%; Blockhouses and War Huts cost -15%; War Academies cost -25% | 1 | |
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Infantry train time -40% | 10 | |
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Cavalry train time -40% | 10 | |
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Ships 2 Outpost Wagons and Blockhouses get +25% hit points | 1 | |
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Villagers get +65% hit points | 1 | |
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Buildings get +40% hit points | 10 | |
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Town Centers get +50% attack and can use Colonial Militia | 1 | |
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Arsenals can be built in the Colonial Age and have Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion technologies | 10 | |
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Ships 4 Outpost Wagons | 10 | |
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Ships 1 Fort Wagon | 1 | |
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Outposts get +25% hit points and +6 build limit | 1 | |
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Grants all defensive building upgrades (if not already) | 25 | |
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Upgrades Spies into Assassins with +100% attack and +5.0x multiplier against heroes and mercenaries | 40 | |
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Ships 5 Spies | 1 | |
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Ships 8 Spies | 10 | |
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Ships 15 Spies | 40 | |
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Livestock Pens can train Llamas | 1 | |
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Provides the Church with Corselet, Quatrefage, and Wild Geese technologies | 1 | |
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All units get +10 LOS | 10 | |
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Mills get +100% hit points and costs -50% | 1 | |
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Markets get +20% buy/sell factors | 1 | |
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Plantations get +100% hit points, cost -31%, and can be built in the Discovery Age | 25 | |
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Docks get +100% attack and heal ships 100% faster, and ship train time -33% | 10 | |
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Ships 1 Factory Wagon | 1 | |
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Ships 1 Factory Wagon | 10 | |
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Town Centers support 70 population | 25 |
Card | Description | Age | HC level |
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Settlers and wagons build buildings 65% faster | 10 | |
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Mills, Livestock Pens, and Plantations cost -30% to -40% and build time -75% | 25 | |
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Fishing Boats and Caravels gather 25% faster | 1 | |
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Fishing Boats and Caravels gather 30% faster | 10 | |
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Fishing Boats cost -60% | 10 | |
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Settlers gather wood 15% faster | 10 | |
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Settlers gather wood 20% faster | 25 | |
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Settlers, Coureurs des Bois, Settler Wagons, and Villagers gather from mines 10% faster | 1 | |
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Settlers gather from mines 20% faster | 10 | |
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Settlers gather coin 25% faster | 25 | |
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Settlers, Fishing Boats, and Caravels gather 10% faster | 40 | |
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Settlers gather from Mills, Farms, and Rice Paddies (food) 15% faster | 10 | |
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Settlers gather food 20% faster | 25 | |
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Livestocks fatten 30% faster when tasked to Livestock Pens, Farms, and Villages | 1 | |
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Settlers gather from huntable animals 15% faster and gather from Berry Bushes and Cherry Orchards 20% faster | 1 | |
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Settlers gather from huntable animals, Berry Bushes, and Cherry Orchards 20% faster | 10 | |
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Villager train time -15% | 25 | |
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Settlers gather from Plantations and Rice Paddies (coin) 20% faster | 1 | |
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Settlers gather from Plantations and Rice Paddies (coin) 20% faster | 1 | |
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Settlers gather from Plantations and Rice Paddies (coin) 20% faster | 10 | |
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Gives a trickle of 1.25 coin | 25 |
Card | Description | Age | HC level |
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Ships 1 Caravel | 1 | |
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Ships 2 Caravels | 1 | |
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Defensive buildings get +1.0x multiplier against ships | 25 | |
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Ships 1 Galleon | 1 | |
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Galleons get +50% hit points and attack | 10 | |
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Warships get +30% hit points | 10 | |
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Ships 3 Galleons | 25 | |
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Galleons and the Saloon can train Pirates; Galleons and Pirates get +50% hit points; the Saloon gets +100% hit points | 40 | |
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Caravel train limit +4; Galleon train limit +2; Frigate and Monitor train limit +1 | 1 | |
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Ships 1 Frigate | 10 | |
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Warships get +25% hit points and attack | 10 | |
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Ships 1 Monitor | 10 | |
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Ships 1 Monitor | 40 | |
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Upgrades the Saloon to the Dance Hall which can train Ronin and outlaws cost -2 population | 1 | |
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Ships 12 Swiss Pikemen; costs 1,000 coin | 10 | |
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Ships 9 Highlanders; costs 1,000 coin | 10 | |
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Ships 6 Highlanders, 4 Hackapells, and 8 Swiss Pikemen; costs 2,000 coin | 25 | |
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Ships 6 Stradiots; costs 1,000 coin | 10 | |
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Ships 6 Elmeti; costs 1,000 coin | 10 | |
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Ships 4 Stradiots, 6 Barbary Corsairs, and 3 Mamelukes; costs 2,000 coin | 25 | |
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Ships 7 Manchu and 5 Ronin; costs 2,000 coin | 25 | |
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Ships 12 Ninja; costs 1,000 coin | 10 | |
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Mercenary shipments cost -10% to -25% | 25 | |
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Ships 2 Privateers; costs 500 coin | 1 | |
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Ships 9 Maya Holcan Spearmen; costs 500 coin | 1 | |
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Ships 24 Maya Holcan Spearmen and upgrades them to Elite (if not already); costs 1,000 coin | 10 | |
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Ships 30 Maya Holcan Spearmen and upgrades them to Elite (if not already); costs 2,000 coin | 40 |
Home City Cards in Age of Empires III | |
Aztecs* · British · Chinese** · Dutch · French · Germans · Haudenosaunee*I · Incas*** · Indians** · Japanese** · John Black's Mercenaries (Act II: Ice) · Knights of St. John (Act I: Blood) · Lakota*S · Ottomans · Portuguese · Russians · Spanish · Swedes*** · United States (Act III: Steel) | |
* introduced in The WarChiefs; ** in The Asian Dynasties; *** in the Definitive Edition I formerly "Iroquois"; S formerly "Sioux" | |
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