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South Carolina is an Industrial Age Federal State in Age of Empires III: Definitive Edition, available to the United States. As soon as the player advances to the Industrial Age by choosing South Carolina, 600 wood appears at the Home City shipment point and the following Home City cards will be added into the U.S. player's deck:

Card Description
Federal card moultries militia Moultrie's Militia Ships 12 State Militia; State Militia can build military buildings; Inspiring Flags increase State Militia's attack by 10%
Federal card marions diversions Marion's Diversions Artillery get +5% speed; Quaker Guns available at the Artillery Foundry, sends 2 Quaker Guns.

Strategy[]

South Carolina is a Federal State that favors the use of artillery and State Militia. This Federal State ships 600 wood, which addresses part of the cost of State Militia and artillery units, although it may also be used for the military buildings required to train these units.

Moultrie's Militia allows State Militia to build military buildings, and the Inspiring Flag will increase their attack by 10%. State Militia are already a peculiar unit able counter other infantry, and have the ability of increasing hit points per State Militia nearby. In this aspect, South Carolina can be used in conjunction with federal states such as Tennessee (Watauga Association spawns 2 State Militia per Outpost) or Indiana (Indiana Mobilization reduces unit train time and technology research time by 10%) for aging up to the Fortress Age. Probably the best pick in the Commerce Age is Pennsylvania if going for a State Militia combo with South Carolina, as Tammany Festival enables Cree Textile Craftsmanship, and its effects will apply to the buildings built by State Militia. Also, Cree Tanning improves the hit points of the State Militia by 5%. For Aging up to the Imperial Age, the player may pick Illinois for getting Land of Lincoln, which increases the Area of Effect of Inspiring Flags, and also increases the hit points of nearby units.

The other way to play with this Federal State is by focusing on artillery; in this aspect, the player may combine South Carolina with Federal States such as New Hampshire in the Fortress Age and New York in the Imperial Age. Each of these States offer mercenary artillery units, which can be improved with Marion's Diversions; otherwise, the player may also consider Connecticut in the Imperial Age, as Connecticut Shipwrights reduces the training time of all artillery, including Quaker Guns. For advancing to the Commerce Age in this strategy, the player may pick Delaware in order to perform a Fast Industrial Age strategy.

Recommended shipments[]

  • State Militia unit shipments, especially infinite 9 State Militia and 54th Massachusetts Volunteers.
  • Long Rifles: State Militia get +4 Line of Sight and range.
  • Continental Rangers: Rifle infantry get +15% hit points and attack.
  • Patriotism: State Militia train time -45%;
  • Indiana Mobilization (Indiana): Ships 1 Carbine Cavalry for each shipment sent so far this game, including this one; all units and technologies, including Age advancements, train and research time -10%.
  • Watauga Association (Tennessee): Ships 2 Outpost Wagons; all existing and newly-constructed Outposts and Blockhouses spawn 2 State Militia and support 10 population.
  • Tammany Festival (Pennsylvania): Cree Textile Craftsmanship and Cree Tanning are enabled.
  • Springfield Armory: Ships 1 Arsenal Wagon; Flint Lock, Paper Cartridge, Military Drummers, Professional Gunners, and Trunion available at the Arsenal; Arsenal technologies are free, but take +250% times as long to be researched.
  • Texan Forts (Texas): Free Forts spawn units in batches instead of training them. Spawn rate +15% slower. Useful if the player has enough Forts, as they can train State Militia and some artillery units for free at them.
  • Russian-American Company: Ships 2 Blockhouse Wagons, which can construct Frontier Blockhouses.
  • Artillery unit shipments, especially the infinite ones.
  • Coffee Mill Guns: Gatling Guns fire continuously instead of in bursts.
  • Connecticut Shipwrights (Connecticut): Artillery train time -25%
  • Advanced Artillery: Mortars and Horse Artillery can be trained in the Fortress Age.
  • Knox Artillery Train: Upgrades Horse Artillery to Heavy Horse Guns (if not already); Horse Artillery and Heavy Cannons get +20% hit points; Horse Artillery train time -25%; Heavy Cannon train time -15%
  • Hamilton's Own (New York): Ships 2 Li'l Bombards and 4 Napoleon Guns; Mercenaries get +25% hit points and attack.
  • Land of Lincoln (Illinois): Inspiring Flags' Are of Effect and Line of Sight increased to 70, and now also increases the hit points of friendly units by 5%
  • French Canadians (New Hampshire): Ships 2 Napoleon Guns; Napoleon Gun available at the Saloon.
Age up methods in Age of Empires III
Politicians for European civilizations
Colonial age up Commerce Age Politician governor The Governor · Politician imam The Imam · Politician inventor The Inventor · Politician logistician The Logistician · Politician naturalist The Naturalist · Politician philosopher prince The Philosopher Prince · Politician quarter master The Quartermaster · The Medici The Medici
Fortress age up Fortress Age Politician admiral The Admiral of the Ocean Sea · Politician adventurer The Adventurer · Politician bishop The Bishop · Politician ethiopian queen The Ethiopian Queen · Politician exiled prince The Exiled Prince · Politician gentlemen pirate The Gentleman Pirate · Politician marksman The Marksman · Politician mercenary contractor The Mercenary Contractor · Politician mohawk statesmen The Mohawk Statesman · Politician scout The Scout · Politician sergeant arms The Sergeant at Arms
Industrial age up Industrial Age Politician cavalier The Cavalry Marshal · Politician engineer The Engineer · Politician grand vizier The Grand Vizier · Politician kings musketeer The King's Musketeer · Politician logistician The Logistician · Politician papal guard The Papal Guard · Politician tycoon The Tycoon · Politician viceroy The Viceroy · Politician war minister The War Minister · The Pope The Pope
Imperial age up Imperial Age Politician el presidente El Presidente · Politician general The General · Politician black duke The Black Duke · Politician inventor The Inventor · Politician knight The Knight · Politician mercenary contractor The Mercenary Contractor · Politician Royalist The Royalist · Politician Scottish marshal The Scottish Marshal
Civilizations Flag BritishDE British · Flag DutchDE Dutch · Flag FrenchDE French · Flag GermanDE Germans · Flag ItalianDE Italians · Flag MalteseDE Maltese · Flag OttomanDE Ottomans · Flag PortugueseDE Portuguese · Flag RussianDE Russians · Flag SpanishDE Spanish · Flag SwedishDE Swedes
Tribal Council members for Native American civilizations
Colonial age up Commerce Age The Messenger · The Wise Woman · The Warrior · The Elder · The Chief
Civilizations Flag AztecDE Aztecs · Flag IroquoisDE Haudenosaunee · Flag IncanDE Inca · Flag SiouxDE Lakota
Wonders for Asian civilizations
Flag ChineseDE Chinese Confucian academy aoe3de Confucian Academy · PorcelainTowerDE Porcelain Tower · SummerPalaceDE Summer Palace · TempleOfHeavenDE Temple of Heaven · WhitePagodaDE White Pagoda
Flag IndianDE Indians AgraFortDE Agra Fort · CharminarGateDE Charminar Gate · KarniMataDE Karni Mata · TajMahalDE Taj Mahal · TowerOfVictoryDE Tower of Victory
Flag JapaneseDE Japanese GoldenPavilionDE Golden Pavilion · GiantBuddhaDE Great Buddha · ShogunateDE Shogunate · ToriiGatesDE Torii Gates · ToshoguShrineDE Toshogu Shrine
Federal States for United States
Colonial age up Commerce Age Federal state US delaware Delaware · Federal state US massachussetts Massachusetts · Federal state US pennsylvania Pennsylvania · Federal state US rhode island Rhode Island · Federal state US virginia Virginia
Fortress age up Fortress Age Federal state US indiana Indiana · Federal state US kentucky Kentucky · Federal state US maryland Maryland · Federal state US new hampshire New Hampshire · Federal state US tennessee Tennessee
Industrial age up Industrial Age Federal state US california California · Federal state US new jersey New Jersey · Federal state US ohio Ohio · Federal state US south carolina South Carolina · Federal state US vermont Vermont
Imperial age up Imperial Age Federal state US connecticut Connecticut · Federal state US florida Florida · Federal state US illinois Illinois · Federal state US new york New York · Federal state US texas Texas
Federal States for Mexicans
Colonial age up Commerce Age Durango Durango · Michoacán Michoacán · Tlaxcala Tlaxcala · Chiapas Chiapas · Querétaro Querétaro
Fortress age up Fortress Age Sonora federal state Sonora · Coahuila Coahuila · Sinaloa Sinaloa · San Luis Potosí San Luis Potosí · Tabasco Tabasco
Industrial age up Industrial Age Chihuahua Chihuahua · Zacatecas Zacatecas · Tamaulipas Tamaulipas · Guanajuato Guanajuato · Guerrero Guerrero
Imperial age up Imperial Age Oaxaca Oaxaca · Jalisco Jalisco · Estado de México Estado de México · Veracruz Veracruz · Puebla Puebla
Alliances for African civilizations
Flag Ethiopian aoe3de Ethiopians Alliance Habesha Habesha · Alliance Jesuits Jesuits · Alliance Portuguese Portuguese · Alliance Somalis Somalis · Alliance Sudanese Sudanese · Alliance Indians Indians· Alliance Oromo Oromo+ · Alliance Arabs Arabsx
Flag Hausa Hausa Alliance Akan Akan · Alliance Berbers Berbers · Alliance Hausa Hausa · Alliance Moroccans Moroccans · Alliance Songhai Songhai · Alliance Fulani Fulani· Alliance Yoruba Yoruba+ · Alliance British Britishx
* requires Fortress Age to be unlocked; + requires Industrial Age to be unlocked; x requires Imperial Age to be unlocked
Unused options for Tribal Council members, Wonders, and Alliances can be used in future Age-ups.
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