Son of Osiris is an Egyptian Mythic Age god power that is available to worshipers of Osiris. It is invoked on a player's or an ally's Pharaoh, and the targeted Pharaoh is instantly transformed into the mighty Son of Osiris, with a falcon head, a staff, and a deadly lightning attack.
Effect[]
Son of Osiris transforms a target Pharaoh, owned by the player or their allies, into the Son of Osiris, the mighty demigod with a falcon head, a staff, and deadly lightning attack. He can also empower buildings, the effect of which is 120% of that of the Pharaoh (the Rate of Fire empower effect does not change). The Son of Osiris cannot be healed, but starts with full hit points when the Pharaoh is transformed into one, even if the Pharaoh was injured beforehand. If the Pharaoh was transformed into the Son of Osiris, then after a while a new one will appear near the Town Center. For more information about the unit, see below.
In versions older than Retold, the transformed Son of Osiris retains the same percentage of hit points as the Pharaoh at the time of transformation.
Further statistics[]
- Age bonuses
Wonder Age: -75% recharge cooldown and recast favor cost.
- Relic bonuses
Hekate's Torches: -10% recharge cooldown and recast favor cost.
Description[]
| “ | This Mythic Age God Power transforms your Pharaoh into the falcon-headed, lightning-wielding Son of Osiris. This unit has all the powers of a normal Pharaoh, such as countering Myth Units, healing and empowering, but is much more powerful in combat. He is under your control and lasts until killed. He cannot be healed. If he is killed, you will regain a normal Pharaoh. Guard the Son of Osiris carefully; he will almost certainly become your enemy's favorite target. To turn your Pharaoh into a demigod, left click on the Son of Osiris icon at the top of the screen, then left click on your Pharaoh. If you cannot locate your Pharaoh, use the banner button at the top right of the screen to center your view on him. |
” |
| —In-game help section | ||
Unit[]
| “ | Hero. A demigod Pharaoh with all the powers of a Pharaoh and the ability to fire chain-lightning bolts. | ” |
The demigod Son of Osiris has stronger empowering and healing abilities than a normal Pharaoh, and his hit points and combat statistics are greatly increased. He can fire chain-lightning bolts that deal vast amounts of divine damage and can hit up to four targets. The Son of Osiris cannot be healed, and if he dies, a normal Pharaoh will take his place. Unlike most other upgrades, the Son of Osiris transformation has lower range than the Pharaoh.
In the campaign, another Son of Osiris is present with the internal name "Son of Osiris XP". This unit is described separately in the campaign unit section below.
Special ability[]
Divine Immunity (Passive): Cannot be targeted by enemy god powers which must be used on a particular target, such as Bolt, Traitor, etc. Furthermore, he has extra immunities to:
Lightning Storm
Shockwave
Lightning Weapons*
Solar Shield (He only gains the shield, not its regenerative effect)
Smiting Gust
Heal (Active, automatic): Heal an injured allied unit.
Empower (Passive): Can empower buildings to boost resource income, construction speed, productivity, and number of projectiles fired. (At 120% the strength of the empowerment of a Pharaoh, except for Rate of Fire; Monument aura benefits vary)
Sacred Hands (Passive): Can pick up Relics and drop them off at a Temple.
Deathly Donative (Passive, requires
Funeral Rites): Yields 8 gold on death.- Set only: Can summon Animals of Set. This is only possible if the Son of Osiris god power is invoked on a Set player's Pharaoh.
Tactics[]

The Son of Osiris fires devastating lightning bolts which inflict divine damage. Coupled with his heroic damage multiplier against myth units, he deals a devastating 320 damage to them regardless of armor. Therefore, he is superb against myth-unit-heavy armies, although he still deals great damage against human soldiers and even other heroes. He can even help with Titan-killing due to this massive ranged attack, especially when supported by Priests and Pharaohs, whose anti-myth unit attacks also deal divine damage. He can also act as support for Mummies; the Mummies can go in front to curse enemy units, who will then subsequently get cut down by the Son of Osiris and any other supporting units, including any Minions created from the Mummies' special ability.
He is much stronger than a regular Pharaoh, but due to his prowess in combat, slow attack speed, and inability to be healed, he is a prominent target for the opponents. The Son of Osiris can easily be defeated if targeted by a large number of enemy units. Also, when the Son of Osiris god power is used to create this unit, enemy players receive a notification. Alerted to his presence, they have time to plan a counterattack against this new foe. The player should bear this in mind, and protect the Son of Osiris with a supporting army. There is less risk directly engaging with Zeus players, as his Bolt god power, along with Hera's Lightning Storm, can no longer be used against the Son of Osiris. The Son of Osiris is an excellent counter to flying units like the Stymphalian Bird, Nidhogg, Qinglong, and Yinglong, provided he is not heavily outnumbered.
In team games, the player can invoke the Son of Osiris god power on an allied player's Pharaoh, even one whose major god is Set, who does not have Osiris as part of his minor god roster. This will allow the Son of Osiris to summon Animals of Set, which can be done without interrupting any of his other actions. However, this should be done after the player has invoked the Son of Osiris god power on their own Pharaoh, as they will have to spend an increasingly huge amount of favor to recast this god power each time. In every case, the player should try to invoke the god power on a Pharaoh with full hit points or heal him up before invoking it on him, as the relative damage is retained by the transformed Son of Osiris, which cannot be healed.

The Son of Osiris retains his heroic damage multiplier against myth units, meaning his attack against them is a devastating 300. Therefore, he is superb against myth-unit-heavy armies, though he still deals good damage against human soldiers and even other heroes. He can even help with Titan-killing due to this massive ranged attack.
He is much stronger than a regular Pharaoh, but due to his prowess in combat, slow attack speed, and inability to be healed, he is a prominent target for the opponents. The Son of Osiris can easily be defeated if targeted by a large number of enemy units. Also, when the Son of Osiris god power is used to create this unit, enemy players receive a notification. Alerted to his presence, they have time to plan a counterattack against this new foe. The player should bear this in mind, and protect the Son of Osiris with a supporting army, and avoid engaging directly with Zeus players who can kill him with Bolt (however, since the Extended Edition, Bolt only deals 1% damage to the Son of Osiris). The Son of Osiris is an excellent counter to the Nidhogg and Vermilion Bird (as long as the latter does not come in too large of a number for the Son of Osiris to kill them without losing too much health), especially if upgraded with Funeral Rites in the Extended Edition, which allows him to deal an extremely devastating 540 damage. If facing off against groups of Vermilion Birds, the Son of Osiris should be supported with Priests, Pharaohs, and Mummies, as the first two are still effective against flying myth units, and the latter have a ranged instant kill that also works on Vermilion Birds.Further statistics[]
God bonuses[]
Ra: Empowered Monuments empowers other nearby buildings with 60% efficiency.
Isis: Empowering Monuments also heals nearby units and generate favor 100% faster, while increasing their god power shield radius.
Set: (Can quickly summon Animals of Set for a small favor cost. The summoning can be done without interrupting the Pharaoh's other actions, be that attacking, moving, empowering, healing, etc.)
General technologies[]
Copper Weapons,
Bronze Weapons,
Iron Weapons: +10% damage.
Copper Armor,
Bronze Armor,
Iron Armor: -15% hack vulnerability.
Copper Shields,
Bronze Shields,
Iron Shields: -15% pierce vulnerability.
Myth technologies[]
Funeral Rites (Nephthys): Refunds 8 on death gold.
Spirit of Maat (Nephthys): +50% healing speed.
City of the Dead (Nephthys): +30% hit points and +20% damage. (Before Retold)
Age bonuses[]
Classical Age: +10% hit points, +10% damage.
Heroic Age: +15%, hit points, +15% damage.
Mythic Age: +20% hit points, +20% damage.
Relic bonuses[]
Hermes' Winged Sandals: +5% movement speed.
Kui Drum: +0.25% attack per 1% hit point missing.
Ogre-Bitten Helm: +10% hit points.
Pelt of Argus: +6 Line of Sight.
The Khopesh of Horus: +1.0 attack bonus multiplier vs. myth units.
Thundercloud Shawl: -5% pierce vulnerability.
Description[]
| “ | Your Pharaoh has become the falcon-headed, lightning-wielding Son of Osiris. This unit has all the powers of a normal Pharaoh, such as countering Myth Units, and healing and empowering, but is much more powerful in combat. He is under your control and lasts until killed. He cannot be healed. If he is killed, you will regain a normal Pharaoh. Guard the Son of Osiris carefully; he will almost certainly become your enemy's favorite target. |
” |
| —In-game help section | ||
Campaign unit[]
A special version of Son of Osiris (known as Son of Osiris XP in the editor) appears in the Cerberus scenario of The New Atlantis campaign. This unit is identical to Son of Osiris created by the god power, except it can be healed, lacks the ability to heal other units, and does not take reduced damage from the Bolt god power with the Extended Edition. He is the only one able to wake the Guardian and the scenario requires him to do so in order to defeat Cerberus.
This version of Son of Osiris was removed in Retold.
In-game dialogue[]
The Son of Osiris speaks Ancient Egyptian, using a distorted edited version of the Pharaoh's dialogues.
- Select 1 Antio [in.i tw] - I bring that
- Select 2 Enejereek [inḏ-ḥr.k] - hello, hail to you
- Select 3 Djee-rezh [grg] - to set up, to furnish
- Select 4 In-whech [in wḏ] - by commanding
- Task 1 Ae-ri-fear
- Task 2 Tha-yoh [tjw] - Good / Yes / Well
- Task 3 Ack [ꜣḫ] - to serve / be helpful
- Task 4 You-way-eer [iw.i ir] - I make / I do
- Attack 1 Entiyoh
Changelog[]
Age of Mythology[]
- Son of Osiris deals 60
hack damage, has a ×5 multiplier vs. myth units, heals 20 HP/s (compared to Pharaoh's 10 HP/s), has 25 Line of Sight (compared to Pharaoh's 16 in archaic or 22 in heroic), and Empower has the same effect as the Pharaoh's. - Son of Osiris can only be invoked on the player's Pharaoh and Bolt deals full damage, instantly killing him.
- Son of Osiris retains the same percentage of hit points as the Pharaoh at the time of transformation.
Extended Edition[]
- Since patch 1.9, Son of Osiris no longer prevents the Pharaoh from respawning at a Town Center.
Tale of the Dragon[]
- Since patch 2.0, Bolt deals only 2% damage (×0.02 multiplier) to the Son of Osiris so it will not kill him from full health.
- Since patch 2.7, Bolt deals only 3% damage (×0.03 multiplier) to the Son of Osiris and will instead deal 225-363 points of damage, depending on his armor.
Retold[]
Son of Osiris:
- Now deals 40
divine damage (64 including Age-ups) and only has a ×4 multiplier vs. myth units. - Gains the Divine Immunity ability, making him immune to enemy god powers such as Bolt.
- Can be reused for a Favor cost after a cooldown and can also be invoked on an allied player's Pharaoh.
- Can now be transported by
Transport Ships. - Has 16 Line of Sight (compared to the Pharaoh's 18 in Archaic or 24 in Heroic).
- Heals 15 HP/s (compared to the Pharaoh's 10 HP/s).
- Now empowers at a rate of 1.9 (compared to Pharaoh's 1.75).
- Now deals 40
- With update 18.7603, his attack damage was reduced to 35
divine (50.75 in the Mythic Age and 61.25 with Iron Weapons) with a ×3 multiplier vs. myth units.
Heavenly Spear[]
- With update 18.52475, the Son of Osiris starts with full hit points, even if the Pharaoh was injured beforehand.
Trivia[]
- In older versions of Age of Mythology, there is a glitch involving Osiris' New Kingdom improvement: when the Son of Osiris god power is used after it has been researched, a third Pharaoh will spawn, giving a total of two Pharaohs and one Son of Osiris.
- From the Extended Edition onwards, this intentionally always occurs.
- It is possible to use the Son of Osiris god power on the Son of Osiris unit and Son of Osiris XP.
- If invoked on the latter, the Son of Osiris will lose the ability to wake the Guardian and will also no longer be able to be healed.
- Osiris had two (or three) sons: Horus, Min, and (sometimes) Anubis, but judging by his appearance, the Son of Osiris represents Horus.
- Before Retold, when a Son of Osiris is killed, all players are notified.
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