“ | Heavy ranged Somali javelineer. Attacks closer targets faster. Counters cavalry from range. | ” |
—In-game description |
The Somali Issa Warrior is a ranged heavy infantry native warrior in Age of Empires III: Definitive Edition - The African Royals that can be trained at a Trading Post built on a Somali settlement.
Overview[]
The Somali Issa Warrior is a native warrior version of the Gascenya. It is strong against melee cavalry and attacks faster when enemies are close, and has slightly more attack range than the Gascenya.
Upgrades[]
Age | Upgrade | Cost | Effect |
---|---|---|---|
Somali Warrior Societies | 150 wood 100 coin |
Upgrades Somali Darood Militia and Somali Issa Warriors to Elite (+25% hit points and attack) | |
Champion Somali | 400 wood 300 coin |
Upgrades Somali Darood Militia and Somali Issa Warriors to Champion (+35% hit points and attack); requires Somali Warrior Societies | |
Legendary Native Warriors Exalted Natives |
1,500 food 1,500 wood |
Upgrades native warriors to Legendary/Exalted/Imperial (+50% hit points and attack) |
- The Legendary Native Warriors technology is available in the Capitol for European civilizations and the Mexicans, the State Capitol for the United States, and the Town Center for Asian (as Exalted Natives) and Native American civilizations.
- For African civilizations, native warriors are upgraded automatically and for free.
Civilization differences[]
- The Ethiopians can get Somali Issa Warriors if they choose the Somali Alliance to age up to the Fortress Age, Industrial Age, or Imperial Age, which ships 7, 9, and 17 Somali Issa Warriors respectively. This also allows them to be trained at Palaces and Native Embassies.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Cavalry, shock infantry |
Weak vs. | Light infantry, counter-skirmishers, artillery |
Improvements | |
Hit points | Corselet (+25%; Spanish only) Second Guarantee (+15%; Mexicans only) Cree Tanning (+5%) Gadaa System (+5%; Ethiopians only) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Second Guarantee (+15%; Mexicans only) Armatoloi (+5%) Yoga (+5%) Gadaa System (+5%; Ethiopians only) Clenched Fist (+25% hand attack) Socket Bayonet (+20% hand attack) |
Resistance | Somali Oryx Hide Shields (+5% ranged resistance) Hualcana (+5% resistance; Inca only) |
Line of Sight | Town Watch (+3) |
Speed | Cherokee War Dance (+20%) Tilly's Discipline (+20%; Germans only) Military Drummers (+10%) Quechuan Mountaineering (+10%) Akan Fontomfrom (+5%) Apache Endurance (+5%) |
Train time | Cree Kinship (-45%) Standing Army (-25%) Akan Fontomfrom (-20%) Quechuan Diet (-15%) Immigrants (-10%) New Mexico Immigration (-10%; United States only) Philhellenism (-10%) Strangers' Quarters (-10%; Africans only) |
Cost | Philhellenism (-10%) |
Other | Jagiellonian Legacy (delivers 7/9/17 Somali Issa Warriors if the Somali Alliance was chosen for the Ethiopians to reach the Fortress/Industrial/Imperial Age respectively) Yoruba Herbalism (regenerates hit points when close to a tree or Berry Bush) Meritocracy (-20% upgrade cost) |
Penalties | Corselet (-15% speed; Spanish only) Tilly's Discipline (+10% cost; Germans only) Second Guarantee (+30% train time; Mexicans only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Somali Issa Warrior
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Red | Shipment that can be sent twice |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
TEAM Senegalese Riflemen | Ranged infantry get +10% damage; French and Hausa-only ranged infantry get +15% damage instead | |
Native Treaties | Each different allied native tribe sends a shipment of their respective native warriors (also +2 Uhlans for the Germans) | |
Native Alliance | Native warrior train limit +20% and cost -10% (also +1 Hindu Villager for the Indians) | |
Native Warriors | Native warriors cost -25% (also +3 Uhlans for the Germans) | |
Native Warrior Combat | Native warriors get +15% hit points and damage | |
TEAM Native Weapon Trade | Native warrior train limit +20% | |
Blood Brothers | Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard; Native Embassies get +40% hit points and +5 build limit (also +4 Uhlans for the Germans) | |
Liberation March | Infantry, cavalry, and shock infantry get +5% speed and -35% train time | |
Fencing School | Infantry (except Warrior Priests and Skull Knights) and shock infantry train time -40% (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians) |
- "TEAM Senegalese Riflemen" is available to the French and Hausa.
- "Native Treaties" is available to Africans, Europeans (except the Maltese), Federal Americans, and Native Americans, and ships 3 Somali Issa Warriors if the player had built a Trading Post on a Somalis settlement.
- "Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
- "Native Warriors" is available to Europeans, the Lakota and Mexicans.
- "Native Warrior Combat" is available to the French, Haudenosaunee, and Inca, and also Mexicans upon revolting to the Maya, and British upon revolting to Haiti.
- "TEAM Native Weapon Trade" is available to the Dutch and Lakota, and also British and French upon revolting to Canada.
- "Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Lakota, Portuguese, Russians, and Spanish, and also British upon revolting to Canada or Haiti.
- "Liberation March" is available to the Mexicans and Spanish.
- "Fencing School" is available to Europeans (except the French, Maltese, Ottomans, and Spanish), the Aztecs and Indians.
Africans[]
Card | Description | Age |
---|---|---|
Feudal Armies | All units' train time -15%; hero respawn time -15% | |
Loyal Warriors | Native warriors, mercenaries, and outlaws cost -15% (also affects shipments) |
Asians[]
Card | Description | Age |
---|---|---|
Native Warrior Hitpoints | Native warriors get +30% hit points and +10% speed (also +1 Hindu Villager for the Indians) | |
Native Warrior Attack | Native warriors get +30% damage and -25% train time |
- "Native Warrior Hitpoints" is not available to the Japanese.
- "Native Warrior Attack" is not available to the Indians.
British[]
Card | Description | Age |
---|---|---|
TEAM Grenadier Guards | Musket infantry and grenade troopers get +15% hit points |
Chinese[]
Card | Description | Age |
---|---|---|
TEAM Yongle Infrastructure | Delivers 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed | |
Western Reforms | All units get +8% hit points and damage | |
Acupuncture | All units' (except monks) train time -20%; Heavy Cannon, Flying Crow, and Summer Palace banner army spawn time -5% |
- "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch[]
Card | Description | Age |
---|---|---|
TEAM Infantry Hitpoints | Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead |
Ethiopians[]
Card | Description | Age |
---|---|---|
TEAM Coffee Consumption | Ranged infantry get +5% speed | |
Ignatian Spirituality | All units get +5% hit points and regeneration capability even while in combat | |
14 Somali Allies | Delivers 14 Somali Issa Warriors; costs 500 influence |
Europeans[]
Card | Description | Age |
---|---|---|
Loyal Warriors | Native warriors, mercenaries, and outlaws cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin | |
Sevites | Maroons, native warriors, and villagers now regenerate hit points at a rate of 0.25% per second when idle; Yoruba Eso Rider hit point degeneration rate -60% and Militiaman hit point degeneration rate -10%, and for both stops at 25% hit points | |
Louverture Liberation | Delivers 6 Citizens; Citizens can be trained at Town Centers for 70 coin; Fishing Boats can be trained at Docks; native warriors get +20% hit points and +5% speed | |
Wanderlust | Land military units and land villagers get +5% hit points; land villagers and construction wagons get +5% speed |
- "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
- "Sevites" and "Louverture Liberation" are available to the British and French upon revolting to Haiti.
- "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.
Federal Americans[]
Card | Description | Age |
---|---|---|
Indian Friendship/Chimayo Genizarios | Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warriors train time -10%; native warrior shipments and "Native Treaties" arrive time -50%; costs 500 food, 500 wood |
- "Indian Friendship" is available to the United States and "Chimayo Genizarios" to the Mexicans.
- "Indian Friendship"/"Chimayo Genizarios" ships 6 Somali Issa Warriors if the player had built a Trading Post on a Somalis settlement.
French[]
Card | Description | Age |
---|---|---|
Wilderness Warfare | Coureurs des Bois, Cree Coureurs des Bois, native warriors, Skirmishers, and Settlers get +20% hit points | |
TEAM French Auxiliaries Combat | Native warriors get +10% hit points and damage | |
Royal Fencing School | Delivers 3 Royal Musketeers; infantry and shock infantry train time -40% | |
Cult of the Supreme Being | The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and herdable animals, Mills, Farms and coin from Estates 15% faster |
- "Cult of the Supreme Being" is available upon revolting to Revolutionary France.
Haudenosaunee[]
Card | Description | Age |
---|---|---|
TEAM Scout Infantry | Delivers 1 Native Scout; infantry get +8 Line of Sight | |
Conservative Tactics | Infantry get +10% hit points and damage | |
Native Warrior Conscription | Native warrior cost -25% and train limit +20% | |
Wampum | Training units and constructing buildings grants +35% XP; unit train time -20%, siege unit and artillery train time -5% instead |
Hausa[]
Card | Description | Age |
---|---|---|
Sahelian Kingdoms | Native warriors get +15% hit points and damage; mercenaries and outlaws get +10% hit points and damage |
Inca[]
Card | Description | Age |
---|---|---|
Road Building | Land military units get +10% speed | |
Couriers | Infantry, cavalry, and shock infantry train time -45% | |
TEAM Inca Bridges | Delivers 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed |
- "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians[]
Card | Description | Age |
---|---|---|
Dravidian Martial Arts | All units get +15% all melee attack damage; Rajputs get +20% all melee attack damage instead; +1 Hindu Villager | |
TEAM Shivaji's Tactics | All units get +5% hit points and damage | |
Zamindars | Infantry train time -20%; delivers 2 Sepoys instead of 1 Hindu Villager with each Home City shipment, including this one |
Italians[]
Card | Description | Age |
---|---|---|
Infantry Hitpoints | Infantry get +15% hit points | |
Schiavoni Swords | Infantry, cavalry, and shock infantry get +15% all melee attack damage |
Japanese[]
Card | Description | Age |
---|---|---|
Onin War | Infantry get +33% siege attack damage | |
TEAM Sengoku | Unit upgrades cost -20% | |
Bakufu | Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%, artillery and banner army train time -10% instead |
Lakota[]
Card | Description | Age |
---|---|---|
Moccasins | Infantry get +10% speed | |
Black Arrow | Native warriors train time -85% | |
Winter Counts | Training units grants +40% XP and constructing buildings grants +20% XP |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Delivers 1 Hospitaller for each Town Center and Command Post build; all units get +2% hit points | |
Squires | Military buildings train and research work 80% faster, except Forts which train and research work 260% faster |
Mexicans[]
Card | Description | Age |
---|---|---|
Plan of Tuxtepec | Turns all Salteadores into Soldados; musket infantry get +1 Line of Sight and range; costs 500 food, 500 wood | |
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Colegio de San Nicolás | Delivers Books of 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds | |
Bustamante | The General can build Field Hospitals for free; musket infantry get +10% hit points; Field Hospitals can train Soldados | |
National Servant | All units get +10% hit points; Padre healing 200% faster | |
Bastimento | Villager train time -20%; infantry train time -25%, Revolutionary train time -50% instead | |
Pok Ta Pok | Infantry get +10% speed and -10% train time |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "Bustamante" is available upon selecting the San Luis Potosí Federal State.
- "National Servant" is available upon selecting the Estado de México Federal State.
- "Bastimento" is available upon revolting to Rio Grande.
- "Pok Ta Pok" is available upon revolting to the Maya.
Ottomans[]
Card | Description | Age |
---|---|---|
Matrakci School | Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead |
Russians[]
Card | Description | Age |
---|---|---|
Ransack | Infantry get +50% siege attack damage | |
Dueling School | Infantry train time -25% |
Spanish[]
Card | Description | Age |
---|---|---|
Peninsular Guerrillas | Ranged infantry get +20% damage, musket infantry get +10% damage instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds | |
TEAM Spanish Inquisition | Delivers 1 Inquisitor; all units get +10 Line of Sight |
Swedes[]
Card | Description | Age |
---|---|---|
TEAM House of Bernadotte | Heavy infantry get +15% hit points |
United States[]
Card | Description | Age |
---|---|---|
United States Army | The General, Minutemen, and heavy infantry get +15% hit points and damage | |
Indiana Mobilization | Delivers 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood |
- "Indiana Mobilization" is available upon selecting the Indiana Federal State.
Changelog[]
The African Royals[]
- Somali Issa Warriors train in 25 seconds, have a speed of 5.0, a ×3.0 ranged multiplier against cavalry and ×2.25 against shock infantry.
Knights of the Mediterranean[]
- With update 14.3853, Somali Issa Warriors have a ×2.5 ranged multiplier against cavalry and ×1.9 against shock infantry.
- With update 14.43676, Somali Issa Warriors train in 30 seconds and have a speed of 4.5.
In-game dialogue[]
- Main article: Somalis (minor tribe)#In-game dialogue
History[]
“ | The Issa were a subgroup of the Dir, a large people-group in modern-day Djibouti, who often competed with their rivals the Afar. The Issa comprised a key part of the Adal Sultanate (15th-16th centuries), which controlled much of East Africa and the trade therein. | ” |
Trivia[]
- The Somali Issa Warrior is tagged as musket infantry, although he does not wield a musket.
- Additionally, the Somali Issa Warrior, Akan Ankobia, Haudenosaunee Tomahawk, Maya Holcan Javelineer, and the Yoruba Oyo Legionary are the only native warrior units that are tagged as musket infantry.