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This article is about the unit in Age of Empires II HD: The Forgotten. For the unit in other games of the series, see Slinger.

Inca unique unit. Ranged unit with attack bonus vs. infantry.
Age of Empires II description

The Slinger is the second unique unit of the Incas in Age of Empires II HD: The Forgotten, the first being the Kamayuk. It can be trained at the Archery Range once the Castle Age is reached. It is an anti-infantry ranged unit.

Unlike most unique units, Slingers do not have an Elite version.

Tactics[]

Slingers have an attack bonus of +10 against infantry. That makes them powerful early anti-infantry units, as they can defeat most infantry that come close enough. They are also one of the best archers at dealing with Huskarls. However, Huskarls can be a devastating threat for Slingers themselves in the close range due to their attack bonus against archers. Another potential risk is the Samurai, provided they can close in, as they have a huge attack bonus against unique units combined with an already quick and massive attack.

In some ways they behave similarly to the Hand Cannoneer, but they are cheaper, available from the Castle Age, and fire more accurately as they are affected by Ballistics and Thumb Ring. When fully upgraded with Bracer, they have more range than their gunpowder counterpart, but still significantly less attack (although they do benefit from Chemistry). Hence, unlike Hand Cannoneers, Slingers are not as effective as Hand Cannoneers against any other unit, especially against cavalry.

Like Skirmishers, they have a minimum range, and this remains a problem unless Andean Sling is researched at the Castle. Note that their projectile speed is lower than most archers and is the same as a Hand Cannoneer. This makes them harder to micro intensively and more vulnerable to archers used by a skilled opponent.

Slingers can be used alongside Kamayuks and Eagle Warriors, each countering the other's weakness. Kamayuks counters cavalry, Eagle Warriors counters archers and siege weapons, and the Slinger counters the eagle-threatening infantry. This is a very gold-intensive army, however, and can be difficult to mass.

Further statistics[]

As Slingers are unique to the Incas, only technologies that are available to them are shown in the following table:

Unit strengths and weaknesses
Strong vs. Infantry, Villagers
Weak vs. Skirmishers, Scorpions, Mangonels, Huskarls, cavalry, Genitours, Rattan Archers
Upgrades
Attack Fletching.jpg Fletching (+1)
Bodkinarrow.jpg Bodkin Arrow (+1)
Bracer.jpg Bracer (+1)
Chemistry.jpg Chemistry (+1)
Range Fletching.jpg Fletching (+1)
Bodkinarrow.jpg Bodkin Arrow (+1)
Bracer.jpg Bracer (+1)
CastleAgeUnique.png Andean Sling (eliminates the minimum range)
Accuracy ThumbRingDE.png Thumb Ring (increases accuracy to 100%)
Ballistics.jpg Ballistics (hit moving targets)
Armor Paddedarcherarmor.jpg Padded Archer Armor (+1/+1)
Leatherarcherarmor.jpg Leather Archer Armor (+1/+1)
Ringarcherarmor.jpg Ring Archer Armor (+1/+2)
Unique-tech-imperial.jpg Fabric Shields (+1/+2, since The African Kingdoms)
Speed Unique-tech-imperial.jpg Couriers (+10%, only in The Forgotten)
Conversion defense Faith.jpg Faith
Heresy.png Heresy
Creation speed ConscriptionDE.png Conscription (+33%)

Team bonuses[]

Changelog[]

The Forgotten[]

  • Slingers require a Castle.
  • Slingers have an attack of 5.
  • Couriers gives Slingers +10% movement speed.

The African Kingdoms[]

  • Slingers no longer require a Castle.
  • Slingers reskinned.
  • Couriers gives Slingers +1/+2 armor instead of +10% movement speed.

Definitive Edition[]

Trivia[]

Gallery[]