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ā€œ Units that can be garrisoned can travel from one Sky Passage to another. ā€
—In-game description

Sky Passages are buildings in Age of Mythology: The Titans that are only available to Atlanteans following Oranos. Sky Passages are cheap, but extremely efficient tactical devices, and one of Oranos's unique features. Sky Passages are tactically useful because they allow rapid movement of troops. Up to a hundred units at a time can be put inside and can exit out of any Sky Passage on the map. One Sky Passage can be built near an empty settlement, and multiple Citizens can suddenly teleport to it to build it quickly. If attacked, multiple military units can instantly be deployed. In game versions before the release of Retold, Sky Passages can also be upgraded with Safe Passage, which reduces the cost and adds a weak attack to defend themselves.

Because up to 6 Sky Passages can be built, and because they allow for an unlimited number of teleports, Sky Passages are one of the most tactically sound buildings in the game. Any unit which can garrison in ships, i.e. mobile land units other than Titans, can be teleported via Sky Passages. If any of the Sky Passages are garrisoned, light emanates from the oculus at the top of every Sky Passage.

Unlike Underworld Passages, the Sky Passage can only be used by the player owning it, and not by their allies.

Special ability[]

  • Teleport (Active toggle): Ungarrison all of your Sky Passages' occupants in this location. (Any unit garrisoned in any Sky Passage are automatically ungarrisoned from this particular one)

Further statistics[]

General technologies[]

Myth technologies[]

  • Safe Passage: Grants a pierce attack of 5 with an attack range of 15, and their cost is reduced to 150 wood, 120 gold, 3 favor. (Before Retold)

Relics[]

Changelog[]

The Titans[]

  • Each Sky Passage costs 200 wood, 150 gold, 3 favor and takes 65 seconds to construct by one Citizen. It has 1,000 hit points, ​20% Hack armorhack / ​80% pierce armor, has 11 Line of Sight, and can garrison 30 units.
  • All 10 Sky Passages can be built since the Archaic Age.
  • It can research the Safe Passage technology to upgrade itself.

Tale of the Dragon[]

  • With patch 2.7, Architects also granted Sky Passages -25% pierce vulnerability.
  • With patch 2.8, the increased pierce resistance from Architects was removed.

Retold[]

  • Each Sky Passage costs 5 favor and takes 30 seconds to construct by one Citizen. It has 750 hit points, ​20% Hack armorhack / ​90% pierce armor, and can garrison 100 units.
  • Two Sky Passages can be built in the Archaic Age, with one unlocked every subsequent Age.
  • The Sky Passage does not have any specific upgrade. It gains the toggleable ability Teleport, which can be enabled in a single Sky Passage and causes units garrisoned in any other Sky Passage to instantly ungarrison from the assigned one.
  • With update 17.30764, its Line of Sight was increased to 12.
  • With update 17.43876, its hit points was reduced to 650 and its cost was increased to 50 wood, 8 favor.

Immortal Pillars[]

In-game information[]

ā€œ The Sky Passage allows armies or Citizens, through the power of the Titan Oranos, to travel instantly across vast distances.

To use the power of the Sky Passage, select a unit or group of units and select the garrison button on the lower part of the screen (it looks like an opening door with an arrow pointing through it). Your units will go inside the Passage and be able to step out of any other Sky Passage (select another Sky Passage and click the garrison button again to release your units). Remember that you must have at least two Sky Passages to use this ability. If you have more than two Sky Passages your units may step out of any one of them.
ā€
—In-game help section

Gallery[]

Buildings in Age of Mythology
Generic
Economic Town Center Ā· Village Center Ā· House Ā· Farm Ā· Armory Ā· Market
Military Dock Ā· Temple
Walls and gates Wooden Wall Ā· Wooden Gate Ā· Stone Wall Ā· Stone Gate Ā· Fortified Wall Ā· Fortified Gate
Tower Sentry Tower Ā· Watch Tower Ā· Guard Tower
Special Wonder Ā· Titan Gate
Unique
Greeks Granary Ā· Storehouse Ā· Military Academy Ā· Archery Range Ā· Stable Ā· Fortress
Egyptians Granary Ā· Lumber Camp Ā· Mining Camp Ā· Monument Ā· Obelisk Ā· Barracks Ā· Siege Works Ā· Migdol Stronghold Ā· Citadel Wall Ā· Citadel Gate Ā· Ballista Tower Ā· Lighthouse
Norse Longhouse Ā· Dwarven Armory Ā· Great Hall Ā· Ox Cart Ā· Hill Fort
Atlanteans Manor Ā· Economic Guild Ā· Sky Passage Ā· Military Barracks Ā· Counter Barracks Ā· Bronze Wall Ā· Bronze Gate Ā· Iron Wall Ā· Iron Gate Ā· Palace Ā· Orichalcum Wall Ā· Orichalcum Gate Ā· Mirror Tower
Chinese
(Immortal Pillars)
Silo Ā· Imperial Academy Ā· Machine Workshop Ā· Military Camp Ā· Baolei Ā· Crossbow Tower Ā· Great Wall Ā· Great Wall Gate
Chinese
(Tale of the Dragon)
Storage Pit Ā· Garden Ā· Earthen Wall Ā· Earthen Gate Ā· War Academy Ā· Stable Ā· Castle Ā· Great Wall Ā· Great Gate
Non-constructable (non-campaign exclusive buildings)
God power buildings Asgardian Hill Fort Ā· Citadel Center Ā· Earth Wall Ā· Healing Spring Ā· Hesperides Tree Ā· Lure Ā· Peach Blossom Spring Ā· Plenty Vault Ā· Sentinel Ā· Shennong's Farm Ā· Tartarian Gate Ā· Underworld Passage
Random map Great Wall Ā· Qinghai Lake Shrine Ā· Settlement Ā· Trading Post
Scenario Editor Temple (Chinese SPC)
Cut/Removed
Bandit Migdol Ā· Charioteria