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"Aztec elite berserker."

In-game description

The Skull Knight is a melee heavy infantry in Age of Empires III: The WarChiefs that is unique to the Aztecs and can only be obtained through Garland War Dance and Tezcatlipoca Worship, or shipped from the Home City. It the strongest infantry unit of Native American civilizations.

Overview Edit

Similar to the German Doppelsoldner and the Japanese Samurai, the Skull Knight possesses high hit points, deals AoE damage, has a massive siege damage against buildings, and has multipliers against cavalry. Although highly effective in melee combat, its low speed renders it vulnerable to artillery.

Skull Knights work well when used in numbers due to effects of their splash damage and resists against melee damage, but it is recommended to support them with Arrow Knights, since the latter's high range deals increased damage to counter artillery. Another strong combination is with the Coyote Runner, since they reach and attack ranged units more quick, not only artillery but also infantry.

Strategies Edit

  • When they are marching to enemy artillery it is highly recommended to use "In cover" mode against shots, and then change to normal mode once they are in melee range.
  • Another form to avoid too much range damage from artillery and infantry is placing only one unit in front, as units automatically attack the enemy units closer to them, leading to the artillery wasting shots.
    • Remember to place him a good distance or in a different way from the army because artillery has AOE attacks, which could lead to the Skull Knight's death.
    • Against professionals, this strategy is less effective, as they will use their artillery more efficiently.
  • Try a Coyote and Arrow Knight combination with the Skull Knight army, making a more versatile composition.
  • With the Arrow Knight composition, it is preferable to place them in front. In that form, if the player sees artillery, they will attack as soon as possible. Otherwise, it is not necessary, because it makes the Arrow Knights too exposed.
    • Protect them from infantry and cavalry attacks with the Skull Knight army.
    • If the enemy uses their cavalry or infantry to kill the Arrow Knights, carry a Coyote army to ambush the artillery and long range infantry.
  • With the Coyote Runner composition, guide them in the front and the flanks of the Skull Knight army.
    • When the Skull army sees the enemy's army, retreat them a short distance and try to see if there are enemy artillery or skirmisher units with a Coyote or with a Knight. if there are, don't attack first with Skull Knights, but if there is, let them attack first and retreat the Skull Knight army, waiting for the cavalry or infantry to pursue it. Once they get close, ambush with Coyotes.
      • This tactic won't work if the enemy doesn't move their cavalry or infantry, but the Arrow Knight composition will help.
  • Always make tactic compositions.

Upgrades Edit

Skull Knights are automatically upgraded in every Age starting in the Fortress Age.

  • Ages fortress Elite Skull Knight (+25% hit points and attack)
  • Ages industrial Champion Skull Knight (+25% hit points and attack)
  • Ages imperial Legendary Skull Knight (+50% hit points and attack)

Further statistics Edit

As the Skull Knight can only be trained by the Aztecs, only improvements available to them (including native improvements) are listed here.

Unit strengths and weaknesses
Strong vs. Most units, buildings
Weak vs. Artillery
Improvements
Hit points Cree Tanning Cree Tanning (+5%)
Maya Cotton Armor Maya Cotton Armor (+20%)
Navajo Weaving Navajo Weaving (+5%)
Attack Carib Kasiri Beer Carib Kasiri Beer (+10%)
Mapuche Tactics Mapuche Tactics (+50% siege attack)
Zapotec Cult of the Dead Zapotec Cult of the Dead (+20%)
Yoga Yoga (+5%)
Master Lessons Master Lessons (+10%)
Speed Inca Road-building Incan Road-building (+20%)
Apache Endurance Apache Endurance (+5%)
Creation speed Inca Chaquis Messengers Incan Chasquis Messengers (-25%)
Other Tezcatlipoca Worship Tezcatlipoca Worship (ships 1 Skull Knight for every 4 minutes of the game time, up to 30 minutes)

Home City Cards Edit

As the Skull Knight is exclusive to the Aztecs, only other civilizations' TEAM cards that affects them are listed here.

Trivia Edit

  • Despide the in-game history information, Tzitzimitl was the name of minor female deities depicted as skeletal female figures wearing skirts (often with skull and crossbone designs).
  • The Skull Knight is based on Tlacochcalcatl, Aztec warriors whose role is similar to a general in modern times; the Tlatoani (Aztec emperor) was the only rank to supersede them.
    • Their weapon was known as Huitzauhqui.
    • As a side note, the Tlacateccatl (similar in appearance to a Champion/Legendary Puma Spearman but with a shield in addition) was second-in-command to the Tlacochcalcatl and the Tlatoani.

History Edit

"In Aztec society, membership in the calpulli established each individual's religious and secular schooling, as well as how they would be trained in warfare. The men of a calpulli served together in battle and on the numerous public works projects. Their soldiers wielded weapons of wood and stone, and they often sought prisoners to be sacrificed in religious ceremonies.

The most-feared and powerful division in the Aztec army was made up of skull knights. Their name, Tzitzimitl, translates as "frightful specters," the skull knight dressed as a kind of undead horror, and the enemy often fled at their advance.
"

Gallery Edit

In other languagesEdit

  • Spanish: Caballero Cráneo
  • French: Chevalier Crâne
  • German: Totenkopfritter
  • Italian: Cavaliere del Teschio
  • Japanese: 髑髏の騎士 (Dokuro no Kishi)
  • Portuguese: Cavaleiro Caveira
  • Russian: Рыцарь черепа (Rytsar' cherepa)