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This article is about the unit in Age of Empires III. For the unit in other games of the series, see Skirmisher.

Skirmisher with low hitpoints, but a long-ranged attack. Good against infantry.
—In-game description

The Skirmisher is a ranged gunpowder infantry in Age of Empires III that can be trained at Barracks, Fort, and Galleons/Fluyts once the Fortress Age is reached.

Skirmishers are available to European civilizations except British (who have Rangers instead), Knights of St. John (Act I: Blood campaign), Maltese (who have Order Cassadores instead), Ottomans (who have Abus Gunners instead), Portuguese (who have Cassadores instead), Russians (who have Streltsy instead), Swedes (who may always train Jaegers at their Taverns instead), and Italians (who have Bersaglieri instead).

Overview[]

Skirmishers have a long-ranged attack that is suited to kiting the enemy from afar. They are strong at countering and defeating heavy infantry and ranged cavalry, but highly vulnerable to melee cavalry and artillery due to their relatively low hit points and a weak hand attack. They cost a relatively high amount of coin and it is not cost effective to use them against melee cavalry.

Typically they are used to create a strong mass ranged platform to support the rest of the army. Their long range ensures they can put all their damage to use as early as possible and makes them easy to control while kiting. They are effective against enemy Skirmishers and other ranged infantry, but their counter damage wards off cheaper heavy infantry attacks in melee, as well as harassment from fast ranged cavalry. When in position near enemy Settlers their range also makes them effective at harassing them while not committing too much to a bad position should a fight occur. When fighting heavy infantry it is advisable to take an Arsenal towards the time of the Industrial Age, in order to unlock Counter Infantry Rifling for an effective extra 50% damage against those units. Skirmishers are capable of sieging buildings, but this is a risky strategy due to the poor positioning required to do so, along with slow speed and low siege damage. It may be better to use them defensively in support of Falconets or Halberdiers instead.

If picking The Marksman for advancing to the Fortress Age with the French or Germans, the player gets six Skirmishers.

Comparisons[]

Spanish Unction-boosted Skirmishers will inflict 45.12 damage before multipliers with all attack upgrades that do not require an ally or minor native upgrade. French Skirmishers have the highest stand-alone HP in the endgame (as Imperial Voltigeurs), as they have a Royal Guard Upgrade (10%) and 15% and 20% hit point Home City Cards available to them.

The Cherokee Rifleman and Klamath Rifleman are comparable to Fortress Age Skirmishers but with much higher hit points and may be useful for civilizations that lack access to regular Skirmishers. They are available on maps featuring the Cherokee or Klamath, and available earlier in the Commerce Age. Note that these units cost wood instead of coin.

Upgrades[]

Age Upgrade Cost Effect Civ.
Veteran Skirmishers Automatically Upgrades Skirmishers to Veteran (+20% hit points and damage) All
Guard Skirmishers 600 wood
600 coin
Upgrades Skirmishers to Guard (+30% hit points and damage)
Spanish
Spanish
Voltigeurs 750 wood
750 coin
Upgrades Skirmishers to Voltigeurs (Guard Skirmishers with +10% hit points and damage)
Prussian Needle Guns Upgrades Skirmishers to Needle Gunners (Guard Skirmishers with +10% hit points* and -0.25 ranged attack Rate of Fire)
Imperial Age
Imperial Age
Imperial Skirmishers 1,500 wood
1,500 coin
Upgrades Skirmishers to Imperial (+50% hit points and damage); Requires Guard Skirmishers
Spanish
Spanish
Imperial Voltigeurs Upgrades Voltigeurs to Imperial (+50% hit points and damage); Requires Voltigeurs
Imperial Needle Guns Upgrades Needle Gunners to Imperial (+50% hit points and damage); Requires Prussian Needle Guns

Civilization differences[]

  • As seen above, the French and Germans can upgrade Skirmishers to Royal Guard and Imperial Guard.
  • Dutch Skirmishers can be trained from the Commerce Age; they will be automatically upgraded to Veteran once the player reaches the Fortress Age.
  • John Black's Mercenaries can only upgrade Skirmishers to Guard.
  • United States in Act III can upgrade Skirmishers to Imperial.
  • The Inca can get Skirmishers through the "Tupac Rebellion" Home City Card, which turns Jungle Bowmen into Guard Skirmishers.

Karelian Jaeger[]

Skirmisher with low hitpoints, but a long-ranged attack. Good against infantry. Gathers from trees, resource crates, and constructs Blockhouses.
—In-game description

The Karelian Jaeger is an upgrade of the Skirmisher unique to Finland, which replaces Revolutionaries with the following differences:

Gathering rates[]

Resource Source Gathering rate
per second per minute
All resources Crate 8 480
Food Crate of Surströmming
Herded animal 2 120
Hunted animal 0.84 50.4
Berry Bush 0.67 40.2
Cherry Orchard
Wood Tree 0.75 45
Mango Grove
Coin Mine 0.6 36
Estate

Upgrades[]

The Karelian Jaeger automatically gets Veteran and Guard level (total +50% hit points and damage) upon revolting to Finland.

Variants[]

Skirmisher with low hitpoints, but a long-ranged attack. Good against infantry.
—In-game description

The Prussian Needle Gunner (Prussian Needle Gun before the Definitive Edition) is a counterpart of the Skirmisher, which starts with +10% hit points and damage.

Upgrades[]

The Prussian Needle Gunner is automatically upgraded in the Fortress Age, Industrial Age and Imperial Age:

  • +20% hit points and damage
  • +30% hit points and +20% damage
  • +50% hit points and damage

Civilization differences[]

Revolutions[]

  • Chile can get Prussian Needle Gunners through the "Military Parade" Home City Card, which includes 15 Prussian Needle Gunners.

Skirmisher with low hitpoints, but a long-ranged attack. Good against infantry.
—In-game description

The Voltigeur is a counterpart of the Skirmisher, which starts with +10% hit points and damage.

Upgrades[]

The Voltigeur is automatically upgraded in the Fortress Age, Industrial Age and Imperial Age:

  • +20% hit points and damage
  • +30% hit points and damage
  • +50% hit points and damage

Civilization differences[]

Further statistics[]

Unit strengths and weaknesses
Strong vs. Heavy infantry, light ranged cavalry, ranged shock infantry
Weak vs. Heavy cavalry, hand shock infantry, counter-skirmishers, artillery
Improvements
Hit points Grand Encampment (+25%; campaign United States only)
Flint Lock (+10%)
Cree Tanning (+5%)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Paper Cartridge (+15%)
Iroquois Lacrosse (+10%; vanilla Age of Empires III only)
Smokeless Powder (+10%)
Armatoloi (+5%)
Yoga (+5%)
Clenched Fist (+25% hand attack)
Somali Jile Daggers (-35% hand attack Rate of Fire)
Counter Infantry Rifling (+1.0 multiplier vs. heavy infantry)
Kalthoff Repeaters (+0.1 multiplier vs. light infantry)
Resistance Somali Oryx Hide Shields (+5% ranged resistance)
Hualcana (+5% resistance; Inca only)
Speed Tilly's Discipline (+20%; Germans only)
Military Drummers (+10%)
Quechuan Mountaineering (+10%)
Akan Fontomfrom (+5%)
Apache Endurance (+5%)
Line of Sight Town Watch (+3)
Schützenfest (+1)
Range Schützenfest (+1)
Cost Mapuche Ad-mapu (-10% coin cost)
Golden Liberty (-5% coin cost)
Train time Standing Army (-25%)
Akan Fontomfrom (-20%)
Quechuan Diet (-15%)
Immigrants (-10%)
Other German Brigade (delivers 19 Prussian Needle Gunners; Chinese only)
Jagiellonian Legacy (delivers 8 Skirmishers if The King's Musketeer was chosen for the Dutch; delivers 6 Skirmishers if The Marksman was chosen for the French and Germans)
Meritocracy (-20% upgrade cost)
Penalties Grand Encampment (-25% speed; campaign United States only)
Tilly's Discipline (+10% cost; Germans only)

Home City Cards[]

Click for a list of Home City Cards related to the Skirmisher
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)

Shared
Card Description Age
TEAM Senegalese Riflemen Ranged infantry damage +10%; French and Hausa-only ranged infantry damage +15% instead
Liberation March Infantry, cavalry, and shock infantry train time -35%, speed +5%
  • "TEAM Senegalese Riflemen" is available to the French and Hausa.
  • "Liberation March" is available to the Mexicans (also revolting to California and Rio Grande) and Spanish (also revolting to Chile).
Chinese
Card Description Age
TEAM Yongle Infrastructure Delivers 1 Mongol Scout; infantry, land villager, healing unit, Envoy, and Disciple speed +5%
Western Reforms Unit hit points and damage +8%
Acupuncture Unit (except monk) train time -20%; Summer Palace banner army, Flying Crow, and Heavy Cannon spawn time -5%
Banner School Banner army train time -30%; Summer Palace banner army spawn time -7%
Good Faith Agreements Consulate unit train time -50%; Consulate technology cost -40% (-300 export for Brigades), research time -50% (except Brigades)
  • "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch
Card Description Age
Infantry Attack Pikeman, Halberdier, Skirmisher, Revolutionary Sharpshooter, and Musketeer damage +15%
TEAM Infantry Hitpoints Infantry hit points +10%; Dutch-only infantry hit points +15% instead
Infantry Combat Pikeman, Halberdier, Skirmisher, Revolutionary Sharpshooter, and Musketeer hit points and damage +15%
Dutch States Army Mercenary train time -15%, speed (except Napoleon Gun and Li'l Bombard) +7%; mercenary shipment arrive time -20%; enables Highlander to be trained at Barracks and Taverns, Royal Horseman at Stables and Taverns; Pikeman, Halberdier, Skirmisher, Hussar, and Ruyter cost +10%
Wanderlust Land military and land villager hit points +5%; land villager and construction wagon speed +5% (can be sent 3 times)
Ethiopians
Card Description Age
TEAM Coffee Consumption Ranged infantry speed +5%
Europeans
Card Description Age
7 Skirmishers Delivers 7 Skirmishers
9 Skirmishers Delivers 9 Skirmishers
8 Skirmishers Delivers 8 Skirmishers
12 Skirmishers Delivers 12 Skirmishers
14 Skirmishers Delivers 14 Skirmishers
Fencing School Infantry (except Warrior Priest and Skull Knight) and shock infantry train time -40%
Colombian Army Enables Imperial upgrades for Independence Guards, Cassadores, Skirmishers, Landwehrs, and Ordinance Riflemen; Imperial upgrades for Independence Guards, Cassadores, Skirmishers, and Landwehrs cost -60%
Northern Wilderness Enables Karelian Jaegers to gather all natural resources and build Livestock Pens
Jaeger Combat Jaeger hit points and damage +15%; Karelian Jaeger and Counter Jaeger hit points and damage +20%
Morgan's Continental Sharpshooters Delivers 12 Revolutionary Sharpshooters; transforms all Skirmishers/Bersaglieri/Rangers into Revolutionary Sharpshooters; enables Revolutionary Sharpshooters to be trained at Forts
Pennsylvania Long Rifles Skirmisher, Ranger, Bersagliere, and Papal Zouave Line of Sight +3, ranged attack range +2; State Militia, Militiaman, and Spy Line of Sight and ranged attack range +4
  • "7 Skirmishers", "9 Skirmishers", and "8 Skirmishers" are available to the Dutch, French, and Germans.
  • "12 Skirmishers" is available to the French and Germans.
  • "14 Skirmishers" is available to the Dutch and French.
  • "Fencing School" is not available to the French and Spanish.
  • "Colombian Army" is available to the Germans, Portuguese, and Spanish upon revolting to Gran Colombia.
  • "Northern Wilderness" and "Jaeger Combat" are available to the Russians and Swedes upon revolting to Finland.
  • "Morgan's Continental Sharpshooters" and "Pennsylvania Long Rifles" are available to the British, Dutch, French, Italians, and Swedes upon revolting to the United States.
French
Card Description Age
Tirailleurs Transforms all Crossbowmen into Skirmishers
Ranged Infantry Hitpoints Crossbowman, Musketeer, Skirmisher, and Revolutionary Sharpshooter hit points +15%
TEAM House of Bonaparte Enables Skirmisher, Cassador, Forest Prowler, Wakina Rifle, Sharpshooter, Neftenya, Imperial Army, and Territorial Army to be trained from the Commerce Age; Bersagliere from the Fortress Age; Strelet, Jaeger, Longbowman, Salteador, Otontin Slinger, Gurkha, Yumi Archer, Jungle Bowman, and Desert Archer train time -20%; Leather Cannon train time -40%
Royal Fencing School Delivers 3 Royal Musketeers; infantry and shock infantry train time -40%
Wilderness Warfare Coureur des Bois, Cree Coureur des Bois, native warrior, Skirmisher, and Settler hit points +20%
12 Skirmishers Delivers 12 Skirmishers
Grande Armée Enables to research Imperial upgrades for military units at -50% cost; Sansculotte cost +25%
Germans
Card Description Age
Long-range Infantry Hitpoints Crossbowman, Skirmisher, and Landwehr hit points +15%, +4 Uhlans
Haudenosaunee
Card Description Age
TEAM Scout Infantry Delivers 1 Native Scout; infantry Line of Sight +8
Inca
Card Description Age
Road Building Land military speed +10%
TEAM Inca Bridges Delivers 1 Chasqui; infantry, land villager, healing unit, and Envoy speed +5%
Tupac Rebellion Transforms all villagers into Revolutionaries, Plumed Spearmen into Guard Musketeer, Chimu Runners into Guard Hussars, Jungle Bowmen into Guard Skirmishers, Bolas Warriors into Veteran Dragoons, Huaracas into Guard Grenadiers, and Macemen into Guard Soldados; costs 1,500 food, 1,500 wood, 1,500 coin
  • "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians
Card Description Age
TEAM Shivaji's Tactics Unit hit points and damage +5%
Japanese
Card Description Age
TEAM Sengoku Unit upgrades cost -20%
Maltese
Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post present on the map; unit hit points +2%
Mexicans
Card Description Age
Guerrilla Tactics Rifle infantry hit points and damage +15%; Salteadores get Big Ability Batton: if not in combat Salteadores will automatically be stealthy with no speed penalty - for a short duration
Plan of Miramare Transforms all Salteadores into Voltigeurs; rifle infantry Line of Sight, charged and ranged attack range +2; costs 750 food, 750 wood
TEAM Mariachi For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Colegio de San Nicolas Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
National Servant Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Imperial Age
Pok Ta Pok Infantry train time -10%, speed +10%
Portuguese
Card Description Age
TEAM Gunpowder Infantry Hitpoints Gunpowder trooper hit points +15%
Russians
Card Description Age
Ransack Infantry siege attack damage +50%
Dueling School Infantry train time -25%
Spanish
Card Description Age
Peninsular Guerrillas Ranged infantry damage +20%, musket infantry damage +10% instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic unit Line of Sight +10
Military Parade Delivers 15 Prussian Needle Gunners and 10 Prussian Uhlans; costs 2,200 coin
  • "Military Parade" is available upon revolting to Chile.

Chinese
Card Description Age HC level
Western Reforms All units get +8% hit points and damage
40
Acupuncture All units' (except Shaolin Masters, Heavy Cannons, Flying Crows, and Summer Palace banner armies) train time -20%
40
Banner School Banner army train time -30%; Summer Palace banner army spawn time -7%
10
Good Faith Agreements Consulate units' train time -50%; Consulate technologies' cost -40% (-400 export for Brigades) and research time -50% (except Brigades)
1
Dutch
Card Description Age HC level
Infantry Attack Pikemen, Halberdiers, and Skirmishers get +15% damage
10
TEAM Infantry Hitpoints Infantry get +15% hit points
10
Infantry Combat Pikemen, Halberdiers, and Skirmishers get +15% hit points and damage
25
Europeans
Card Description Age HC level
7 Skirmishers Ships 7 Skirmishers (also +3 Uhlans for the Germans)
1
9 Skirmishers Ships 9 Skirmishers (also +4 Uhlans for the Germans)
1
8 Skirmishers Ships 8 Skirmishers (also +3 Uhlans for the Germans)
10
12 Skirmishers Ships 12 Skirmishers (also +4 Uhlans for the Germans)
10
14 Skirmishers Ships 14 Skirmishers
25
Fencing School Infantry train time -40% (also +2 Uhlans for the Germans)
10
  • "7 Skirmishers", "9 Skirmishers", and "8 Skirmishers" are available to the Dutch, French, and Germans.
  • "12 Skirmishers" is available to the French and Germans.
  • "14 Skirmishers" is available to the Dutch and French.
French
Card Description Age HC level
Tirailleurs Turns all Crossbowmen into Skirmishers
40
Ranged Infantry Hitpoints Crossbowmen and Skirmishers get +15% hit points
10
TEAM Ranged Infantry Attack Gunpowder trooper and archers get +15% damage
10
TEAM Early Skirmishers Skirmishers, Cassadores, Forest Prowlers, Wakina Rifles, Imperial Army, and Territorial Army can be trained in the Commerce Age; Longbowman, Strelet, Otontin Slinger, Gurkha, and Yumi Archer train time -20%
25
Wilderness Warfare Coureurs des Bois, Skirmishers, and native warriors get +20% hit points
25
Germans
Card Description Age HC level
Long-range Infantry Hitpoints Crossbowmen and Skirmishers get +15% hit points; +4 Uhlans
1
Indians
Card Description Age HC level
TEAM Shivaji's Tactics All units get +5% hit points and damage
25
Iroquois
Card Description Age HC level
TEAM Scout Infantry Infantry get +8 Line of Sight
10
Japanese
Card Description Age HC level
TEAM Cheaper Unit Upgrades Unit upgrades cost -20%
1
Portuguese
Card Description Age HC level
TEAM Gunpowder Infantry Hitpoints Gunpowder trooper get +15% hit points
10
Russians
Card Description Age HC level
Dueling School Infantry (except Skull Knights), Old Han Army, and Territorial Army train time -25%; Black Flag Army, Standard Army, Ming Army, and Imperial Army train time -12%
25
Spanish
Card Description Age HC level
TEAM Inquisition All units get +10 Line of Sight
10

Treasure guardian[]

The Deserted Skirmisher is a treasure guardian variant of the Skirmisher. It uses slightly modified stats from the base unit.

Changelog[]

The Asian Dynasties[]

Definitive Edition[]

The African Royals[]

  • With update 43871, the Skirmisher portrait has been updated to align with his in-game appearance.
  • With update 47581, the Skirmisher portrait has been updated to more accurately represent the in-game unit.

Knights of the Mediterranean[]

  • With update 13.9057, the Skirmisher is tagged as Light Infantry.
  • With update 13.58326, the Skirmisher has a ×2.5 ranged multiplier against light ranged cavalry and ranged shock infantry, ×0.6 vs. cavalry and ×0.5 vs. shock infantry.
  • With update 14.43676, Skirmishers have a ×0.6 ranged multiplier against shock infantry. The Dutch Skirmisher in the Commerce Age, the Karelian Jaeger, and Voltigeur and Prussian Needle Gun upgrades received new models.

Trivia[]

History[]

Skirmishers were lightly armed and armored riflemen who used their speed to move quickly about the battlefield and perform a number of military roles. They defended flanks, helped artillerymen with cannon, dragged wounded soldiers off of the battlefield, and performed hit-and-run attacks on advancing enemy armies. Napoleonic-era skirmishers were effective against rigid ranks of musketeers because the fire of musketeers was less effective on the loose, informal skirmisher lines.

Many skirmishers in the nineteenth century were armed with rifles; the range and accuracy of these weapons made skirmishers dangerous enemies. Early rifles could only be fired once every minute or two, though later breechloading and repeating models could fire much more rapidly. One model fired so fast, a commander ordered his men to focus their fire on a single enemy skirmisher so that they could recover his rifle to examine it.

Gallery[]

See also[]

Military units in Age of Empires III
Common/shared units
Age of Empires III Explorer · Militiaman · Crossbowman · Pikeman · Halberdier · Musketeer · Skirmisher · Grenadier · Hussar · Dragoon · Cavalry Archer · Falconet · Culverin · Mortar · Heavy Cannon · Caravel · Galleon · Frigate · Monitor
The WarChiefs Warrior · Horse Artillery · Petard · Spy · Canoe · War Canoe · Ironclad
Definitive Edition* Captured Mortar · Sloop · Steamer · Battleship
The African Royals Levied Spearman · Levied Bowman · Levied Gunner · Javelin Rider · Desert Warrior · Desert Archer · Desert Raider · Battle Canoe · Cannon Boat
Unique units
British Longbowman · Ranger · Rocket
Dutch Ruyter · Fluyt
French Cuirassier
Germans Landwehr · Doppelsoldner · Uhlan · War Wagon
Ottomans Bashibozuk · Janissary · Azap · Nizam Fusilier · Deli · Abus Gunner · Humbaraci · Great Bombard · Muhbir · Sipahi · Galley
Portuguese Ordinance Rifleman · Cassador · Organ Gun
Russians Strelet · Rekrut · Poruchik · Cossack · Oprichnik
Spanish Rodelero · Lancer
Aztecs Aztec War Chief · Eagle Scout · Coyote Runner · Otontin Slinger · Puma Spearman · Arrow Knight · Eagle Runner Knight · Jaguar Prowl Knight · Warrior Priest · Skull Knight · Tlaloc Canoe
Haudenosaunee Haudenosaunee War Chief · Aenna · Tomahawk · Forest Prowler · Kanya Horseman · Musket Rider · Ram · Mantlet · Light Cannon
Lakota Lakota War Chief · Cetan Bowman · Club Warrior · Wakina Rifle · Axe Rider · Bow Rider · Rifle Rider · Tashunke Prowler · Tokala Soldier
Chinese Shaolin Master · Disciple · Sentry · Irregular · Chu Ko Nu · Qiang Pikeman · Changdao Swordsman · Arquebusier · Steppe Rider · Keshik · Iron Flail · Meteor Hammer · Flamethrower · Hand Mortar · Flying Crow · Fire Junk · War Junk · Fuchuan
Indians Brahmin · Sentry · Irregular · Rajput · Sepoy · Gurkha · Urumi Swordsman · Sowar · Zamburak · Mahout Lancer · Howdah · Flail Elephant · Siege Elephant
Japanese Sohei Archer · Sentry · Irregular · Yumi Archer · Ashigaru Musketeer · Samurai · Naginata Rider · Yabusame · Flaming Arrow · Morutaru · Daimyo · Shogun Tokugawa · Yamabushi · Shinobi · Fune · Atakebune · Tekkousen
Inca Inca War Chief · Chasqui · Jungle Bowman · Plumed Spearman · Chimu Runner · Bolas Warrior · Huaraca · Maceman · Chincha Raft
Swedes Carolean · Hakkapelit · Leather Cannon
United States General · Minuteman · State Militia · Regular · Sharpshooter · Carbine Cavalry · Gatling Gun · Quaker Gun · Gunslinger · Cowboy · Owlhoot
Mexicans General · Padre · Insurgente · Soldado · Salteador · Chinaco · Desperado · Cuatrero · Bandido
Ethiopians Ras · Oromo Warrior · Gascenya · Shotel Warrior · Neftenya · Sebastopol Mortar · War Dhow
Hausa Emir · Fulani Archer · Raider · Lifidi Knight · Maigadi · Xebec
Italians Pavisier · Bersagliere · Papal Guard · Schiavone · Papal Lancer · Papal Zouave · Papal Bombard · Leonardo's Tank · Galleass
Maltese Grand Master · Hospitaller · Sentinel · Fire Thrower · Order Galley · Fire Ship
Revolution
Barbary Warrior · Bolivar · Californio · Cetbang Cannon · Corsair Captain · Corsair Marksman · Cruzob Avenger · Cruzob Infantry · Cuerudo · Eclaireur · Filibuster · Gatling Gun · Gaucho · Jagunço · Javanese Spearman · Llanero · Militia Officer · Morochuco · Mounted Granadero · Revolutionary · Revolutionary Sharpshooter · San Martin · Trek Wagon