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This article is about the unit in Age of Mythology: Tale of the Dragon. For the technology in Age of Empires II: Definitive Edition - The Three Kingdoms, see Sitting Tiger (Age of Empires II). |
The Sitting Tiger is a Chinese siege weapon in Age of Mythology: Tale of the Dragon.
Further statistics[]
God bonuses[]
Shennong: Grants Area of Effect damage with radius 2. Base +10
pierce attack (resulting in 20
pierce), and 4.2× attack vs. buildings.
General technologies[]
Draft Horses: +20% speed.
Engineers: +25% attack, doubles 2× attack vs. walls and gates, +2 range.
Myth technologies[]
Celestial Palace (Xi Wangmu): -20% training time.
Golden Peaches (Xi Wangmu): +25% hit points.
Relic bonuses[]
Dwarven Calipers: -20% cost.
Pelt of Argus: +6 Line of Sight.
Changelog[]
Tale of the Dragon[]
- Initially, Shennong's Sitting Tigers have 300% bonus damage vs buildings. With patch 2.7, this is increased to 320% bonus damage.
- Originally, Onagers and Sitting Tigers did not get increased range from Engineers. This was fixed in patch 2.7.
History[]
“ | Hudun Pao, "crouching tiger" or "sitting tiger," is an ancient Chinese siege machine which launched a projectile from a sling at the end of its arm, which was mounted on a rigid triangular frame. The Sitting Tiger is an early version of the traction trebuchet, which means that it was powered by the pulling force of men on ropes attached to the short end of the arm. The engine was smaller and had shorter range than its larger counterweight-driven counterparts, but this made it far more portable. |
” |
—In-game help section |
Trivia[]
- The in-game rendition approximates historical illustration, yet completely lacks the rope for operators to rotate the arm and throw the projectile.