“The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.”—In-game description
The Sioux War Chief is a melee cavalry hero in Age of Empires III: The WarChiefs. In standard random map games, the Sioux starts with a Sioux War Chief. It explores uncharted areas of the map and has some special abilities to help himself and his tribe. It is also the fastest explorer-type unit in the game.
The Sioux War Chief increases the speed of friendly units in a radius of 24 around him by 20%; the Command Skill Home City Card will make his aura also increase attack by 10%. As all War Chiefs do, he can convert Treasure Guardians, detect stealth units, claim Treasures and build Town Centers and Trading Posts. Like other explorer-type units, the Sioux War Chief will collapse instead of dying and can be rescued once he recovers enough health, although the War Chief Dance at the Fire Pit allows the player to return him there after a while as well as increasing his hit points.
|Nature Friendship||Converts a treasure guardian to the War Chief's side with the process taking 4 seconds to complete. 90 seconds cooldown.|
|Swashbuckler Attack||The Sioux War Chief performs a sweeping hand attack that does 50 (12.5 against villagers, 5 against Spies and Ninja) melee damage to the target and other enemies in a radius of 3 around him. 90 seconds cooldown.|
Requires Counting Coup Home City Card.
The Sioux War Chief is automatically upgraded in every Age up.
- +50% hit points and attack
- +50% hit points and +100% attack
- +50% attack
- +175% hit points and +100% attack
Further statistics Edit
As the Sioux War Chief is only available to the Sioux, only improvements available to them (including native improvements) are listed here.
|Unit strengths and weaknesses|
|Strong vs.||Treasure guardians, ranged infantry, artillery|
|Weak vs.||Villagers, heavy infantry, light cavalry, Spies, Ninja|
|Hit points|| Comanche Horse Breeding (+10%)|
Cree Tanning (+5%)
Navajo Weaving (+5%)
Sikh Gurus (+50%)
|Attack|| Battle Anger (+9.0x multiplier vs. artillery)|
Bonepipe Armor (+1.0x multiplier vs. artillery)
|Speed|| Comanche Mustangs (+10%)|
Apache Endurance (+5%)
|Other|| Carib Ambush Party (train Carib Ambushers)|
Loyal Nootka War Chief (train Nootka War Chief)
Home City Cards Edit
As the Sioux War Chief is exclusive to the Sioux, only other civilizations' TEAM cards that affects him are listed here.
|Click for a list of Home City Cards related to the Sioux War Chief|
Green: TEAM Shipment that is sent to each player in a team
Random names Edit
- Two Moons
- Good Thunder
- Finds Buffalo
- Spotted Horse
- Four Bears
- Magic Shield
- Big Bow
- Running Elk
- Steals Horses
- Open Sky
- Diving Hawk
- Wolf Heart
- Many Coups
- Sleepy Eagle
- Coughing Clown
- Plenty Beads
- Invisible Arrow
- Eagle Catchers
- Sun Dancer
- Younger Brother
- Slow Walker
- Cloud Walker
“War chiefs, typically young men in their prime, were responsible for leading warriors into battle. Even though they led their tribe's war efforts, they had to answer to a council of tribal leaders who attended to the daily affairs of the tribe.
One of the most renowned war chiefs was Sitting Bull (1831-1890), also known as Tatanka Yotanka. Born in the territory of present-day South Dakota, he was renowned as a Sioux medicine man and prophet. Sitting Bull led Native resistance against U.S. government attempts to take over tribal lands, which included his involvement in the Battle of the Little Bighorn with his lieutenants Crazy Horse and Gall. After spending several years in Canada with his followers, Sitting Bull returned to the U.S. under a government amnesty program.”