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This page contains all Home City Cards available for the Sioux civilization in The WarChiefs, including The Asian Dynasties expansion.

  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE number of times

Sioux Home City 1
Card Description Age HC level
Iroquois Home City 1 (2 Villagers) 2 Villagers Ships 2 Villagers
Ages discovery
1
Iroquois Home City 1 (4 Villagers) 4 Villagers Ships 4 Villagers
Ages colonial
1
Iroquois Home City 1 (3 Villagers) 3 Villagers Ships 3 Villagers
Ages discovery
10
Spanish Home City 1 (300 Food) Crates of 300 Food Ships 300 food
Ages discovery
1
Spanish Home City 1 (600 Food) Crates of 600 Food Ships 600 food
Ages colonial
1
Spanish Home City 1 (700 Food) Crates of 700 Food Ships 700 food
Ages colonial
10
Spanish Home City 1 (1000 Food) Crates of 1000 Food Ships 1,000 food
Ages fortress
10
Portuguese Home City 1 (1600 Food) Crates of 1600 Food Ships 1,600 food
Ages industrial
25
Sioux Home City 1 (600 Food) TEAM Crates of 600 Food Ships 600 food
Ages fortress
10
Sioux Home City 1 (1000 Food) TEAM Crates of 1000 Food Ships 1,000 food
Ages industrial
25
Spanish Home City 1 (300 Wood) Cords of 300 Wood Ships 300 wood
Ages discovery
1
Spanish Home City 1 (600 Wood) Cords of 600 Wood Ships 600 wood
Ages colonial
1
Spanish Home City 1 (700 Wood) Cords of 700 Wood Ships 700 wood
Ages colonial
10
Spanish Home City 1 (1000 Wood) Cords of 1000 Wood Ships 1,000 wood
Ages fortress
10
Spanish Home City 1 (300 Coin) Chests of 300 Coin Ships 300 coin
Ages discovery
1
Spanish Home City 1 (600 Coin) Chests of 600 Coin Ships 600 coin
Ages colonial
1
Spanish Home City 1 (700 Coin) Chests of 700 Coin Ships 700 coin
Ages colonial
10
Spanish Home City 1 (2 Surgeons) TEAM 2 Surgeons Ship 2 Surgeons 10
Iroquois Home City 1 (Advanced Scouts) Advanced Scouts Native Scouts can be trained at Town Centers and get +50% hit points and +200% attack, but use 1 population
Ages colonial
25
Sioux Home City 1 (Smoke Signal) Smoke Signals The Sioux War Chief gets +50% hit points and attack, and can train Fang the Tame Coyotes
Ages discovery
1
Sioux Home City 1 (Counting Coup) Counting Coup The Sioux War Chief can use Swashbuckler Attack
Ages fortress
10
Sioux Home City 1 (Center of Power) Center of Power The Sioux War Chief can use stealth mode
Ages industrial
10
Sioux Home City 1 (Command Skill) Command Skill The Sioux War Chief aura also increases the attack of friendly units
Ages industrial
25
Sioux Home City 1 (Morning Star) Morning Star Axe Riders can use Nature Friendship
Ages colonial
40
Spanish Home City 1 (Covered Wagon) 1 Covered Wagon Ships 1 Covered Wagon
Ages fortress
1
German Home City 1 (Conestoga Wagons) TEAM Conestoga Wagons Ships 1 Covered Wagon
Ages industrial
1
Sioux Home City 1 (Evening Star) Evening Star Turns all Axe Riders into Rifle Riders
Ages colonial
25
Sioux Home City 1 (6 Coyotes) 6 Coyotes Ships 6 Fang the Tame Coyotes
Ages discovery
1
Sioux Home City 1 (6 Coyotes) 6 Wolves Ships 6 Buck the Tame Wolves
Ages colonial
10
Sioux Home City 1 (4 Cougars) 4 Cougars Ships 4 Buttercup the Pet Cougars
Ages discovery
10
Sioux Home City 1 (3 Grizzlies) 3 Grizzlies Ships 3 Honcho the Pet Grizzly Bears
Ages colonial
25
Sioux Home City 1 (Team 4 Coyotes) TEAM 4 Coyotes Ships 4 Fang the Tame Coyotes
Ages discovery
40

Sioux Home City 2
Card Description Age HC level
Sioux Home City 2 (6 Cetan Bows) 6 Cetan Bows Ships 6 Cetan Bows
Ages colonial
1
Sioux Home City 2 (8 Cetan Bows) 8 Cetan Bows Ships 8 Cetan Bows
Ages fortress
10
Sioux Home City 2 (Uprising) Uprising Ships 7 Cetan Bows, 7 War Clubs, and 7 Wakina Rifles
Ages industrial
40
Sioux Home City 2 (6 War Clubs) 6 War Clubs Ships 6 War Clubs
Ages colonial
1
Sioux Home City 2 (9 War Clubs) 9 War Clubs Ships 9 War Clubs
Ages fortress
1
Sioux Home City 2 (7 War Clubs) 7 War Clubs Ships 7 War Clubs
Ages colonial
10
Sioux Home City 2 (9 Wakian Rifles) 9 Wakina Rifles Ships 9 Wakina Rifles
Ages fortress
1
Sioux Home City 2 (16 Wakian Rifles) 16 Wakina Rifles Ships 16 Wakina Rifles
Ages industrial
10
Sioux Home City 2 (18 Wakian Rifles) 18 Wakina Rifles Ships 18 Wakina Rifles
Ages industrial
25
Sioux Home City 2 (Wind Runner) Wind Runner Infantry gets +10% speed
Ages colonial
10
Sioux Home City 2 (3 Axe Riders) 3 Axe Riders Ships 3 Axe Riders
Ages colonial
1
Sioux Home City 2 (4 Axe Riders) 4 Axe Riders Ships 4 Axe Riders
Ages fortress
1
Sioux Home City 2 (4 Axe Riders) 4 Axe Riders Ships 4 Axe Riders
Ages colonial
10
Sioux Home City 2 (5 Axe Riders) 5 Axe Riders Ships 5 Axe Riders
Ages fortress
10
Sioux Home City 2 (8 Axe Riders) 8 Axe Riders Ships 8 Axe Riders
Ages industrial
25
Sioux Home City 2 (6 Axe Riders) 6 Axe Riders Ships 6 Axe Riders
Ages industrial
40
British Home City 2 (Cavalry Damage) Cavalry Damage Cavalry gets +15% attack
Ages colonial
10
British Home City 2 (Cavalry Hitpoints) Cavalry Hitpoints Cavalry get +15% hit points
Ages colonial
10
British Home City 2 (Cavalry Combat) Cavalry Combat Cavalry get +15% hit points and attack
Ages fortress
25
Sioux Home City 2 (6 Tashunke Prowlers) 6 Tashunke Prowlers Ships 6 Tashunke Prowlers
Ages industrial
1
Sioux Home City 2 (4 Tashunke Prowlers) 4 Tashunke Prowlers Ships 4 Tashunke Prowlers
Ages fortress
10
Sioux Home City 2 (7 Tashunke Prowlers) 7 Tashunke Prowlers Ships 7 Tashunke Prowlers
Ages industrial
10
Sioux Home City 2 (8 Tashunke Prowlers) 8 Tashunke Prowlers Ships 8 Tashunke Prowlers
Ages industrial
25
Sioux Home City 2 (Mauraders) Marauders Tashunke Prowler train limit +50%
Ages fortress
40
Sioux Home City 2 (4 Rifle Riders) 4 Rifle Riders Ships 4 Rifle Riders
Ages fortress
1
Sioux Home City 2 (6 Rifle Riders) 6 Rifle Riders Ships 6 Rifle Riders
Ages industrial
10
Sioux Home City 2 (5 Rifle Riders) 5 Rifle Riders Ships 5 Rifle Riders
Ages fortress
10
Sioux Home City 2 (7 Rifle Riders) 7 Rifle Riders Ships 7 Rifle Riders
Ages industrial
25
Sioux Home City 2 (Mustangs) Mustangs Cavalry costs -10%
Ages fortress
10
Sioux Home City 2 (2 Dog Soldiers) 2 Dog Soldiers Ships 2 Dog Soldiers
Ages fortress
1
Sioux Home City 2 (4 Dog Soldiers) 4 Dog Soldiers Ships 4 Dog Soldiers
Ages industrial
10
Sioux Home City 2 (3 Dog Soldiers) 3 Dog Soldiers Ships 3 Dog Soldiers
Ages fortress
10
Sioux Home City 2 (2 Dog Soldiers) 2 Dog Soldiers Ships 2 Dog Soldiers
Ages colonial
25
Sioux Home City 2 (Onikare) Onikare Dog Soldiers get +1.0x multiplier against infantry
Ages colonial
10
Sioux Home City 2 (2 Dog Soldiers TEAM) TEAM 2 Dog Soldiers Ships 2 Dog Soldiers
Ages fortress
10
Sioux Home City 2 (3 Dog Soldiers TEAM) TEAM 3 Dog Soldiers Ships 3 Dog Soldiers
Ages industrial
25

Sioux Home City 3
Card Description Age HC level
Spanish Home City 3 (Native Lore) Native Lore Native technologies cost no coin
Ages colonial
1
Spanish Home City 3 (Native Treaties) Native Treaties Each different allied native tribe sends a shipment of their respective native warriors
Ages colonial
1
Spanish Home City 3 (Native Warriors) Native Warriors Native warriors cost -25%
Ages fortress
10
Sioux Home City 3 (3 Trading Post Travois) 3 Trading Post Travois Ships 3 Trading Post Travois
Ages colonial
10
Spanish Home City 3 (Advanced Trading Post) Advanced Trading Posts Trading Posts get a ranged attack and +50% hit points, and costs -40%
Ages discovery
25
Iroquois Home City 3 (Native Warrior Societies) TEAM Native Warrior Societies Native warrior train limit +30%
Ages colonial
10
Sioux Home City 3 (Black Arrow) Black Arrow Native warrior train time -85%
Ages fortress
10
Spanish Home City 3 (Blood Brothers) Blood Brothers Upgrades native warriors to Elite/Disciplined and Champion/Honored (if not already)
Ages industrial
25
Iroquois Home City 3 (Warrior Dance) Kinship Ties Villagers can be trained at Native Embassies, and allows the Native Embassy to be built if it isn't available
Ages industrial
40
Iroquois Home City 3 (Town Dance) Town Dance Town Dance available at the Fire Pit
Ages discovery
1
Iroquois Home City 3 (New Ways) New Ways Provides Teepees with the Infantry Breastplate, Counter Infantry Rifling, Cavalry Cuirass, Ranged Cavalry Caracole, and Pillage technologies
Ages colonial
10
Spanish Home City 3 (Riding School) Riding School Cavalry train time -40%
Ages colonial
10
Spanish Home City 3 (Pioneers) Pioneers Villagers get +65% hit points
Ages discovery
1
Iroquois Home City 3 (Warrior Culture) Warrior Culture Villagers get +200% attack
Ages industrial
25
British Home City 3 (Ranching) Ranching Farms can train Cows
Ages discovery
1
Spanish Home City 3 (Advanced Plantation) Advanced Plantation Plantations get +100% hit points, cost -31%, and can be built in the Discovery Age
Ages discovery
25
Iroquois Home City 3 (Battlefield Construction) Aggressive Policy Cetan Bows, War Clubs, and Wakina Rifles can build Teepees, War Huts, and Corrals
Ages colonial
25
Spanish Home City 3 (Improved Buildings) Improved Buildings Buildings get +40% hit points
Ages discovery
1
Spanish Home City 3 (Extensive Fortifications) Extensive Fortifications War Huts get +25% hit points and +6 build limit
Ages colonial
10
Spanish Home City 3 (Heavy Fortifications) Heavy Fortifications Grants all defensive building upgrades (if not already)
Ages industrial
10
Sioux Home City 3 (Nomadic Expansion) Nomadic Expansion Teepees get +50% hit points and +10 build limit, and cost -30%
Ages colonial
25
Sioux Home City 3 (Friendly Territory) Friendly Territory Teepees also increases the attack of friendly units
Ages colonial
40
Sioux Home City 3 (2 War Huts) 2 War Hut Travois Ships 2 War Hut Travois, War Huts get +20% hit points
Ages colonial
10
Iroquois Home City 3 (Advanced Farm) Advanced Farm Farms get +100% hit points and cost -50%
Ages discovery
1
Spanish Home City 3 (Advanced Market) Advanced Market Markets get +20% buy/sell factors
Ages discovery
1
Iroquois Home City 3 (Cheaper Docks) TEAM Cheap Docks Docks cost -25% and their technologies cost less wood
Ages discovery
1
British Home City 3 (Advanced Dock) Advanced Dock Docks get +100% attack and heal ships 100% faster, and ship train time -33%
Ages discovery
1

Sioux Home City 4
Card Description Age HC level
Sioux Home City 4 (1 Farm Travois) 1 Farm Travois Ships 1 Farm Travois
Ages discovery
1
Sioux Home City 4 (2 Farm Travois) 2 Farm Travois Ships 2 Farm Travois
Ages colonial
10
Spanish Home City (Fish Market) Fish Market Fishing Boats, Canoes, and War Canoes gather 25% faster
Ages discovery
1
Spanish Home City Cards (Sawmills) Sawmills Villagers gather wood 15% faster
Ages discovery
10
Spanish Home City 4 (Exotic Hardwood) Exotic Hardwoods Villagers gather wood 20% faster
Ages discovery
25
Sioux Home City 4 (Woodcrafting) Woodcrafting Villagers gather wood 20% faster
Ages discovery
25
French Home City 4 (Food Silos) Food Silos Villagers gather from Farms, Mills, and Rice Paddies (food) 15% faster
Ages discovery
1
Spanish Home City 4 (Medicine) Medicine Villager train time -15%
Ages colonial
25
Sioux Home City 4 (Adoption) Adoption Villager train time -25%
Ages fortress
25
Spanish Home City 4 (Land Grab) Land Grab Farms and Plantations cost -30% to -40% and build time -75%
Ages discovery
25
Iroquois Home City 4 (Old Ways) Old Ways Big Button technologies cost -50%
Ages industrial
40
Spanish Home City 4 (Furrier) Furrier Villagers gather from huntable animals 15% faster and gather from Berry Bushes and Cherry Orchards 20% faster
Ages discovery
1
Spanish Home City 4 (Spice Trade) Spice Trade Villagers gather from huntable animals, Berry Bushes, and Cherry Orchards 20% faster
Ages colonial
10
Sioux Home City 4 (Great Hunter) Great Hunter Villagers gather from huntable animals, Berry Bushes, and Cherry Orchards 20% faster
Ages colonial
10
Sioux Home City 4 (Earthy Bounty) Earth Bounty Gives a trickle of 0.65 wood and 0.65 coin
Ages discovery
25
Sioux Home City 4 (6 Bisons) TEAM 6 Bison Ships 6 Bisons
Ages discovery
1
Sioux Home City 4 (12 Bisons) 12 Bison Ships 12 Bisons
Ages colonial
10
Sioux Home City 4 (9 Bisons) 9 Bison Ships 9 Bisons
Ages discovery
10
Sioux Home City 4 (15 Bisons) 15 Bison Ships 15 Bisons
Ages colonial
25
Spanish Home City 4 (Silversmith) Silversmith Villagers gather from mines 20% faster
Ages colonial
10

Sioux Home City 5
Card Description Age HC level
Iroquois Home City 5 (3 Fishing Boats) 3 Fishing Boats Ships 3 Fishing Boats
Ages discovery
1
Iroquois Home City 5 (4 Canoes) 4 Canoes Ships 4 Canoes
Ages colonial
1
Iroquois Home City 5 (2 War Canoes) 2 War Canoes Ships 2 War Canoes
Ages colonial
10
Iroquois Home City 5 (4 War Canoes) 4 War Canoes Ships 4 War Canoes
Ages fortress
10
Iroquois Home City 5 (Birchbark) TEAM Birchbark Canoes, War Canoes, and Tlaloc Canoes cost -25% wood
Ages fortress
10
Spanish Home City 5 (Admiralty) Admiralty War Canoe train limit +8; Canoe train limit +5
Ages colonial
1
Sioux Home City 5 (Nakota Support) Nakota Support Ships 4 Dog Soldiers and Dog Soldiers get +15% speed; costs 1,000 coin
Ages fortress
10
Sioux Home City 5 (6 Comanches) 6 Comanche Allies Ships 6 Comanche Horse Archers; costs 500 coin
Ages colonial
10
Sioux Home City 5 (18 Comanches) 18 Comanche Allies Ships 18 Comanche Horse Archers and upgrades them to Elite (if not already); costs 1,000 coin
Ages industrial
25
Sioux Home City 5 (6 Cheyennes) 6 Cheyenne Allies Ships 6 Cheyenne Riders; costs 500 coin
Ages colonial
10
Sioux Home City 5 (18 Cheyennes) 18 Cheyenne Allies Ships 18 Cheyenne Riders and upgrades them to Elite (if not already); costs 1,000 coin
Ages industrial
25
Sioux Home City 5 (8 Cheyennes) TEAM 8 Cheyenne Allies Ships 8 Cheyenne Riders and upgrades them to Elite (if not already); costs 1,000 coin
Ages industrial
40
Sioux Home City 5 (8 Crees) 8 Cree Allies Ships 8 Cree Trackers; costs 500 coin
Ages colonial
10
Sioux Home City 5 (22 Crees) 22 Cree Allies Ships 22 Cree Trackers and upgrades them to Elite (if not already); costs 1,000 coin
Ages industrial
25
Sioux Home City 5 (10 Crees) TEAM 10 Cree Allies Ships 10 Cree Trackers and upgrades them to Elite (if not already); costs 1,000 coin
Ages industrial
40
Sioux Home City 5 (Lakota Support) Lakota Support Ships 7 Axe Riders and 9 Bisons; costs 1,000 coin
Ages fortress
1
Sioux Home City 5 (Sans Arc Support) Sans Arc Support Ships 16 War Clubs and 500 wood; costs 1,000 coin
Ages fortress
10
Sioux Home City 5 (Hunkpapa Support) Hunkpapa Support Ships 16 Wakina Rifles and 2 War Hut Travois; costs 1,000 coin
Ages fortress
10
Sioux Home City 5 (Burnt Thigh Support) Burnt Thigh Support Ships 7 Rifle Riders and 2 Medicine Men; costs 1,000 coin
Ages fortress
10
Sioux Home City 5 (Oglala Support) Oglala Support Ships 14 Cetan Bows and 500 food; costs 1,000 coin
Ages fortress
10
Sioux Home City 5 (Dakota Support) Dakota Support Ships 5 Tashunke Prowlers and Tashunke Prowlers get +25% hit points; costs 1,000 coin
Ages fortress
1
Sioux Home City 5 (Santee Support) Santee Support Ships 6 Axe Riders and Axe Riders get +20% hit points; costs 1,000 coin
Ages fortress
10
Sioux Home City 5 (Yankton Support) Yankton Support Ships 6 Rifle Riders and Rifle Riders get +20% attack; costs 1,000 coin
Ages fortress
10
Sioux Home City 5 (Two Kettle Support) Two Kettle Support Ships 14 Wakina Rifles and Wakina Rifles get +20% hit points; costs 1,000 coin
Ages fortress
25
Sioux Home City 5 (10 Renegados) 10 Renegado Allies Ships 10 Renegados; costs 500 coin
Ages fortress
1
Sioux Home City 5 (10 Pistoleros) 10 Pistolero Allies Ships 10 Pistoleros; costs 500 coin
Ages colonial
10
Sioux Home City 5 (7 Comancheros) 7 Comanchero Allies Ships 7 Comancheros; costs 500 coin
Ages colonial
10
Sioux Home City 5 (Outlaw Band) Outlaw Band Ships 7 Renegados, 7 Pistoleros, and 5 Comancheros; costs 1,000 coin
Ages industrial
25
Sioux Home City 5 (Bandit Gang) Bandit Gang Ships 7 Renegados, 8 Pistoleros, and 5 Comancheros; costs 2,000 coin
Ages industrial
40
Iroquois Home City 5 (Recruit Buccaneer) Recruit Buccaneers Ships 3 Privateers; costs 500 coin
Ages colonial
10
British Home City 5 (Recruit Privateer Fleet) Recruit Buccaneer Fleet Ships 4 Privateers; costs 500 coin
Ages industrial
25

Trivia Edit

  • The amount of Sioux Home City Cards exceeds the maximum Home City level by one, leaving one card unable to be bought even at the maximum level. This can be mitigated by modifying the player's Home City save files (only for singleplayer).
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