Silk Armor works in a similar way to a Blacksmith armor upgrade for Steppe Lancers, Light Cavalry and Cavalry Archer line by giving extra pierce armor to those units. Tatars already have full Blacksmith improvements for these three units, while also having free Parthian Tactics and Thumb Ring. In this sense, a fully upgraded Tatar Heavy Cavalry Archer has +7 pierce armor and excels at taking down enemy archers and soaking up pierce damage. Combined with the 50% more damage from higher ground and +2 Line of Sight, this puts them at the same level as their Mongol, Hun, Turk, Magyar and Cuman counterparts. The same goes for a fully upgraded Tatar Hussar, and enables their Steppe Lancers to better perform in fast raids against an opponent's settlement.
The technology itself should be treated as another Blacksmith upgrade and, considering its gold cost, it may be prioritized over Ring Archer Armor and Plate Barding Armor, especially if the player is using a combination of these units (Light Cavalry, Steppe Lancers and Cavalry Archers) If the player is focusing more on just Cavalry Archers or just Stable Units and Keshiks, Ring Archer Armor and Plate Barding Armor should be prioritized instead. In any case is preferable that the Tatar player researches first Leather Archer Armor and Chain Barding Armor before researching Silk Armor (as those increase melee and pierce armor and improves more units, as well as costing less gold, even combined, than Silk Armor).
Silk Armor also affects Genitours and Kipchaks if the player has a Berber and/or Cuman ally, putting both units among the best.
Team bonuses Edit
Definitive Edition Edit
- Originally, Silk Armor only affects Cavalry Archers and the Scout Cavalry line. With update 36202, Steppe Lancers also benefit.
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