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This article is about the siege weapons in Age of Empires II. For the armor class, see Armor class: Siege weapon. For siege weapons in other games of the series, see Siege unit.
Siege prev

Siege weapons in Age of Empires II are one of the four combat forces on land, the other ones being archers, infantry, and cavalry. They are powerful units that excel at destroying enemy buildings or massed units.

Siege weapons first become available in the Castle Age (excluding the Cumans), and most upgrades are only available in the Imperial Age. They are mainly built at the Siege Workshop, but some (Trebuchets, Petards, and unique siege weapons) are created at the Castle.

General information

Mangonel anim aoe2
Villager siegefixanim aoe2de

A Villager repairing a Capped Ram.

Siege weapons are the most diverse class of military units in the game. Some attack at close range, like rams, and others at mid-to-long range, like Trebuchets (which are the longest ranged units in the game); some are suicide units, like Petards; and one, the Siege Tower, has no attack and is used to ferry Infantry units over walls instead.

Siege weapons that are predominantly organic (namely the Petard, the Ballista Elephant, and the Flaming Camel) cost food and gold to create, can be garrisoned in Castles (but not in other Siege Weapons), and are healed by Monks. Those that are mechanical, on the other hand, cost wood and gold, and have to be repaired by Villagers in a similar manner to buildings and ships. Repairing siege weapons costs gold. Bombard Cannons and Organ Guns belong to the second category despite having a visible human operator, unlike non-gunpowder siege weapons.

Generally speaking, siege weapons are the most expensive units and take longest to train. Bombard Cannons and Flaming Camels also require Chemistry and Timurid Siegecraft to be researched before becoming available, respectively.

Besides Monks, siege weapons are the only units that cannot be converted initially. Redemption must be researched in order to convert siege weapons.

All siege weapons are slow and vulnerable to melee units, even if they can attack at close range. As a result, they should be protected by other units or fortifications.

Tactics

Rams attackanim aoe2de

Capped Rams destroying an enemy Castle.

Siegeonager trees aoe2de

Siege Onager knocking down trees.

Depending of their use, siege weapons can be broadly divided into those whose main purpose is to destroy buildings, and those that excel against enemy units.

Anti-building weapons

  • Rams have high pierce armor, attack at close range, and deal great damage to buildings, but their attack against units is negligible (excluding other siege weapons). Since The Conquerors, they can improve their speed and anti-building attack by garrisoning foot units.
  • Petards are suicide units that deal great damage to buildings in a radius, but their effect on units is limited. Their attack is triggered even if they are killed before reaching their objective.
  • Trebuchets shoot powerful projectiles at very long distances. Though they may kill individual units in one hit, they are unlikely to because of their missing rate and slow rate of fire (excluding, to some extent, other Trebuchets). They also have to be packed to move and unpacked to shoot, and have a minimum range.

Anti-unit weapons

  • Mangonels shoot projectiles at mid-range that cause area damage, allowing them to hit several massed units at once. They are less effective against buildings because they are outranged by all fortifications except garrisoned Town Centers, and can also damage units belonging to the same player or an ally (for example, rams and melee troops attacking the same enemy as the Mangonel).
  • Scorpions and Ballista Elephants shoot projectiles with the ability to damage several units in a line, but cause little damage to buildings.
  • Organ Guns are similar to Hand Cannoneers, but fire volleys that can hit up to five units in close proximity at once.
  • Flaming Camels are suicide units, but contrary to Petards, their attack bonus is against Cavalry, and their effect on buildings is limited.

Mixed weapons

  • Bombard Cannons fire powerful projectiles at a range only surpassed by upgraded Castles and Trebuchets. Unlike the latter, it is also mobile enough to hit slow or massed units, and can dodge enemy projectiles to some extent.
  • Siege Tower: Since The African Kingdoms, Siege Towers have no attack of their own, but have high pierce armor and can garrison foot units, then unload them on the other side of a wall. As the transported units will be used to attack units or buildings behind the wall, Siege Towers can be considered useful against both, albeit indirectly. In The Forgotten, Siege Towers also fired arrow volleys like the Longboat, but their main purpose was still to protect and transport troops.
  • Flamethrowers shoot a stream of fire similar to the Fire Ship that is damaging to buildings and units alike. However, because they are Scenario Editor-only units, they cannot be upgraded and eventually become ineffective against both.

Special commands

Trebuchets, Mangonels, and Bombard Cannons can be ordered to attack ground, even when there are no enemy units in place at the time. This makes possible to hit units arriving later at a spot (for example, after being lured there or while in patrol), and (excluding Trebuchets) to kill units belonging to the same player or to an ally without having to change Diplomacy first (for example, if they get stuck in a bottleneck).

Trebuchets, Onagers (since The Forgotten), Siege Onagers, and Ballista Elephants can also be ordered to destroy trees, making them the only units able besides Villagers. This can be of high strategic importance in maps with dense forests, e. g. Black Forest.

Statistics

Marked with yellow background are unique units.

Siege unit Building A HP At Ar PA Ra ROF LOS Sp F W G TT Ci
File:BatteringRamIcon.jpg Battering Ram Siege W.
CastleageDE
175 2 -3 180 0 5 3 0.5 0 160 75 36 35
File:CappedRamIcon.jpg Capped Ram Siege W.
Imperial Age
200 3 -3 190 0 5 3 0.5 0 160 75 36 35
File:SiegeRamIcon.jpg Siege Ram Siege W.
Imperial Age
270 4 -3 195 0 5 3 0.6 0 160 75 36 19
MangonelIcon Mangonel Siege W.
CastleageDE
50 40 0 6 7 6 9 0.6 0 160 135 46 35
OnagerIcon Onager Siege W.
Imperial Age
60 50 0 7 8 6 10 0.6 0 160 135 46 33
SiegeOnagerIcon Siege Onager Siege W.
Imperial Age
70 75 0 8 8 6 10 0.6 0 160 135 46 11
ScorpionIcon Scorpion Siege W.
CastleageDE
40 12 0 7 7 3.6 9 0.65 0 75 75 30 35
HeavyScorpionIcon Heavy Scorpion Siege W.
Imperial Age
50 16 0 7 7 3.6 9 0.65 0 75 75 30 22
Siegetowericon Siege Tower Siege W.
CastleageDE
220 0 -2 100 N/A N/A 8 0.8 0 200 160 36 35
File:BombardCannonIcon.jpg Bombard Cannon Siege W.
Imperial Age
80 40 2 5 12 6.5 14 0.7 0 225 225 56 19
PetardIcon Petard Castle
CastleageDE
50 25 0 2 0 N/A 4 0.8 65 0 25 25 35
TrebuchetPackedIcon Trebuchet (packed) Castle
Imperial Age
150 0 2 8 N/A N/A 19 0.8 0 200 200 50 35
TrebuchetUnpackedIcon Trebuchet (unpacked) Castle
Imperial Age
150 200 1 150 16 10 19 0 0 200 200 50 35
Flamethrower aoe2de Flamethrower N/A N/A 160 4 2 2 5 0.25 7 0.6 N/A N/A N/A N/A 0
File:OrganGunIcon.jpg Organ Gun Castle
CastleageDE
60 16 2 4 7 3.45 9 0.85 0 80 70 21 1
File:OrganGunIcon.jpg Elite Organ Gun Castle
Imperial Age
70 20 2 6 7 3.45 9 0.85 0 80 70 21 1
Ballistaelephanticon-DE Ballista Elephant Castle
CastleageDE
250 8 0 3 5 0.25 7 0.8 100 0 80 25 1
Ballistaelephanticon-DE Elite Ballista Elephant Castle
Imperial Age
290 9 0 3 5 0.25 7 0.8 100 0 80 25 1
Flaming camel icon Flaming Camel Castle
Imperial Age
55 20 0 0 0 N/A 4 1.3 75 0 30 20 1
Average N/A N/A 113 33.5 -0.1 58.3 6.1 5.3 9.2 0.63 4.3 139.7 115.3 37.7 26.2

Technologies

Listed below are all technologies that benefit siege weapons. Marked with yellow background are unique technologies. This list does not contain unit upgrades.

Technology Researched at Age Civilization Effect
Bloodlines Bloodlines Stable II 2 Increases HP of Flaming Camels and Ballista Elephants by +20
Husbandry Husbandry Stable III 2 Increases speed of Flaming Camels and Ballista Elephants by +10%
Siegeengineers Siege Engineers University IV 23 Increases range (except for rams and suicide units) by +1 and attack against buildings by +20%
Chemistry Chemistry University IV All Increases attack by +1
Heresy Heresy Monastery III 22 Converted machines die instead of changing color
Faith Faith Monastery IV 32 Increases conversion resistance
Conscription Conscription Castle IV All Increases creation speed for Castle units by +33%
File:CastleAgeUnique.png Kasbah Castle III Berbers Castle production and research speed increased by +25%
File:Unique-tech.jpg Warwolf Castle IV Britons Trebuchets do blast damage and have 100% accuracy against units
File:Unique-tech.jpg Furor Celtica Castle IV Celts Increases HP of Siege Workshop units by +40%
File:Unique-tech.jpg Rocketry Castle IV Chinese Increases Scorpion attack by +4
File:Unique-tech.jpg Torsion Engines Castle IV Ethiopians Increases blast radius of Siege Workshop units
File:Unique-tech.jpg Kataparuto Castle IV Japanese Trebuchets pack, unpack, and fire faster
File:Unique-tech.jpg Double Crossbow Castle IV Khmer Scorpions and Ballista Elephants fire an additional projectile
File:Unique-tech.jpg Shinkichon Castle IV Koreans Mangonel range increased by +1
File:Unique-tech.jpg Drill Castle IV Mongols Siege Workshop units move +50% faster
File:Unique-tech.jpg Arquebus Castle IV Portuguese Increases Organ Gun and Bombard Cannon accuracy at moving targets
File:Unique-tech.jpg Timurid Siegecraft Castle IV Tatars Increases the range of Trebuchets by +2 and enables creation of Flaming Camels
File:CastleAgeUnique.png Ironclad Castle III Teutons Increases melee armor by +4
File:Unique-tech.jpg Artillery Castle IV Turks Increases the range of Bombard Cannons by +2

Note: Ballista Elephants also benefit from cavalry armor upgrades.

Civilizations

The Slavs, Celts, Mongols, and Ethiopians have the best siege weapons due to their civilizations bonuses and unique technologies. The Britons, Huns, JapaneseKhmerKoreans, Tatars, and Teutons have also strong siege weapons, through less prominent than the before-mentioned civilizations.

The Ethiopians are the only civilization to have access to all units from the Siege Workshop.

Civilization bonuses

The following civilizations have bonuses that benefit siege weapons:

Team bonuses

The following civilizations have team bonuses that benefit siege weapons:

  • Celts: Siege Workshops work 20% faster.
  • Khmer: Scorpions have +1 range.
  • Huns: Stable technologies that affect Flaming Camels and Ballista Elephants are researched 20% faster.
  • Indians: Flaming Camels have +6 attack against buildings.
  • Koreans: Mangonel minimum range reduced from 3 to 1.
  • Lithuanians: Monastery technologies that affect cavalry are researched 20% faster.
  • Malians: Technologies that affect siege weapons are researched 80% faster.
  • Teutons: Siege Weapons are more resistant to conversion.
  • Turks: Bombard Cannons are created 25% faster.

Trivia

  • Early in development, the Mongols were planned to have a fast unique siege weapon that would be pulled by a horse or donkey. Although discarded for the Mangudai (a unique Cavalry Archer with bonus attack against siege weapons), it influenced the Mongol unique technology Drill (which increases the speed of siege weapons), as well as the Tarkan, a unique cavalry of the Huns with bonus attack against buildings.
  • Mangonels and Scorpions were planned to have visible human operators, like Bombard Cannons, and Mangonels would have to be packed to move and unpacked to shoot, like Trebuchets.

Gallery

Units in Age of Empires II
CivilianMaleVillDE Villager ยท Tradecart aoe2DE Trade Cart ยท FishingShipDE Fishing Ship ยท Trade cog aoe2DE Trade Cog ยท King eu aoe2DE King
ReligiousMonk aoe2DE Monk
InfantryMilitiaDE Militia ยท Manatarms aoe2DE Man-at-Arms ยท Longswordsman aoe2DE Long Swordsman ยท Twohanded aoe2DE Two-Handed Swordsman ยท Champion aoe2DE Champion
Spearman aoe2DE Spearman ยท Aoe2-infantry-2-pikeman Pikeman ยท Halberdier aoe2DE Halberdier
Eaglescout aoe2DE Eagle Scout ยท Eaglewarrior aoe2DE Eagle Warrior ยท EliteEaglewarrior aoe2DE Elite Eagle Warrior
ArcherArcher aoe2DE Archer ยท Crossbowman aoe2DE Crossbowman ยท Arbalester aoe2DE Arbalester
Skirmisher aoe2DE Skirmisher ยท Elite skirmisher aoe2DE Elite Skirmisher
Hand cannoneer aoe2DE Hand Cannoneer
Cavalryarcher aoe2DE Cavalry Archer ยท Heavycavalryarcher aoe2de Heavy Cavalry Archer
Aoe2de DOI elephant archer icon Elephant Archer ยท ElephantArcherIcon-DE Elite Elephant Archer
CavalryScoutcavalry aoe2DE Scout Cavalry ยท Lightcavalry aoe2DE Light Cavalry ยท Hussar aoe2DE Hussar
Knight aoe2DE Knight ยท Cavalier aoe2DE Cavalier ยท Paladin aoe2DE Paladin
Camelrider aoe2DE Camel Rider ยท Aoe2 heavycamelriderDE Heavy Camel Rider
Battle elephant aoe2DE Battle Elephant ยท Elite battle elephant aoe2DE Elite Battle Elephant
Steppelancericon Steppe Lancer ยท Elitesteppelancericon Elite Steppe Lancer
Xolotlicon Xolotl Warrior
AoE2DE Armored Elephant icon Armored Elephant ยท AoE2DE Siege Elephant icon Siege Elephant
SiegeBattering ram aoe2DE Battering Ram ยท Capped ram aoe2DE Capped Ram ยท Siege ram aoe2DE Siege Ram
Mangonel aoe2DE Mangonel ยท Onager aoe2DE Onager ยท Siege onager aoe2DE Siege Onager
Scorpion aoe2DE Scorpion ยท Heavyscorpion aoe2DE Heavy Scorpion
Bombard cannon aoe2DE Bombard Cannon
Trebuchet aoe2DE Trebuchet
Petard aoe2DE Petard
Siegetower aoe2DE Siege Tower
War shipTransportship aoe2DE Transport Ship
Galley aoe2DE Galley ยท War galley aoe2DE War Galley ยท Galleon aoe2DE Galleon
Fire galley aoe2DE Fire Galley ยท Fireship aoe2DE Fire Ship ยท Fastfireship aoe2DE Fast Fire Ship
Demoraft aoe2DE Demolition Raft ยท Demoship aoe2DE Demolition Ship ยท Heavydemoship aoe2de Heavy Demolition Ship
Cannon galleon aoe2DE Cannon Galleon ยท Elite cannon galleon aoe2de Elite Cannon Galleon
AoE2 Dromon Dromon
Unique
ReligiousMissionaryIcon-DE Missionary ยท AoE2 WarriorPriest Warrior Priest
InfantryBerserkIcon-DE Berserk ยท Aoe2de Chakram Chakram Thrower ยท CondottieroIcon-DE Condottiero ยท Aoe2-icon-flemish-militia Flemish Militia ยท GbetoIcon-DE Gbeto ยท Aoe2de Ghulam Ghulam ยท HuskarlIcon-DE Huskarl ยท JaguarWarriorIcon-DE Jaguar Warrior ยท KamayukIcon-DE Kamayuk ยท Karambitwarrioricon-DE Karambit Warrior ยท AoE2 DE Legionary new icon Legionary ยท Aoe2-icon--obuch Obuch ยท SamuraiIcon-DE Samurai ยท Aoe2-icon-serjeant Serjeant ยท Shotelwarrioricon-DE Shotel Warrior ยท TeutonicKnightIcon-DE Teutonic Knight ยท ThrowingAxemanIcon-DE Throwing Axeman ยท Aoe2de Urumi Urumi Swordsman ยท AoE2 WarriorPriest Warrior Priest ยท WoadRaiderIcon-DE Woad Raider
ArcherArambaiicon-DE Arambai ยท CamelArcherIcon-DE Camel Archer ยท ChukoNuIcon-DE Chu Ko Nu ยท AoE2 CompositeBowman Composite Bowman ยท ConquistadorIcon-DE Conquistador ยท GenitourIcon-DE Genitour ยท GenoeseCrossbowmanIcon-DE Genoese Crossbowman ยท Imperialskirmishericon-DE Imperial Skirmisher ยท JanissaryIcon-DE Janissary ยท Kipchakicon Kipchak ยท LongbowmanIcon-DE Longbowman ยท MangudaiIcon-DE Mangudai ยท PlumedArcherIcon-DE Plumed Archer ยท Aoe2de ratha ranged Ranged Ratha ยท Rattanarchericon-DE Rattan Archer ยท SlingerIcon-DE Slinger ยท WarWagonIcon-DE War Wagon
CavalryBallistaelephanticon-DE Ballista Elephant ยท BoyarIcon-DE Boyar ยท Aoe2de camel scout Camel Scout ยท CataphractIcon-DE Cataphract ยท Aoe2de roman unique centurion icon Centurion ยท Aoe2-icon-coustillier Coustillier ยท Flaming camel icon Flaming Camel ยท ImperialCamelRiderIcon-DE Imperial Camel Rider ยท Keshikicon Keshik ยท Konnikicon Konnik ยท Leitisicon Leitis ยท MagyarHuszarIcon-DE Magyar Huszar ยท MamelukeIcon-DE Mameluke ยท AoE2 Monaspa Monaspa ยท Aoe2de ratha melee Melee Ratha ยท AoE2 Savar Savar ยท Aoe2de shrivamsha rider Shrivamsha Rider ยท TarkanIcon-DE Tarkan ยท WarElephantIcon-DE War Elephant ยท Aoe2-icon-winged-hussar Winged Hussar
SiegeAoe2-icon--houfnice Houfnice ยท Aoe2-icon-hussite-wagon Hussite Wagon ยท OrganGunIcon-DE Organ Gun
War shipCaravelIcon-DE Caravel ยท LongboatIcon-DE Longboat ยท Aoe2de Thirisadai Thirisadai ยท TurtleShipIcon-DE Turtle Ship
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