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| style="text-align:center"| [[Castle (Age of Empires II)|Castle]]
 
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=== Team bonuses ===
 
=== Team bonuses ===
 
The following civilizations have [[team bonus]]es that benefit siege weapons:
 
The following civilizations have [[team bonus]]es that benefit siege weapons:
* A team containing [[Berbers]]: With [[Kasbah]] researched, Castle siege weapons are created 25% faster, and Conscription is researched 25% faster.
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* A team containing [[Berbers]]: With [[Kasbah]] researched, Castle siege weapons are created 25% faster, and Conscription is researched 25% faster.
 
* A team containing [[Celts]]: Siege Workshops work 20% faster.
 
* A team containing [[Celts]]: Siege Workshops work 20% faster.
 
* A team containing [[Khmer]]: Scorpions have +1 range.
 
* A team containing [[Khmer]]: Scorpions have +1 range.
 
* A team containing [[Koreans]]: Mangonel minimum range reduced from 3 to 1.
 
* A team containing [[Koreans]]: Mangonel minimum range reduced from 3 to 1.
* A team containing [[Lithuanians]]: Researching [[Heresy]] and [[Faith]] is 20% faster.
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* A team containing [[Lithuanians]]: Researching [[Heresy]] and [[Faith]] is 20% faster.
 
* A team containing [[Malians]]: Researching [[Siege Engineers]] and Chemistry is 80% faster.
 
* A team containing [[Malians]]: Researching [[Siege Engineers]] and Chemistry is 80% faster.
 
* A team containing [[Teutons]]: Siege Weapons are more resistant to conversion.
 
* A team containing [[Teutons]]: Siege Weapons are more resistant to conversion.

Revision as of 10:20, 12 April 2020

Info icon
This article is about the siege weapons in Age of Empires II. For the armor class, see Armor class: Siege weapon. For siege weapons in other games of the series, see Siege unit.
Siege prev

Siege weapons in Age of Empires II are powerful land units that excel at destroying enemy towns and buildings, or killing massed units. They first become available in the Castle Age. Unit upgrades for siege weapons are only available in the Imperial Age.

Siege weapons are built at either the Siege Workshop or the Castle.

General information

Siege weapons are the most varied class of military units in the game. Some attack at close range, like rams, and others at mid-to-long range, like Trebuchets (which are the longest ranged units in the game); some are suicide units, like Petards; and one, the Siege Tower, has no attack at all and is used to ferry infantry units over walls instead.

Siege weapons that are mostly organic (namely the Petard, the Ballista Elephant, and the Flaming Camel) cost food and gold to create, can be garrisoned in Castles (but not in other Siege Weapons), and are healed by Monks. Those that are mechanical, on the other hand, cost wood and gold, and have to be repaired by Villagers in a similar manner to Buildings and Ships. Repairing these siege weapons costs gold. Bombard Cannons and Organ Guns belong to the second category despite having a visible human operator, unlike torsion-based machines.

Generally speaking, siege units are the most expensive units and take longest to train. Bombard Cannons also require Chemistry to be researched before becoming available.

Siege weapons and Monks are the only units than cannot be converted initially. Redemption must be researched in order to convert siege weapons.

Trebuchets, Onagers (since The Forgotten), Siege Onagers, and Ballista Elephants can destroy trees, making them the only units able to do so, besides Villagers. This can be of high strategic importance, especially in maps with dense forests, e. g. Black Forest. In order to do so, these siege weapons have an option to attack ground, that can also be used to damage buildings and units belonging to the player or an ally without having to change the diplomatic stance first.

Categorization

Siege weapons are best divided into two categories: units whose main purpose is to destroy buildings and units that excel against enemy units.

Anti-building

Anti-unit

Since The African Kingdoms, the Siege Tower cannot attack enemy structures or units and cannot be put in any of the categories above. In The Forgotten, it was able to attack, but its main purpose was still the transport of troops.

The Bombard Cannon can be put in both categories since it can outrange almost all buildings, but also can be effectively used against enemy units.

Although the two categories can still fulfill each other’s role, they are generally ineffective at doing so. For example, while Mangonels are devastating against groups of infantry and can outrange Town Centers, they deal little damage to Castles. Trebuchets, on the other hand, are excellent against fortifications but almost never hit units they target - excluding, to some extent, other Trebuchets.

List of siege weapons

Marked with yellow background are unique units.

Siege unit Building A HP At Ar PA Ra ROF LOS Sp F W G TT Ci
File:BatteringRamIcon.jpg Battering Ram Siege W.
CastleageDE
175 2 -3 180 0 5 3 0.5 0 160 75 36 31
File:CappedRamIcon.jpg Capped Ram Siege W.
Imperial Age
200 3 -3 190 0 5 3 0.5 0 160 75 36 31
File:SiegeRamIcon.jpg Siege Ram Siege W.
Imperial Age
270 4 -3 195 0 5 3 0.6 0 160 75 36 16
MangonelIcon Mangonel Siege W.
CastleageDE
50 40 0 6 7 6 9 0.6 0 160 135 46 31
OnagerIcon Onager Siege W.
Imperial Age
60 50 0 7 8 6 10 0.6 0 160 135 46 29
SiegeOnagerIcon Siege Onager Siege W.
Imperial Age
70 75 0 8 8 6 10 0.6 0 160 135 46 9
ScorpionIcon Scorpion Siege W.
CastleageDE
40 12 0 7 7 3.6 9 0.65 0 75 75 30 31
HeavyScorpionIcon Heavy Scorpion Siege W.
Imperial Age
50 16 0 7 7 3.6 9 0.65 0 75 75 30 20
Siegetowericon Siege Tower Siege W.
CastleageDE
220 0 -2 100 N/A N/A 8 0.8 0 200 160 36 31
File:BombardCannonIcon.jpg Bombard Cannon Siege W.
Imperial Age
80 40 2 5 12 6.5 14 0.7 0 225 225 56 19
PetardIcon Petard Castle
CastleageDE
50 25 0 2 0 N/A 4 0.8 65 0 25 25 31
TrebuchetPackedIcon Trebuchet (packed) Castle
Imperial Age
150 0 2 8 N/A N/A 19 0.8 0 200 200 50 31
TrebuchetUnpackedIcon Trebuchet (unpacked) Castle
Imperial Age
150 200 1 150 16 10 19 0 0 200 200 50 31
Flamethrower aoe2de Flamethrower N/A N/A 160 4 2 2 5 0.25 7 0.6 N/A N/A N/A N/A 0
File:OrganGunIcon.jpg Organ Gun Castle
CastleageDE
60 16 2 4 7 3.45 9 0.85 0 80 70 21 1
File:OrganGunIcon.jpg Elite Organ Gun Castle
Imperial Age
70 20 2 6 7 3.45 9 0.85 0 80 70 21 1
Ballistaelephanticon-DE Ballista Elephant Castle
CastleageDE
1
Ballistaelephanticon-DE Elite Ballista Elephant Castle
Imperial Age
1
Flaming camel icon Flaming Camel Castle
Imperial Age
55 20 0 0 0 N/A 4 1.3 75 0 30 20 1
Average N/A N/A 113 33.5 -0.1 58.3 6.1 5.3 9.2 0.63 4.3 139.7 115.3 37.7 26.2

Technologies

Listed below are all technologies that benefit siege weapons. Marked with yellow background are unique technologies. This list does not contain unit upgrades.

Technology Researched at Age Civilization Effect
Siegeengineers Siege Engineers University IV 21 Increases range (except for rams and Petards) by +1 and attack against buildings by +20%
Chemistry Chemistry University IV All Increases attack by +1
Heresy Heresy Monastery III 19 Converted machines die instead of changing color
Faith Faith Monastery IV 28 Increases conversion resistance
Conscription Conscription Castle IV All Increases creation speed for Castle units by +33%
File:CastleAgeUnique.png Kasbah Castle III Berbers Increases creation speed for Castle units by +25%
File:Unique-tech.jpg Warwolf Castle IV Britons Trebuchets do blast damage and have 100% accuracy against units
File:Unique-tech.jpg Furor Celtica Castle IV Celts Increases HP of Siege Workshop units by +40%
File:Unique-tech.jpg Rocketry Castle IV Chinese Increases Scorpion attack by +4
File:Unique-tech.jpg Torsion Engines Castle IV Ethiopians Increases blast radius of Siege Workshop units
File:Unique-tech.jpg Kataparuto Castle IV Japanese Trebuchets pack, unpack, and fire faster
File:Unique-tech.jpg Double Crossbow Castle IV Khmer Scorpions and Ballista Elephants fire an additional projectile
File:Unique-tech.jpg Shinkichon Castle IV Koreans Mangonel range increased by +1
File:Unique-tech.jpg Drill Castle IV Mongols Siege Workshop units move +50% faster
File:Unique-tech.jpg Arquebus Castle IV Portuguese Increases Bombard Cannon accuracy at moving targets
File:Unique-tech.jpg Timurid Siegecraft Castle IV Tatars Increases the range of Trebuchets by +2 and enables creation of Flaming Camels
File:CastleAgeUnique.png Ironclad Castle III Teutons Increases melee armor by +4
File:Unique-tech.jpg Artillery Castle IV Turks Increases the range of Bombard Cannons by +2

Civilizations

The Slavs, Celts, Mongols, and Ethiopians have the best siege weapons due to their civilizations bonuses and unique technologies. The KhmerKoreans, Tatars, and Teutons have also strong siege weapons, through less prominent than the before-mentioned civilizations.

The Ethiopians are the only civilization to have access to all units from the Siege Workshop.

Civilization bonuses

The following civilizations have bonuses that benefit siege weapons:

Team bonuses

The following civilizations have team bonuses that benefit siege weapons:

  • A team containing Berbers: With Kasbah researched, Castle siege weapons are created 25% faster, and Conscription is researched 25% faster.
  • A team containing Celts: Siege Workshops work 20% faster.
  • A team containing Khmer: Scorpions have +1 range.
  • A team containing Koreans: Mangonel minimum range reduced from 3 to 1.
  • A team containing Lithuanians: Researching Heresy and Faith is 20% faster.
  • A team containing Malians: Researching Siege Engineers and Chemistry is 80% faster.
  • A team containing Teutons: Siege Weapons are more resistant to conversion.

Gallery

Units in Age of Empires II
CivilianMaleVillDE Villager · Tradecart aoe2DE Trade Cart · FishingShipDE Fishing Ship · Trade cog aoe2DE Trade Cog · King eu aoe2DE King
ReligiousMonk aoe2DE Monk
InfantryMilitiaDE Militia · Manatarms aoe2DE Man-at-Arms · Longswordsman aoe2DE Long Swordsman · Twohanded aoe2DE Two-Handed Swordsman · Champion aoe2DE Champion
Spearman aoe2DE Spearman · Aoe2-infantry-2-pikeman Pikeman · Halberdier aoe2DE Halberdier
Eaglescout aoe2DE Eagle Scout · Eaglewarrior aoe2DE Eagle Warrior · EliteEaglewarrior aoe2DE Elite Eagle Warrior
ArcherArcher aoe2DE Archer · Crossbowman aoe2DE Crossbowman · Arbalester aoe2DE Arbalester
Skirmisher aoe2DE Skirmisher · Elite skirmisher aoe2DE Elite Skirmisher
Hand cannoneer aoe2DE Hand Cannoneer
Cavalryarcher aoe2DE Cavalry Archer · Heavycavalryarcher aoe2de Heavy Cavalry Archer
Aoe2de DOI elephant archer icon Elephant Archer · ElephantArcherIcon-DE Elite Elephant Archer
CavalryScoutcavalry aoe2DE Scout Cavalry · Lightcavalry aoe2DE Light Cavalry · Hussar aoe2DE Hussar
Knight aoe2DE Knight · Cavalier aoe2DE Cavalier · Paladin aoe2DE Paladin
Camelrider aoe2DE Camel Rider · Aoe2 heavycamelriderDE Heavy Camel Rider
Battle elephant aoe2DE Battle Elephant · Elite battle elephant aoe2DE Elite Battle Elephant
Steppelancericon Steppe Lancer · Elitesteppelancericon Elite Steppe Lancer
Xolotlicon Xolotl Warrior
AoE2DE Armored Elephant icon Armored Elephant · AoE2DE Siege Elephant icon Siege Elephant
SiegeBattering ram aoe2DE Battering Ram · Capped ram aoe2DE Capped Ram · Siege ram aoe2DE Siege Ram
Mangonel aoe2DE Mangonel · Onager aoe2DE Onager · Siege onager aoe2DE Siege Onager
Scorpion aoe2DE Scorpion · Heavyscorpion aoe2DE Heavy Scorpion
Bombard cannon aoe2DE Bombard Cannon
Trebuchet aoe2DE Trebuchet
Petard aoe2DE Petard
Siegetower aoe2DE Siege Tower
War shipTransportship aoe2DE Transport Ship
Galley aoe2DE Galley · War galley aoe2DE War Galley · Galleon aoe2DE Galleon
Fire galley aoe2DE Fire Galley · Fireship aoe2DE Fire Ship · Fastfireship aoe2DE Fast Fire Ship
Demoraft aoe2DE Demolition Raft · Demoship aoe2DE Demolition Ship · Heavydemoship aoe2de Heavy Demolition Ship
Cannon galleon aoe2DE Cannon Galleon · Elite cannon galleon aoe2de Elite Cannon Galleon
AoE2 Dromon Dromon
Unique
ReligiousMissionaryIcon-DE Missionary · AoE2 WarriorPriest Warrior Priest
InfantryBerserkIcon-DE Berserk · Aoe2de Chakram Chakram Thrower · CondottieroIcon-DE Condottiero · Aoe2-icon-flemish-militia Flemish Militia · GbetoIcon-DE Gbeto · Aoe2de Ghulam Ghulam · HuskarlIcon-DE Huskarl · JaguarWarriorIcon-DE Jaguar Warrior · KamayukIcon-DE Kamayuk · Karambitwarrioricon-DE Karambit Warrior · AoE2 DE Legionary new icon Legionary · Aoe2-icon--obuch Obuch · SamuraiIcon-DE Samurai · Aoe2-icon-serjeant Serjeant · Shotelwarrioricon-DE Shotel Warrior · TeutonicKnightIcon-DE Teutonic Knight · ThrowingAxemanIcon-DE Throwing Axeman · Aoe2de Urumi Urumi Swordsman · AoE2 WarriorPriest Warrior Priest · WoadRaiderIcon-DE Woad Raider
ArcherArambaiicon-DE Arambai · CamelArcherIcon-DE Camel Archer · ChukoNuIcon-DE Chu Ko Nu · AoE2 CompositeBowman Composite Bowman · ConquistadorIcon-DE Conquistador · GenitourIcon-DE Genitour · GenoeseCrossbowmanIcon-DE Genoese Crossbowman · Imperialskirmishericon-DE Imperial Skirmisher · JanissaryIcon-DE Janissary · Kipchakicon Kipchak · LongbowmanIcon-DE Longbowman · MangudaiIcon-DE Mangudai · PlumedArcherIcon-DE Plumed Archer · Aoe2de ratha ranged Ranged Ratha · Rattanarchericon-DE Rattan Archer · SlingerIcon-DE Slinger · WarWagonIcon-DE War Wagon
CavalryBallistaelephanticon-DE Ballista Elephant · BoyarIcon-DE Boyar · Aoe2de camel scout Camel Scout · CataphractIcon-DE Cataphract · Aoe2de roman unique centurion icon Centurion · Aoe2-icon-coustillier Coustillier · Flaming camel icon Flaming Camel · ImperialCamelRiderIcon-DE Imperial Camel Rider · Keshikicon Keshik · Konnikicon Konnik · Leitisicon Leitis · MagyarHuszarIcon-DE Magyar Huszar · MamelukeIcon-DE Mameluke · AoE2 Monaspa Monaspa · Aoe2de ratha melee Melee Ratha · AoE2 Savar Savar · Aoe2de shrivamsha rider Shrivamsha Rider · TarkanIcon-DE Tarkan · WarElephantIcon-DE War Elephant · Aoe2-icon-winged-hussar Winged Hussar
SiegeAoe2-icon--houfnice Houfnice · Aoe2-icon-hussite-wagon Hussite Wagon · OrganGunIcon-DE Organ Gun
War shipCaravelIcon-DE Caravel · LongboatIcon-DE Longboat · Aoe2de Thirisadai Thirisadai · TurtleShipIcon-DE Turtle Ship