This article is about the siege weapons in Chronicles. For the armor class, see Armor class: Siege weapon. For siege weapons in other games of the series, see Siege unit. |
Siege weapons or siege units in Chronicles are one of the four combat forces on land, the other ones being archers, infantry, and cavalry. They are powerful units that excel at destroying enemy buildings or massed/bunched-up units.
Siege weapons first become available in the Classical Age, and most upgrades are only available in the Imperial Age. They are mainly built at the Siege Workshop, with the exception of the Palintonon, which is created at the Fort.
The Incendiary Raft, Catapult Ship, and Leviathan lines are considered siege ships due to their blast attack and/or anti-building roles. However, despite the latter two benefiting from Siege Engineers, they are not usually included under the term siege unit, which generally refers only to siege weapons on land. Being all mechanical units or ships, siege weapons in Chronicles cost wood and gold, and can be repaired by Villagers.
Tactics[]
Depending of their use, siege weapons can be broadly divided into those whose main purpose is to destroy buildings, and those that excel against enemy units.
Anti-building weapons[]
- Rams have high pierce armor, attack at close range, and deal great damage to buildings, but their attack against units is negligible (excluding other siege weapons). Rams can improve their speed and anti-building attack by garrisoning infantry units.
- Palintonons shoot powerful projectiles at very long distances. Though they may kill individual units in one hit, they are unlikely to because of their missing rate and slow Rate of Fire (excluding, to some extent, other Palintonons). They also have to be packed to move and unpacked to shoot, and have a minimum range.
- The Leviathan is a ship with massive range and a huge attack bonus vs buildings, but almost useless against units due to their slow projectiles. Since it has a minimum range, it is vulnerable to other ships; however, its aura boosting the attack speed of nearby friendly ships makes it valuable in naval combat as well, and somewhat easier to defend when escorted by other ships.
Anti-unit weapons[]
- Scorpions shoot projectiles with the ability to damage several units in a line, but cause little damage to buildings.
Mixed weapons[]
- Mangonels shoot projectiles at mid-range that cause area damage, allowing them to hit several massed units at once. They are less effective against buildings than pure anti-building units because they are outranged by all fortifications except garrisoned Town Centers and do not have high pierce armor, but they are not ineffective either. They can also damage units belonging to the same player or an ally (for example, rams and other melee troops attacking the same enemy as the Mangonel).
- Incendiary Rafts have a large blast radius and good attack that they can kill many weak many units at once, and destroy weak buildings too, like foundations.
- Catapult Ships function much the same as Mangonels on land, dealing splash damage and being more effective against units than buildings, with the role of the anti-building siege ship being largely superseded by the Leviathan in the Imperial Age.
Others[]
- Siege Towers have no attack of their own, but have high pierce armor and can garrison foot units, then unload them on the other side of a wall. As the transported units will be used to attack units or buildings behind the wall, Siege Towers can be considered indirectly useful against both.
Special commands[]
Palintonons, Mangonels, Catapult Ships, and Leviathans can be ordered to attack ground, even when there are no enemy units in place at the time. This makes possible to hit units arriving later at a spot (for example, after being lured there or while in patrol), and (excluding Palintonons) to kill units belonging to the same player or to an ally without having to change Diplomacy first (for example, if they get stuck in a bottleneck).
Palintonons and Onagers can also be ordered to destroy trees, making them the only units able besides Villagers to have this ability. This can be of high strategic importance in maps with dense forests, e. g. Black Forest.
List of siege weapons[]
Siege unit | B | Age | HP |
Ar |
PA |
At |
Min Range |
Max Range |
RoF |
LoS | Sp |
Wood |
Gold |
TT | Civs |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Land[] | |||||||||||||||
Battering Ram | 175 | -3 | 180 | 2m | 5 | 3 | 0.6 | 160 | 75 | 36 | All | ||||
Capped Ram | 200 | 190 | 3m | ||||||||||||
Siege Ram | 270 | 195 | 4m | ||||||||||||
Mangonel | 50 | 0 | 6 | 40m + 5 | 3 | 7 | 6 | 9 | 0.6 | 160 | 135 | 46 | All | ||
Onager | 60 | 7 | 50m +7 | 8 | 10 | ||||||||||
Scorpion | 40 | 0 | 7 | 12p + 0m | 2 | 7 | 3.6 | 9 | 0.65 | 75 | 75 | 30 | All | ||
Heavy Scorpion | 60 | 1 | 8 | 16p + 0m | |||||||||||
Siege Tower | 220 | -2 | 100 | 8 | 0.8 | 200 | 160 | 36 | All | ||||||
Palintonon (packed) | 150 | 2 | 8 | 19 | 0.8 | 200 | 200 | 50 | All | ||||||
/ Palintonon (unpacked) | 1 | 150 | 200p | 4 | 16 | 10 | 0 | ||||||||
Ship[] | |||||||||||||||
Incendiary Raft | 45 | 0 | 2 | 70m | N/A | 6 | 1.5 | 70 | 50 | 45 | All | ||||
Incendiary Ship | 60 | 3 | 80m | 1.6 | 31 | All | |||||||||
Heavy Incendiary Ship | 70 | 5 | 100m | 1.6 | 31 | ||||||||||
Catapult Ship | 140 | 1 | 6 | 35m | 3 | 7 | 7 | 9 | 1.15 | 140 | 140 | 42 | All | ||
Onager Ship | 150 | 2 | 7 | 50m | 8 | 6 | 10 | 36 | |||||||
Leviathan | 180 | 2 | 8 | 60m | 3 | 13 | 8 | 19 | 1.1 | 250 | 225 | 60 | All |
Technologies[]
Listed below are all technologies that benefit siege weapons with effects mentioning only siege weapons. This list does not contain unit upgrades.
Technology | Researched at | Age | Civilizations | Effect |
---|---|---|---|---|
Target Practice | Academy | All | (Heavy) Scorpions can track moving targets | |
Siege Engineers | Achaemenids Athenians |
Increases range (except for rams) and Line of Sight by +1 and attack against buildings by 20% | ||
Flaming Arrows | All | Increases attack of Mangonels, Scorpions, and Palintonons by +1 and enables creation of Leviathians | ||
Hypozomata | Shipyard | All | Increases pierce armor of siege ships by +1 | |
Drums | Port | All | Increases movement speed of siege ships by +15% | |
Shipwright | Achaemenids Athenians |
Increases creation speed for siege ships by +15% and decreases wood cost by -20% | ||
Hemlock | Temple | Athenians Spartans |
Converted siege units are destroyed instead of falling under enemy control | |
Exorcism | All | Increases conversion resistance | ||
Conscription | Fort | All | Increases creation speed for Fort and Shipyard units by +33% |
Civilizations[]
When considering siege ships, the Achaemenids have the fewest options, lacking the Heavy Incendiary Ship and Onager Ship upgrades. However, when considering only land siege weapons, all three civilizations introduced in Battle for Greece are tied, missing one Imperial Age upgrade (the Siege Ram for the Athenians and the Heavy Scorpion for the Achaemenids and Spartans). The Spartans' lack of Siege Engineers means that their siege units will fall short of those of other civilizations, and significantly restricts their viability in the Imperial Age.
Availability grid[]
= Available | |
= Unavailable |
Civilization | |||||||
---|---|---|---|---|---|---|---|
Achaemenids | |||||||
Athenians | |||||||
Spartans |
Trivia[]
- As of Battle for Greece, there are no organic siege units in Chronicles, and the only suicide units available are the Incendiary Raft line.