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[[File:Siege preview.png|thumb|160px|right]]'''Siege units''' or '''siege weapons''' are a class of units that deal massive damage to buildings in the [[Age of Empires (series)|''Age of Empires'']] games.
'''Siege Units''' or '''Siege Weapons''' are a class of units that do massive damage to buildings in the [[Age of Empires]] series. These units are generally created at the [[Siege Workshop]] with the exception of [[Age of Empires III]] (except for [[Iroquois]]) where players can build it at an [[Artillery Foundry]]. Most Siege Units are man-made machines designed to fulfill different roles in battle but some units, such as an [[Armored Elephant]], have characteristics of two classes. In this case, an Armoured Elephant is both a Cavalry Unit and a Siege Unit. They generally deal high damage and have high hit points but have slow fire rate, slow speed, are expensive, and are vulnerable to fast melee units—especially [[Cavalry]]. Any siege unit that has an Attack Ground option can be used to attack friendly civilizations without retaliation due to a glitch. The friendly civilization being attacked will send a circle of units around the siege weapon but the units will do nothing.
 
   
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They are generally created at the [[Siege Workshop]] with the exception of ''[[Age of Empires III]]'' (apart from the [[Iroquois]]).
==[[Age of Empires]]==
 
Siege Weapons In ''[[Age of Empires]]'' are categorized in two categories, each with their own distinct purpose. There are siege units that are used to attack buildings and defensive structures and siege units that are designed to take down infantry.
 
   
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== Overview ==
'''Anti-Building'''
 
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Most siege units are man-made machines designed to fulfill different roles in battle but some units, such as an [[Armored Elephant]], have characteristics of two classes. In this particular case, the Armored Elephant is both a [[cavalry]] unit and a siege unit.
*[[Stone Thrower]]s
 
*[[Catapult]]s
 
*[[Heavy Catapult]]s
 
   
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They generally deal high damage and have high hit points but have slow rate of fire, slow speed, high cost, and are vulnerable to fast melee units, especially cavalry.
'''Anti-Infantry'''
 
*[[Ballista]]s
 
*[[Helepolis]]
 
   
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Any siege unit that has an 'attack ground' option can be used to attack friendly civilizations without retaliation. A friendly [[Artificial intelligence|AI]] civilization being attacked will send a circle of units around the siege weapon but the units will do nothing.
== [[Age of Empires II: The Age of Kings|Age of Empires II]] ==
 
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In ''[[Age of Empires II: The Age of Kings|Age of Empires II]]'', siege units are usually built at the [[Siege Workshop (Age of Empires II)|Siege Workshop]]. These include [[Mangonel]]s, [[Scorpion]]s, [[Battering Ram]]s, and [[Bombard Cannon]]s. Other Siege units are [[Petard (Age of Empires II)|Petards]] and [[Trebuchet]]s built at the [[Castle (Age of Empires II)|Castle]]. [[Cannon Galleon]]s and [[Demolition Ship]]s are sometimes considered naval siege units. With the exception of rams, all siege weapons possess a mid-to-long range. Siege weapons are best divided into two categories, units that are anti-building which features high siege damage against buildings, and units that specialize in splash damage which are generally used to counter infantry.
 
 
== ''Age of Empires'' ==
 
Siege weapons in ''[[Age of Empires]]'' can be categorized in two categories, each with their own distinct purpose. There are siege units that are used to destroy enemy buildings and defensive structures, and siege units that are designed to take down enemy infantry.
   
 
'''Anti-building'''
 
'''Anti-building'''
 
* {{1icons|Stone Thrower}}
* [[Battering Ram|Rams]]
 
 
* {{1icons|Catapult}}
* [[Bombard Cannon]]s
 
 
* {{1icons|Heavy Catapult}}
* [[Trebuchet]]s
 
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'''Anti-infantry'''
 
* {{1icons|Ballista}}
 
* {{1icons|Helepolis}}
   
 
== ''[[Age of Empires II: The Age of Kings|Age of Empires II]]'' ==
'''Splash damage'''
 
 
{{main|Siege weapons (Age of Empires II)}}
* [[Scorpion]]s and [[Heavy Scorpion]]s
 
* [[Mangonel]]s and [[Onager]]s.
 
   
 
== ''[[Age of Mythology]]'' ==
Although the two types of units can still fulfill each other’s roles, they are generally ineffective at doing so. For example, while mangonels are devastating against groups of infantry, they barely deal any damage to castles; trebuchets, on the other hand, are excellent against castles but almost never hit the units they target.
 
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{{main|Siege weapons (Age of Mythology)}}
   
 
== ''Age of Empires III'' ==
Sometimes the two groups can overlap in their purposes. Trebuchets and Siege Onagers are both adept at clearing trees, for example.
 
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{{main|Siege unit (Age of Empires III)}}
   
==[[Age of Empires III]]==
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=== See also ===
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* [[Counter]]
Siege units are specifically differentiated from [[Artillery]] units when damage multipliers come into effect. Counter-artillery units such as [[Culverin]]s and [[Hand Mortar]]s only receive their attack bonus against artillery units like the [[Falconet]] or [[Mortar]] but will not deal bonus damage against siege units. Buildings usually have a x0.5 multiplier against siege units, but [[Minuteman|Minutemen]], their equivalents, and [[Oprichnik]]s have a x2.0 multiplier against them. Siege units are typically units that do not fire large projectiles over very long distances. This makes a majority of siege units fulfilling roles of infantry or cavalry. Siege units include [[Grenadier]]s, [[Mantlet]]s, [[Flamethrower]]s, [[Flail Elephant]]s, and [[Ram]]s. 
 
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* [[Siege infantry]]
   
 
[[Category:Siege equipment]]
==[[Age of Mythology]]==
 
 
[[Category:Unit types]]
{{main|Siege Weapons (Age of Mythology)}}.
 
[[Category:Age of Empires]]
 
[[Category:Age of Empires II]]
 
[[Category:Age of Empires III]]
 
[[Category:Age of Mythology]]
 
[[Category:Siege Equipment]]
 

Revision as of 18:49, 21 May 2021

Siege preview

Siege units or siege weapons are a class of units that deal massive damage to buildings in the Age of Empires games.

They are generally created at the Siege Workshop with the exception of Age of Empires III (apart from the Iroquois).

Overview

Most siege units are man-made machines designed to fulfill different roles in battle but some units, such as an Armored Elephant, have characteristics of two classes. In this particular case, the Armored Elephant is both a cavalry unit and a siege unit.

They generally deal high damage and have high hit points but have slow rate of fire, slow speed, high cost, and are vulnerable to fast melee units, especially cavalry.

Any siege unit that has an 'attack ground' option can be used to attack friendly civilizations without retaliation. A friendly AI civilization being attacked will send a circle of units around the siege weapon but the units will do nothing.

Age of Empires

Siege weapons in Age of Empires can be categorized in two categories, each with their own distinct purpose. There are siege units that are used to destroy enemy buildings and defensive structures, and siege units that are designed to take down enemy infantry.

Anti-building

Anti-infantry

Age of Empires II

Main article: Siege weapons (Age of Empires II)

Age of Mythology

Main article: Siege weapons (Age of Mythology)

Age of Empires III

Main article: Siege unit (Age of Empires III)

See also