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Siege units or siege weapons are a class of units that deal massive damage to buildings in the Age of Empires games.

They are generally created at the Siege Workshop with the exception of Age of Empires III (apart from the Iroquois).

Overview[edit | edit source]

Most siege units are man-made machines designed to fulfill different roles in battle but some units, such as an Armored Elephant, have characteristics of two classes. In this particular case, the Armored Elephant is both a cavalry unit and a siege unit.

They generally deal high damage and have high hit points but have slow rate of fire, slow speed, high cost, and are vulnerable to fast melee units, especially cavalry.

Any siege unit that has an 'attack ground' option can be used to attack friendly civilizations without retaliation. A friendly AI civilization being attacked will send a circle of units around the siege weapon but the units will do nothing.

Age of Empires[edit | edit source]

Siege weapons in Age of Empires can be categorized in two categories, each with their own distinct purpose. There are siege units that are used to destroy enemy buildings and defensive structures, and siege units that are designed to take down enemy infantry.



Age of Empires II[edit | edit source]

Main article: Siege weapons (Age of Empires II)

Age of Mythology[edit | edit source]

Main article: Siege weapons (Age of Mythology)

Age of Empires III[edit | edit source]

In Age of Empires III, siege units are units that resist building fire and generally have high siege damage. They possess both the Siege Unit and Siege Trooper tags in-game and are referred to as AbstractSiegeTrooper in the game files. Siege units are specifically differentiated from artillery units when damage multipliers come into effect.

Counter-artillery units such as Culverins and Hand Mortars only receive their attack bonus against artillery units like the Falconet or Mortar but will not deal bonus damage against siege units.

Buildings usually have a x0.5 multiplier against siege units for both their ranged attack and anti-ship attack. Notable exceptions are the Fort, Agra Fort and Dock which do not have an anti-ship attack penalty, and the Town Center which does not have a ranged attack penalty.

On the other hand, Minutemen, Warriors, Irregulars as well as Oprichniks have a x2.0 multiplier against siege units.

The complete list of siege units in The Asian Dynasties is:




See also[edit | edit source]

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