Siege of Athens is the sixth scenario of the Glory of Greece campaign. The Athenians (Blue) must defend their homeland from the Assyrian Aegina (Brown) and the Greek Sparta (Red and Yellow).

Scenario Instructions[edit | edit source]

Description[edit | edit source]

Over the past 500 years the Greeks have grown strong at home and overseas. Their interference in Persian affairs attracted two Persian invasions, but these were turned back. Now the Greeks are squabbling at home over dividing the spoils of Mediterranean trade. Sparta and Athens are fighting for dominance. The Spartan army is approaching Athens and is too powerful now to be met in open combat. Defend the walls to delay them while the army is reinforced. Athenian farmland is outside the walls, unfortunately, so your food sources are probably lost. Use the Athenian advantage at sea to obtain food and trade overseas. The Spartans are not thought to have naval power, but that may change. When your armies have been strengthened, engage the Spartan army and drive it from your lands. The Spartans have brought a large baggage train of supplies. If that can be captured, they will be forced to fall back.
—In-game section

Starting conditions[edit | edit source]

Objectives[edit | edit source]

Hints[edit | edit source]

  • Maintain the strength of your walls and towers at all costs.
  • Immediately send trade vessels to seek the resources needed to build up your army.

Players[edit | edit source]

Player[edit | edit source]

  • Player (Greeks) - The Player occupies the city of Athens and some hinterland. The earlier is fortified while the latter is almost unprotected against the enemy armies. The player controls almost no resources except for the farms. On the contrary, the player controls the entire sea in this scenario since there is no enemy navy.

Enemies[edit | edit source]

  • Sparta (Greeks): starts with a large Phalanx army, some Bowmen, and Hero Jason in the western corner of the map. They attack immediately.
  • Sparta (Greeks): posses a port and some buildings at the center of the south-eastern edge of the map and is entirely passive so the player can trade with them despite being enemies.
  • Aegina (Assyrians): Aegina starts with a large Heavy Cavalry army and few Composite Bowmen at the same position as red Sparta.

Strategy[edit | edit source]

The Spartan army is right outside the town, so pull all soldiers and Villagers behind the walls and wait for their attack. Have the Villagers gather what there is of wood there, and train Fishing Ships for Food. Trading with the Spartan Dock to the south can give you gold.

When the Spartans attack, send the Phalanxes out to kill everything that moves, and keep the archers behind the walls and towers. Repair when your defenses are damaged.

Once the Spartan advance has been beaten back, send your forces west to find the Artifacts. Once all of them are under your control, the scenario is over.

History[edit | edit source]

Historical notes[edit | edit source]

By 700 BC, independent city-states had arisen from the ruins of the Dark Age in Greece, including Athens, Sparta, Thebes, and Corinth. These city-states competed with each other economically, militarily, and ideologically for dominance of the region, in a manner similar to the palace kingdoms of the Mycenean era. This was the Classical Age of Greece, one of the most influential eras in human history. Works in philosophy, science, literature, art, mathematics, and history from the revived and resurgent Greek culture provided much of the foundation for all civilizations that followed. This was the time of Aristotle, Plato, Homer, Socrates, Euclid, Archimedes, Hippocrates, Herodotus, and many others. Greeks experimented with democracy, developed the scientific method, and built the fabulous library at Alexandria.

Athens was the largest and richest state, thanks to its great port and large silver deposits. Athenians were the leading shipbuilders and sailors of Greece. The Spartans were the ultimate warriors, disciplined from childhood for service in the phalanx. The mere appearance of the hardened and merciless Spartan phalanx on a battlefield could be enough to panic opponents before a blow had been struck.

The competition between cities spread overseas among colonies along the Black Sea coast, in Asia Minor, in North Africa, in modern Italy, and in modern France. Trade made the Greek culture one of the richest in the ancient world and became critical to its well-being. Increasing populations could not be supported by local food production alone and markets were needed for manufactured goods.

Following the defeat of two Persian invasions, the Athenians and Spartans vied for dominance of both the peninsula and overseas possessions like Sicily. Smaller states joined one side or the other and eventually the Peloponnesian War broke out between the two factions.
—In-game section

Historical outcome[edit | edit source]

The Spartans were not able to take Athens at first because of the Athenian "Long Walls" that enclosed the city, the access route to the port of Piraeus on the coast, and the port itself. Although the Spartans devastated the countryside, the Athenians were able to withstand a siege by importing food and supplies by sea.

After many years of conflict throughout the Mediterranean, the Spartans gained the upper hand by building a large fleet of their own and defeating the Athenian navy in 405 BC. When the Spartans invaded Attica again, the Athenians surrendered in 404 BC after much starvation. As part of the peace agreement, the Long Walls were torn down, Athenian democracy was abolished, and the Delian league of Athens and its allies was broken up.

The Spartan victory that ended the war did not bring peace or unity to Greece, however. Democracy was restored in Athens in 403 BC and fighting between different states erupted again. In the midst of this turmoil little notice was given to the rising strength of Macedonia to the north along the barbarian hinterlands.
—In-game section

Trivia[edit | edit source]

  • The odd name "Hero 12" of the unique cavalry unit seems to be a development goof.
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