These dialogue lines have a chance of occurring after any command
Castle
01
02
03
Imperial
01
02
03
General Group Command Acknowledgements[]
These dialogue lines play softer and in the background whenever any command is given to a group
Castle
01
02
03
Imperial
01
02
03
Single Unit Commands[]
These dialogue lines play when addressing a single unit
Select (Generic)[]
Castle
01
02
Imperial
01
02
Select (Mangonel only)[]
Castle
01
02
Imperial
01
02
Select (Springald only)[]
Castle
01
02
Imperial
01
02
Select (Trebuchet only)[]
Castle
01
02
Imperial
01
02
Select (Ribauldequin only)[]
Castle
01
02
Imperial
01
02
Move[]
Castle
01
02
03
Imperial
01
02
03
Attack[]
Castle
01
02
03
Imperial
01
02
03
Attack Move[]
Castle
01
02
03
Imperial
01
02
03
Single Unit Type Group Commands[]
These dialogue lines play whenever addressing a group of only this unit
Select[]
Castle
01
02
Imperial
01
02
Move or Attack Move[]
Castle
01
02
Imperial
01
02
Attack[]
Castle
01
02
Imperial
01
02
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
Castle
01
02
Imperial
01
02
Move[]
Castle
01
02
Imperial
01
02
Attack Move[]
Castle
01
02
Imperial
01
02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
While In Combat - Aiming Weapon[]
Castle
01
02
03
04
05
06
Imperial
01
02
03
04
05
06
While In Combat - Shooting Weapon[]
Castle
01
02
03
04
05
06
Imperial
01
02
03
04
05
After Destroying a Target[]
Castle
01
02
03
Imperial
01
02
03
When Under Attack[]
Castle
01
02
03
Imperial
01
02
03
Unused Dialogue[]
attackground[]
These dialogue lines seem intended to play after issuing the attack ground command, but they are unused. Only the standard attack dialogue is ever played.
Castle
01
02
03
Imperial
01
02
03
setup[]
These dialogue lines seem intended to play while the siege weapon is being unpacked to fire, but are unused
Castle
01
02
03
Imperial
01
02
03
teardown[]
These dialogue lines seem intended to play while the siege weapon is being packed to move, but are unused
Castle
01
02
03
Imperial
01
02
03
swaptoincendary[]
Certain siege weapons may have originally had the ability to swap between incendiary and regular ammo, and these dialogue lines may have been played when using that ability to switch to incendiary ammo.
Castle
01
02
Imperial
01
02
swaptostandard[]
Certain siege weapons may have originally had the ability to swap between incendary and regular ammo, and these dialogue lines may have been played when using that ability to switch to standard ammo.