This article contains all dialogue lines of the Holy Roman Empire and Order of the Dragon Mangonel, Springald, Counterweight Trebuchet, Bombard, and Culverin in Age of Empires IV.
General Command Acknowledgements[]
These dialogue lines have a chance of occurring after any command
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
General Group Command Acknowledgements[]
These dialogue lines play softer and in the background whenever any command is given to a group
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
Single Unit Commands[]
These dialogue lines play when addressing a single unit
Select (Generic)[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Select (Mangonel only)[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Select (Springald only)[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Select (Trebuchet only)[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Attack[]
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
Attack Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Single Unit Type Group Commands[]
These dialogue lines play whenever addressing a group of only this unit
Select[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Move or Attack Move[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Attack[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Attack Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Change Formation[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Stand Ground[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Stop[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
While In Combat - Aiming Weapon[]
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
While In Combat - Shooting Weapon[]
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
After Destroying a Target[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
When Under Attack[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Unused Dialogue[]
Select (Ribauldequin only)[]
Although the Holy Roman Empire does not have access to the Ribauldequin, they do have separate voice lines, either because they at one point had access to it, or as a backup if they were ever given it for balance reasons.
- Castle
- 01
- 02
- Imperial
- 01
- 02
resourcehunt[]
Based on the file name, these voice lines appear to be intended to play when attacking a huntable resource, but seem to be unused. The regular attack dialogue is used instead (perhaps because hunting deer with a Bombard seems like overkill).
- Castle
- 01
- 02
- Imperial
- 01
- 02
attackground[]
These dialogue lines seem intended to play after issuing the attack ground command, but they are unused. Only the standard attack dialogue is ever played.
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
setup[]
These dialogue lines seem intended to play while the siege weapon is being unpacked to fire, but are unused
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
teardown[]
These dialogue lines seem intended to play while the siege weapon is being packed to move, but are unused
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
swaptoincendary[]
As seen in the campaign, all Mangonels used to have the ability to swap between incendiary and standard ammo, and these dialogue lines would play when selecting the former.
- Castle
- 01
- 02
- Imperial
- 01
- 02
swaptostandard[]
As seen in the campaign, all Mangonels used to have the ability to swap between incendiary and standard ammo, and these dialogue lines would play when selecting the latter.
- Castle
- 01
- 02
- Imperial
- 01
- 02