This article contains all dialogue lines of the English and House of Lancaster Mangonel, Springald, Counterweight Trebuchet, Bombard, Ribauldequin, and Culverin (House of Lancaster only) in Age of Empires IV.
Note: Due to a known issue, the dialogue files on this page may not play on Chromium-based browsers and may perform better on Firefox.
General Command Acknowledgements[]
These dialogue lines have a chance of occurring after any command
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
General Group Command Acknowledgements[]
These dialogue lines play softer and in the background whenever any command is given to a group
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
Single Unit Commands[]
These dialogue lines play when addressing a single unit
Select (Generic)[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Select (Mangonel only)[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Select (Springald only)[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Select (Trebuchet only)[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Select (Ribauldequin only)[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Attack[]
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
Attack Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- '04
Single Unit Type Group Commands[]
These dialogue lines play whenever addressing a group of only this unit
Select[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Move or Attack Move[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Attack[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- '04
Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- '04
Attack Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- '04
Change Formation[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Stand Ground[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Stop[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Select Incendiary Ammo[]
These voice lines only apply to Mangonels in the campaign
- Castle
- 01
- 02
- Imperial
- 01
- 02
Select Standard Ammo[]
These voice lines only apply to Mangonels in the campaign
- Castle
- 01
- 02
- Imperial
- 01
- 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
While In Combat - Aiming Weapon[]
- Castle
- 01
- 01a
- 02
- 02a
- 03
- 03a
- 04
- 05
- Imperial
- 01
- 01a
- 02
- 02a
- 03
- 03a
- 04
- 05
While In Combat - Shooting Weapon[]
- Castle
- 01
- 01a
- 02
- 02a
- 03
- 03a
- 04
- 05
- Imperial
- 01
- 01a
- 02
- 02a
- 03
- 03a
- 04
- 05
After Destroying a Target[]
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
When Under Attack[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Unused Dialogue[]
resourcehunt[]
Based on the file name, these voice lines appear to be intended to play when attacking a huntable resource, but seem to be unused. The regular attack dialogue is used instead (perhaps because hunting deer with a Bombard seems like overkill).
- Castle
- 01
- 02
- Imperial
- 01
- 02
attackground[]
These dialogue lines seem intended to play after issuing the attack ground command, but they are unused. Only the standard attack dialogue is ever played.
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
setup[]
These dialogue lines seem intended to play while the siege weapon is being unpacked to fire, but are unused
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
teardown[]
These dialogue lines seem intended to play while the siege weapon is being packed to move, but are unused
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03