This article contains all dialogue lines of the Delhi Sultanate Mangonel, Springald, Counterweight Trebuchet, and Bombard in Age of Empires IV.
General Command Acknowledgements[]
These dialogue lines have a chance of occurring after any command
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
General Group Command Acknowledgements[]
These dialogue lines play softer and in the background whenever any command is given to a group
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
Single Unit Commands[]
These dialogue lines play when addressing a single unit
Select (Generic)[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Select (Mangonel only)[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Select (Springald only)[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Attack[]
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
Attack Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Single Unit Type Group Commands[]
These dialogue lines play whenever addressing a group of only this unit
Select[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Move or Attack Move[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Attack[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Attack Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Change Formation[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Stand Ground[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Stop[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
While In Combat - Aiming Weapon[]
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
While In Combat - Shooting Weapon[]
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
After Destroying a Target[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
When Under Attack[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Unused Dialogue[]
resourcehunt[]
Based on the file name, these voice lines appear to be intended to play when attacking a huntable resource, but seem to be unused. The regular attack dialogue is used instead (perhaps because hunting deer with a Bombard seems like overkill).
- Castle
- 01
- 02
- Imperial
- 01
- 02
attackground[]
These dialogue lines seem intended to play after issuing the attack ground command, but they are unused. Only the standard attack dialogue is ever played.
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
setup[]
These dialogue lines seem intended to play while the siege weapon is being unpacked to fire, but are unused
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
teardown[]
These dialogue lines seem intended to play while the siege weapon is being packed to move, but are unused
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
swaptoincendary[]
As seen in the campaign, all Mangonels used to have the ability to swap between incendiary and standard ammo, and these dialogue lines would play when selecting the former.
- Castle
- 01
- 02
- Imperial
- 01
- 02
swaptostandard[]
As seen in the campaign, all Mangonels used to have the ability to swap between incendiary and standard ammo, and these dialogue lines would play when selecting the latter.
- Castle
- 01
- 02
- Imperial
- 01
- 02