This article contains all dialogue lines of the Byzantine Mangonel, Springald, Counterweight Trebuchet, and Bombard in Age of Empires IV.
General Command Acknowledgements[]
These dialogue lines have a chance of occurring after any command
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
General Group Command Acknowledgements[]
These dialogue lines play softer and in the background whenever any command is given to a group
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Single Unit Commands[]
These dialogue lines play when addressing a single unit
Select (Generic)[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Select (Mangonel only)[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Select (Springald only)[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Select (Trebuchet only)[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Select (Ribauldequin only)[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Move[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Attack[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Attack Move[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Single Unit Type Group Commands[]
These dialogue lines play whenever addressing a group of only this unit
Select[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Move or Attack Move[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Attack[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Move[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Attack Move[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
While In Combat - Aiming Weapon[]
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
- 07
While In Combat - Shooting Weapon[]
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
After Destroying a Target[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
When Under Attack[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Unused Dialogue[]
setup[]
These dialogue lines seem intended to play while the siege weapon is being unpacked to fire, but are unused
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
teardown[]
These dialogue lines seem intended to play while the siege weapon is being packed to move, but are unused
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
swaptoincendary[]
Certain siege weapons may have originally had the ability to swap between incendiary and regular ammo, and these dialogue lines may have been played when using that ability to switch to incendiary ammo.
- Castle
- 01
- 02
- Imperial
- 01
- 02
swaptostandard[]
Certain siege weapons may have originally had the ability to swap between incendary and regular ammo, and these dialogue lines may have been played when using that ability to switch to standard ammo.
- Castle
- 01
- 02
- Imperial
- 01
- 02