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This article is about the unit type in Age of Empires IV. For the unit type in other games, see Siege unit.

Siege engines or siege units in Age of Empires IV are one of the three combat forces on land, the other ones being infantry and cavalry. Siege engines in Age of Empires IV refer to mechanical units that may be good against buildings or units or both.

Overview[]

Siege engines are typically characterized by slow movement speed, slow attack speed, moderate-to-high hit points, high resource cost, and high population cost compared to the other branches. Additionally, siege engines are unique in that instead of having ranged armor, they have ranged resistance instead. In most cases, this resistance is very high, making them resistant to units that deal ranged damage. Conversely, siege weapons have 0 melee armor, except for the Ribauldequin and Springald. All siege engines can also attack Stone Walls, Stone Wall Gates, and Stone Wall Towers. Most of them deal siege damage, but a few of them deal ranged damage, and their attacks may be ranged or non-ranged. Siege units are slow and lumbering, and have large hit boxes, making them easy to block using units, and making it more difficult for them to travel through narrow paths such as between adjacent buildings or through a chopped path in a forest. Almost all siege engines available in the Imperial Age are gunpowder units.

While there are no specific unit types characterizing them as such, siege engines can be classified as primarily either anti-unit or anti-building. This can be determined based on their bonus damage, through which siege engines deal most of their damage-per-second (DPS). Anti-unit siege is designed to counter and deter large masses of similar units, either through Area of Effect damage or multiple projectiles, in addition to their bonus damage against specific units. These include the Mangonel, Nest of Bees, Springald, and Ribauldequin. Anti-building siege, on the other hand, has single-shot attacks with very high attack bonuses against buildings. Some siege weapons can have somewhat hybrid roles, like Mangonels also dealing moderate bonus damage against buildings and Bombards having an attack bonus against infantry, even if they are more specialized towards one particular role.

Most siege engines are created at the Siege Workshop, which is available in the Castle Age. Others, such as the Battering Ram, can also be built in the field by infantry after researching Siege Engineering and, in fact, the Siege Tower and Tower of the Sultan can only be built in this way. Certain siege engines are only available to particular civilizations from specific landmarks.

Counters[]

The counter to siege engines is not necessarily as obvious as some other unit types. The only units that have attack bonuses against siege are light cavalry, but this doesn't necessarily mean that they are the only counters, especially since it can be relatively easy to protect siege engines with Spearmen, nullifying the threat of cavalry. In general, unprotected siege weapons, even anti-unit siege, are vulnerable to most units. This is because most siege has a minimum range, within which they cannot defend themselves from attacking units. This is especially true of anti-building siege units, which will fall even to ranged units eventually, despite their high ranged resistance.

In general, cavalry are the most effective unit type against all siege, due to either their bonus damage or high base damage, as well as their ability to rapidly close in using their high speed. If the siege is protected by Spearmen, either ranged or melee infantry will be needed to counter them, depending on the siege they are protecting. For example, Men-at-Arms do better against Mangonels, while Archers do better against Springalds. The Ribauldequin is the main exception to these rules, as it is designed to counter all melee units and should exclusively be countered by ranged units instead due to its low range and ranged resistance. Additionally, while not true counters, Bombards and their unique equivalents can also deal high damage to other siege engines due to their relatively high base attack that deals siege damage.

List of siege engines[]

The following list of siege engines compares some common unit statistics, but should not be used as a direct indicator of combat ability, since attack bonuses, abilities, or other special features which can distinguish these units from each other are not included.

Feudal Age[]

Name Pop TT Cost SP HP RR AT RMin RMax RF Civ
Battering Ram 1 35 200 wood 0.75 370 95 200 0 0.54 5.12 All except
Byzantines
Cheirosiphon 1 30 200 wood, 60 gold 0.75 310 95 10 (x28) 0 2.5 8.5 Byzantines
Siege Tower 1 30 125 wood 0.81 480 95 All

Castle Age[]

Name Pop TT Cost SP HP RR AT RMin RMax RF Civ
Tower of the Sultan 3 140 650 wood, 350 gold 0.5 800 95 600
7 (x4)
0 0.54
8
8.12
1.27
Ayyubids
Springald 2 30 150 wood, 100 gold 0.88 85 60 14 0 7.5 3.125 All
Mangonel 3 40 400 wood, 200 gold 0.75 130 85 10 (x3) 3 8 6.88 All except
Chinese
Zhu Xi's Legacy
Nest of Bees* 3 40 300 wood, 300 gold 0.81 120 85 6 (x7) 3 7.5 6.5 Chinese
Zhu Xi's Legacy
Counterweight Trebuchet 2 30 400 wood, 150 gold 0.63 140 80 40 2.75 16 11.38 All except
Mongols
Traction Trebuchet 2 30 300 wood, 100 gold 0.88 125 80 40 2.75 14 8.63 Mongols
Great Bombard (Early) 4 * * 0.75 210 85 55 3.75 11 7 Ottomans

Imperial Age[]

Name Pop TT Cost SP HP RR AT RMin RMax RF Civ
Bombard* 3 45 350 wood, 500 gold 0.75 210 85 55 3.75 10 5.38 Most
Cannon* 3 45 300 wood, 600 gold 0.88 190 85 60 3.75 10 5.25 French
Jeanne d'Arc
Great Bombard* 4 60 450 wood, 800 gold 0.75 250 85 70 3.75 11 7 Ottomans
Culverin* 3 45 325 wood, 550 gold 0.63 200 85 40 1.25 10.5 3.63 Abbasid Dynasty
Ayyubids
Holy Roman Empire
French+
Jeanne d'Arc+
Ribauldequin* 3 45 350 wood, 500 gold 0.88 215 35 42 (x12) 0 3.75 5.25 English
French
Jeanne d'Arc
Japanese+
Ottomans
Huihui Paoโœ 2 63 * 0.63 260 80 75 2.75 18 13.63 Byzantines+
Mongols+
Numbers in brackets of Attack are number of projectiles per volley.
* Units marked are also classified as Gunpowder.
+ Units marked are available at a different building.

Field construction[]

Certain siege engines can be built in the field by infantry and some only by specific civilizations. The only statistic that differs from creating them out of a Siege Workshop is their build time, which is higher, but can be reduced by building them with more units. Marked in yellow are the siege engines only available through field construction. If the Ayyubids advance to the next age through the Reinforcement branch of the Military Wing at the House of Wisdom, The below siege weapons can also be constructed in the field by cavalry units.

Siege engine Build time Requirement Civilizations
Siege Tower 30 Siege Engineering
(except Abbasid Dynasty and Ayyubids)
All
Battering Ram 80 Siege Engineering
(except Abbasid Dynasty and Ayyubids)
All except Byzantines
Cheirosiphon 80 Byzantines
Springald 50 Castle Age Abbasid Dynasty
Ayyubids)
Castle Age
Improved Siege Engineering
Mongols
Mangonel 80 Castle Age Abbasid Dynasty
Ayyubids)
Castle Age
Improved Siege Engineering
Mongols
Traction Trebuchet 80 Castle Age
Improved Siege Engineering
Mongols
Tower of the Sultan 140 Castle Age Ayyubids

Further statistics[]

All siege engines[]

The following bonuses affect all siege engines

Technologies
Hit points Siege Works (+20%); Improved: (+30%, Mongols)
Attack speed Siege Crews (+25% while garrisoned Ottomans)
Movement speed Greased Axles (+15%); Improved: (+20% Mongols)
Creation speed Military Academy (+33%); Improved: (+53%, Mongols)
Efficient Production (+100%, requires Scholar garrisoned in the Siege Workshop, Delhi Sultanate)
Ability Siege Carpentry (Grants Structural Reinforcements ability, Ayyubids)
Aura and ability enhancements
Hit points Atabeg Supervision (+20%, Ayyubids)
Lord of Lancaster Inspiration (+5% per Lord, House of Lancaster)
Regeneration Divine Vitality (2 hp/s out of combat, Zhu Xi's Legacy)
Attack Buddhist Conversion (+20% for 20 seconds, Japanese)
Kurultai Aura (+20%, Mongols)
Saint's Blessing (+2, or +3 with Fervor, Rus)
Armor Structural Reinforcements (+20 melee, +10 fire armor for 10 seconds, Ayyubids only)
Defense Arrow (+2 melee and ranged for 5/10/12 seconds, depending on Whistling Arrows, Mongols)
Mehter Melee Armor Drums (+2 melee/fire, Ottomans)
Mehter Ranged Armor Drums (+1 ranged, Ottomans)
Saint's Blessing (+1 melee and ranged armor, Rus)
Attack speed Network of Castles (+20%, or +30% with Network of Citadels, English)
Valorous Inspiration (+35% for 20 seconds, Jeanne d'Arc)
Mehter Attack Drums (+15%, Ottomans)
Line of Sight Set up Camp (+30%, English and House of Lancaster)
Movement speed Naval Deployment (+50% speed for 12 seconds after unloading from a Transport Ship, Byzantines)
Nehan Conversion (+25% for 20 seconds, Japanese)
Maneuver Arrow (+33% for 5/10/12 seconds, depending on Whistling Arrows, Mongols)
Mehter Speed Bonus (+15% when in formation with Mehter, requires Mehter Drums, Ottomans)
Resource cost Golden Age Tier 4 (-20%, Ayyubids only)
Consecrate (-25%, requires Ordinance Company, Jeanne d'Arc)
High Armory Bonus (-20%, Rus)
Creation speed Golden Age Tier 3 (+20%, Abbasid Dynasty and Ayyubids)
Conscriptio Influence (+20% per Cistern water level, Byzantines)
Supervision (+150% for Chinese; +150% for Zhu Xi's Legacy or +300% with Regional Inspection)
Yorishiro Bonus (+125%, Japanese)
Military Festival (+100% for 90 seconds, Malians)
Blacksmith/University Influence (+30%/40% in Castle/Imperial Age, +100% with Istanbul Observatory, Ottomans)
Civilization bonuses
Hit points Chinese (+15% in Ming Dynasty)
Chinese (+50% from Astronomical Clocktower)
Resource cost Knights Templar (-25% wood)
Knights Templar (-5% gold with Kingdom of France)
Zhu Xi's Legacy (-10% in Yuan Dynasty)
Creation speed English (+75% from The White Tower)
Knights Templar (+15% with Kingdom of France)
Other English (Available at Keeps)

Specific siege engines[]

The following bonuses affect specific siege engines

Battering Rams[]

Technologies
Regeneration Wandering Town (2 HP/s while in combat, Rus)
Attack Wandering Town (+25%, Rus)
Attack speed Lightweight Beams (+20%); Improved: (+30%, Mongols)
Creation speed Lightweight Beams (+20%); Improved: (+30%, Mongols)

Springalds[]

Technologies
Range Banded Arms (+1, Rus)
Damage resistance Roller Shutter Triggers (+10% ranged)
Attack speed Roller Shutter Triggers (+25%); Improved: (+35%, Mongols only)

Mangonels[]

Technologies
Range Adjustable Crossbars (+1)
Additional projectiles Adjustable Crossbars (+1)
Other Adjustable Crossbars (+75% splash radius)
Siege Crew Training (Setup and teardown speed is instant, Rus)

Trebuchets[]

Technologies
Hit points Warwolf Trebuchet (+50%, House of Lancaster)
Attack Geometry (+20%)
Greek Fire Projectiles (+30%, Byzantines)
Range Warwolf Trebuchet (+2, House of Lancaster)
Additional projectiles Counterweight Defenses (+1, Knights Templar)
Other Greek Fire Projectiles (attacks deal lingering fire damage, Byzantines)
Shattering Projectiles (Projectiles have Area of Effect English)
Siege Crew Training (setup and teardown speed is instant, Rus)
Civilization bonuses
Additional projectiles Knights Templar (Fires 2 lower damage projectiles)

Nest of Bees[]

Technologies
Additional projectiles Additional Barrels (+3 rockets)
Aura and ability enhancements
Range Divine Defense (+1 tile, Zhu Xi's Legacy)
Civilization bonuses
Attack Zhu Xi's Legacy (+20% in Ming Dynasty)

Gunpowder siege[]

The following technologies affect all gunpowder siege engines (except Nest of Bees) available to a particular civilization

Technologies
Attack Chemistry (+25% bonus damage)
Fine Tuned Guns (+20% and +50 bonus against Infantry, Rus)
Cloud of Terror (Attack gains Area of Effect, Zhu Xi's Legacy)
Attack speed Reload Drills (+25%, Chinese)
Other Siege Crew Training (Setup and teardown speed is instant, Rus)
Aura and ability enhancements
Range Divine Defense (+1 tile, Zhu Xi's Legacy)
Civilization bonuses
Attack French and Jeanne d'Arc (+30% from College of Artillery)
Creation speed French and Jeanne d'Arc (+50% from College of Artillery)

Dialogue lines[]

The ranged siege engines have common dialogue lines.

Battering Rams/Cheirosiphon and Siege Towers use the same voice lines.

Main article: Battering Ram (Age of Empires IV)#Dialogue lines
Main article: Cheirosiphon/Dialogue lines

Trivia[]

  • Through the Foreign Engineering Company, the Byzantines are the civilization with access to the largest number of different siege engines, at nine.

Gallery[]

Units in Age of Empires IV
Common/Generic
Miscellaneous Villager ยท Trader ยท Fishing Boat ยท Trade Ship ยท Transport Ship ยท Monk/Imam/Shaman ยท Monarch
Melee infantry Spearman ยท Man-at-Arms ยท Ronin
Ranged infantry Archer ยท Crossbowman ยท Handcannoneer
Melee cavalry Scout ยท Horseman ยท Lancer/Knight
Siege Siege Tower ยท Battering Ram ยท Springald ยท Mangonel ยท Counterweight Trebuchet ยท Bombard ยท Ribauldequin ยท Culverin
Military ship Archer ship: Dhow, Galley, Hunting Canoe, Junk, Light Junk, Lodya Galley
Springald ship: Baghlah, Hulk, Lodya Attack Ship, War Canoe, War Cog, War Junk
Incendiary ship: Demolition Ship, Explosive Dhow, Explosive Junk, Lodya Demolition Ship
Warship: Baochuan, Carrack, Xebec
Cheat Photon Man
Unique
Abbasid Dynasty Camel Rider ยท Camel Archer ยท Ghulam ยท Trade Caravan
Ayyubids Atabeg ยท Bedouin Skirmisher ยท Bedouin Swordsman ยท Camel Lancer ยท Dervish ยท Desert Raider ยท Ghulam ยท Tower of the Sultan ยท Trade Caravan
Byzantines Cataphract ยท Varangian Guard ยท Cheirosiphon ยท Limitanei ยท Dromon
Chinese Imperial Official ยท Zhuge Nu ยท Palace Guard ยท Nest of Bees ยท Fire Lancer ยท Grenadier
Delhi Sultanate Scholar ยท War Elephant ยท Tower Elephant ยท Sultan's Elite Tower Elephant ยท Ghazi Raider
English Longbowman ยท King ยท Wynguard Ranger ยท Wynguard Footman
French Royal Knight ยท Arbalรฉtrier ยท Galleass ยท Cannon
Holy Roman Empire Prelate ยท Landsknecht ยท Black Rider
House of Lancaster Demilancer ยท Earl's Guard ยท Hobelar ยท Lord of Lancaster ยท Yeoman
Japanese Atakebune ยท Buddhist Monk ยท Katana Bannerman ยท Mounted Samurai ยท Onna-Bugeisha ยท Onna-Musha ยท Ozutsu ยท Samurai ยท Shinobi ยท Shinto Priest ยท Treasure Caravan ยท Uma Bannerman ยท Yumi Ashigaru ยท Yumi Bannerman
Jeanne d'Arc Jeanne's Champion ยท Jeanne's Rider ยท Royal Knight ยท Arbalรฉtrier ยท Galleass ยท Cannon ยท Jeanne d'Arc [ Peasant ยท Woman-at-Arms ยท Hunter ยท Knight ยท Mounted Archer ยท Blast Cannon ยท Markswoman]
Knights Templar Chevalier Confrere ยท Condottiero ยท Genitour ยท Genoese Crossbowman ยท Heavy Spearman ยท Hospitaller Knight ยท Pilgrim ยท Serjeant ยท Szlachta Cavalry ยท Templar Brother ยท Teutonic Knight ยท Venetian Trader ยท Venetian Galley
Malians Donso ยท Musofadi Warrior ยท Javelin Thrower ยท Warrior Scout ยท Sofa ยท Freeborn Warrior ยท Cattle ยท Musofadi Gunner
Mongols Khan ยท Mangudai ยท Khan's Hunter ยท Traction Trebuchet ยท Huihui Pao ยท Keshik
Order of the Dragon Gilded Spearman ยท Gilded Man-at-Arms ยท Gilded Landsknecht ยท Gilded Archer ยท Gilded Crossbowman ยท Gilded Handcannoneer ยท Gilded Horseman ยท Gilded Knight ยท Gilded Villager ยท Prelate
Ottomans Mehter ยท Sipahi ยท Akinji ยท Janissary ยท Great Bombard ยท Grand Galley
Rus Lodya Fishing Boat ยท Warrior Monk ยท Horse Archer ยท Streltsy ยท Militia
Zhu Xi's Legacy Imperial Official ยท Zhuge Nu ยท Palace Guard ยท Nest of Bees ยท Grenadier ยท Imperial Guard ยท Yuan Raider ยท Shaolin Monk