Info icon.png
This article is about the building in Age of Empires II. For the similar building in other games of the series, see Siege Workshop.

Used to build siege weapons.
Age of Empires II description

The Siege Workshop is a military building in Age of Empires II that becomes available once the Castle Age is reached and a Blacksmith is built. It trains and upgrades siege weapons.

Tactics and placement[edit | edit source]

The Siege Workshop is an essential building for all players as land siege engines (with the exception of Trebuchet and Petard) are created here. Siege Workshop units can rarely act on their own and need protection from other units, so it is advisable to train other units first.

The work rate of the Siege Workshop is slow and cannot be improved, so any player who wants to create Siege Workshop units in any relevant numbers should build multiple of them. It is advisable to build Siege Workshops near an enemy's settlement if playing offensively as this will cut off distance, especially considering all siege weapons move really slowly.

Trainable units[edit | edit source]

Clicking on the icon links to the corresponding page.

DarkageDE.png FeudalageDE.png CastleageDE.png Imperial Age
Batteringramavailable.png Cappedramavailable.png Siegeramavailable.png
Mangonelavailable.png Onager Siegeonageravailable.png
Scorpionavailable.png Heavyscorpionavailable.png
Siege Tower Bombardcannonavailable.png

Availability grid[edit | edit source]

The following table shows the availability of the units for every civilization. Units that are available to all civilizations are not shown in the table. An 'X' in the last column indicates that all units are available.

Available.png = Available
Unavailable.png = Unavailable
Civilization SiegeRamIcon.jpg Onager SiegeOnagerIcon.jpg HeavyScorpionIcon.jpg BombardCannonIcon.jpg All
ConquerorsIcon.png Aztecs
AfricanIcon.png Berbers
KingsIcon.png Britons
AoE2-DLCicon-5.png Bulgarians
RajaIcon.png Burmese
KingsIcon.png Byzantines
KingsIcon.png Celts
KingsIcon.png Chinese
AoE2-DLCicon-5.png Cumans
AfricanIcon.png Ethiopians X
KingsIcon.png Franks
KingsIcon.png Goths
ConquerorsIcon.png Huns
ForgottenIcon.png Incas
ForgottenIcon.png Indians
ForgottenIcon.png Italians
KingsIcon.png Japanese
RajaIcon.png Khmer
ConquerorsIcon.png Koreans
AoE2-DLCicon-5.png Lithuanians
ForgottenIcon.png Magyars
RajaIcon.png Malay
AfricanIcon.png Malians
ConquerorsIcon.png Mayans
KingsIcon.png Mongols
KingsIcon.png Persians
AfricanIcon.png Portuguese
KingsIcon.png Saracens
ForgottenIcon.png Slavs
ConquerorsIcon.png Spanish
AoE2-DLCicon-5.png Tatars
KingsIcon.png Teutons
KingsIcon.png Turks
RajaIcon.png Vietnamese
KingsIcon.png Vikings
Civilization SiegeRamIcon.jpg Onager SiegeOnagerIcon.jpg HeavyScorpionIcon.jpg BombardCannonIcon.jpg All

Further statistics[edit | edit source]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Hit points Masonry.jpg Masonry (+10%)
Architecture.jpg Architecture (+10%)
Armor Masonry.jpg Masonry (+1/+1, +3 building armor)
Architecture.jpg Architecture (+1/+1, +3 building armor)
Line of Sight Townwatch.jpg Town Watch (+4)
Townpatrol.jpg Town Patrol (+4)
Conversion defense Faith.jpg Faith
Heresy.png Heresy
Construction speed Treadmillcrane.jpg Treadmill Crane (+20%)

Civilization bonuses[edit | edit source]

Team bonuses[edit | edit source]

Changelog[edit | edit source]

The Age of Kings[edit | edit source]

  • Siege Workshops always have 2100 HP.

The Conquerors[edit | edit source]

The Forgotten[edit | edit source]

  • Siege Workshop HP staggered: 1,800/2,100 in the Castle/Imperial Age.
  • Siege Tower introduced.
  • Italians: Bombard Cannons are 15% cheaper.

The African Kingdoms[edit | edit source]

  • Italians: With patch 4.8, Bombard Cannons are now 20% cheaper.

Definitive Edition[edit | edit source]

History[edit | edit source]

The construction of castles and fortified towns created demand for artillery engines that could knock down walls and open the fortification to assault by troops. Without such artillery weapons, the taking of a castle required a long and costly siege that eventually starved the defenders into surrender. The ability to lay siege was constrained by the length of the campaigning season, the cost of providing supplies to a besieging army, the losses from disease in camp, and weather. Battering rams, trebuchets, and other siege engines were used to break into the fortification quickly and decide the issue. Siege engines were built at a siege workshop.

Gallery[edit | edit source]

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