| This article is about the technology in Age of Empires II. For the technology in Age of Empires IV, see Siege Engineering. |
Siege Engineers is a technology in Age of Empires II that can be researched at the University once the Imperial Age is reached. Once researched, it increases the bonus attack[note 1] of siege units (including Ballista Elephants and siege ships) against buildings[note 2] by 20%, and that of suicide units[note 3] by 40%. It also increases the range of all such ranged units by 1.
In addition, Siege Towers and rams have their Line of Sight increased by +1.
Availability chart[]
Further statistics[]
| Civilization bonuses | |
|---|---|
| Resource cost | |
| Research speed | |
| Other | |
| Team bonuses | |
|---|---|
| Research speed | |
Other similar bonuses and technologies[]
Some civilizations have either bonuses or unique technologies that increase the range of a type of siege unit:
- The Khmer team bonus gives +1 range for Scorpions, and they have access to Siege Engineers; as a result, they and their teammates (with Siege Engineers) have the Scorpions with the longest range at 9.
- The Koreans have Shinkichon, which increases the range of Rocket Carts by 1, and access to Siege Engineers; as a result, they have Heavy Rocket Carts with the longest range at 10.
- The Tatars have Timurid Siegecraft, which increases the range of Trebuchets by 2, and access to Siege Engineers; as a result, they have the Trebuchets with the longest range and the unit with the longest range in the game at 19.
- Despite lacking Siege Engineers, Turk Elite Cannon Galleons and Bombard Cannons have the longest range at 17 and 14, respectively, due to Artillery, which gives +2 range.
Despite lacking Siege Engineers, Burgundian Bombard Cannons deal more damage than other Bombard Cannons with Siege Engineers (except the Houfnice), since the Burgundian civilization bonus granting +25% attack to gunpowder units applies to all attacks (not just attack vs. buildings).
Changelog[]
The Age of Kings[]
- Siege Engineers does not benefit Cannon Galleons.
- Siege Engineers benefits just armor class 11.
The Forgotten[]
Magyars: Cannot research Siege Engineers.
Rise of the Rajas[]
Definitive Edition[]
Portuguese: With update 42848, Siege Engineers is researched 30% faster.
Dawn of the Dukes[]
Poles: Upon release, cannot research Siege Engineers. With update 56005, Siege Engineers was added to their technology tree.
Dynasties of India[]
- With update 66692, Siege Engineers benefits Armored Elephants.
- When the Flaming Camel's attack bonus vs. buildings was doubled in update 61321, the effect of Siege Engineers was left unchanged, which made the effect equal to 20%, unlike the 40% of Petards. This bug was fixed with update 73855.
Return of Rome[]
- Siege Engineers benefits Cannon Galleons.
- With update 87863, Siege Engineers benefits Turtle Ships.
- With update 99311, Siege Engineers benefits all building classes.
Victors and Vanquished[]
- With update 111772, Siege Engineers benefits the Demolition Raft line.
History[]
| “ | Men who specialized in designing, building, and operating siege weapons were called siege engineers. These weapons were marvels of their age and complicated to operate. Hitting a narrow stone wall from a distance with a plunging stone shot was a difficult problem. Kings prized men who could solve it. | ” |
| —Age of Empires II: The Age of Kings manual | ||
Notes[]
- ↑ The attack increase is applied to individual classes and is rounded. For example, take a hypothetical unit having 7 attack bonus against walls, and 2 attack against stone defenses, which means a total of 9 attack against Stone Walls. After researching Siege Engineers, the attacks would be 8 and 2 respectively, for a total of 10 against Stone Walls.
- ↑ Affects all building armor classes, viz buildings, standard buildings, walls & gates, stone defenses, and Castles.
- ↑ viz Demolition Raft line, Petards, and Flaming Camels