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Experience the diverse cultures and martial spirit of the Mediterranean’s crossroads as you build one of the most coveted kingdoms in medieval Europe. The Sicilian unique unit is the Serjeant, a hardy infantry unit that can construct the formidable Donjon.
—Description

The Sicilians' civilization music theme in the Definitive Edition

The Sicilians are a Mediterranean civilization introduced in Age of Empires II: Definitive Edition - Lords of the West. They focus on infantry.

The Sicilians represented the Italo-Normans or Siculo-Norman, descendants of the Normans (who themselves are descended from the Vikings) who established their own state on the island of Sicily in southern Italy and the influence of Greeks, Western Latin, and Arabs would shape their culture for years to come, despite of maintaining Norman traditions. The Sicilians flourished as the Kingdom of Sicily (under the capital Palermo), which later became a possession of the houses of Hohenstaufen, Angevins, Aragonese, and from the Bourbons was assimilated into the Kingdom of Two Sicilies and finally became part of the newly established Kingdom of Italy in the mid-19th century.

In order to utilize the most out of their limited farmland, the Sicilians heavily adopted agricultural methods, and this is reflected in the double food yield from each farm upgrade they research. Due to the superior naval tradition and originating from the Sicilian isles, their first Transport Ship can be created instantly for free. Their soldiers are also extremely well trained, able to maintain discipline in the heat of battle against weapons that can counter them, and thus take 50% less bonus damage from all sources. Finally, the Italo-Normans were known for their rapid expansionism; in the relatively short time after arriving in southern Italy, they had not only conquered the entire region, but also established territories in North Africa, the Levant, Greece, and the Balkans. As such, they build Town Centers and Castles twice as fast. While Norman cavalry weren't as heavily armored as other European cavalry, they wore chainmail armor that allowed their cavalry to be more resilient to attacks while maintaining their mobility for their cavalry. This is reflected in their Imperial Age unique technology, Hauberk, where their Knight line unit gain extra armor and pierce armor.

Overview[]

The Sicilians are an infantry civilization. In fact, they have decent all-around military, thanks to their half-bonus-damage bonus, which means they can stay alive a little longer when facing counters. Their infantry can be fully upgraded, and their infantry unique unit, the Serjant, can build Donjons, which can in turn train further Serjeants. Their Cavalry and Archery are less prominent compared to their infantry, missing Hussars and Paladins at the Stable, and lacking Thumb Ring, Ring Archer Armor, Heavy Cavalry Archer, Hand Cannoners, and Parthian Tactics, making their Archers still weaker compared with many civilizations despite having Arbalesters. They have above average siege weapons, but the Bombard Cannon are absent. Their Monks are a weakness, due to missing half of the technologies at the Monastery. The same goes for their defenses, though their unique building, the Donjon, is more powerful than a common tower. Still, it does not compensate for missing Architecture and Fortified Walls. Their navy is excellent, with only Elite Cannon Gallons lacking. And their economy is solid, as they have double provided food from Farm technologies and are only missing Two-Man Saw for their economic technologies.

To sum up, the Sicilians are very different from other Mediterranean civilizations, as they lack many gunpowder units and have weak Monks and defense.

Campaign appearances[]

The Sicilians have a campaign devoted to their civilization: The Hautevilles. They also appear in:

Bari[]

Edward Longshanks[]

In the Bari and Edward Longshanks campaigns, the Sicilians appear as the "Norman" civilization, which uses Western European instead of Mediterranean architecture, but is otherwise identical.

Characteristics[]

Unique unit[]

Aoe2-icon-serjeant.png Serjeant: Infantry unit that can also build Donjons.

Unique building[]

Aoe2-icon-donjon.png Donjon: Unique fortification used to train Serjeants. Units can garrison in the building for protection; Archers and Villagers shoot additional projectiles when garrisoned.

Unique technologies[]

UniqueTechCastle-DE.png First Crusade: Upon researching, each Town Center (up to 5) spawns a one-time group of 7 Serjeants; also increases resistance against conversion (effect identical with Faith).
UniqueTechImperial-DE.png Hauberk: Knight-line +1/+2 armor.

Civilization bonuses[]

  • Start with +100 additional stone.
  • Castles and Town Centers are constructed 100% faster.[note 1]
  • Land military units (except siege units) receive 50% less bonus damage.[note 2]
  • Farm upgrades provide +100% additional food to Farms before they need to be reseeded.[note 3]
  • Can build Donjons, which replace the regular Watch Tower line.

Team bonus[]

The first Transport Ship is free and created instantly.

Changelog[]

Lords of the West[]

  • Initially, all Town centers were constructed 100% faster. Hotfix 45185 removed the construction speed bonus for the first Town Center on Nomad-style maps.
  • The bonus to reduce bonus damage used to apply to all land military units. With hotfix 45185, The bonus damage reduction now does not apply to siege units. [note 4]
  • First Crusade: Each of the up to 5 Town Center used to spawn 10 Serjeants. With hotfix 45185, they only spawn 7 Serjeants.
  • Initially, they cannot research Siege Onager. With update 47820, it was added to the tech tree.
  • Initially, the team bonus was Transport Ships +5 carry capacity and +10 armor versus anti-ship bonus damage.

Dawn of the Dukes[]

  • With Update 51737, Imperial unique technology Scutage (team: receive gold per military units owned) was replaced with Hauberk (Knight-line +1/+2 melee/pierce armor).
  • With Update 51737, the team bonus was replaced with the first Transport Ship is free and created instantly.
  • With Update 51737, they now start with +100 stone.

In-game dialogue language[]

Sicilian units in-game speak modern Sicilian (Sicilian: Sicilianu), a Romance language that is spoken on the island of Sicily and its satellite islands. It's closely related to Tuscan (from which modern Italian derives).

Villager
  • Select 1 Sè, sè – Yes, Yes
  • Select 2 Salutamu - Greetings
  • Female Select 3 Pronta sugno - I am ready
  • Male Select 3 Pronto sugno - I am ready
  • Select 4 Òrdini? – Orders?
  • Task 1 – Yes
  • Task 2 Giustu – Right
  • Task 3 Va bene – All Right
  • Task 4 Immediatamenti – Immediately
  • Build Muraturi - Mason
  • Chop Tagghialigna - Woodcutter
  • Farm Cuntadinu – Farmer
  • Fish Piscaturi – Fisherman
  • Forage Braccianti - Laborer
  • Hunt Cacciaturi - Hunter
  • Mine Minaturi – Miner
  • Repair Manuvali – Worker
Military
  • Select 1 Sì? – Yes?
  • Select 2 A vostro serviziu - At Your Service
  • Select 3 Cumanni? – Command?
  • Move 1 U capivu – I got that
  • Move 2 Lu fazzu – I'll do it
  • Move 3 Sì signuri – Yes Sir
  • Attack 1 Attaccari! – Attack!
  • Attack 2 Attaccamu! – We Attack!
  • Attack 3 Cummattemo! - Fight!
Monk
  • Select 1 Sè? – Yes?
  • Select 2 Cumanni? – Command?
  • Select 3 A serviziu vostru - At Your Service
  • Select 4 In nomu du' Patri – In the name of the Father
  • Move 1 Ci staiu iendu – I am going there
  • Move 2 – Yes
  • Move 3 Veru – True
  • Move 4 Sùbutu – At once
King
  • Select 1 Te ccà – Take it
  • Select 2 Chi buliti? – What do you want?
  • Select 3 Picchì mi inquietate? – Why are you bothering me?
  • Select 4 Parrati – Speak
  • Move 1 Fazzu chiddu ca m'addumannate – I do what you're asking me
  • Move 2 Pi grazia mia – By my grace
  • Move 3 Chiddu ca m'addumannastivu – What you asked of me
  • Move 4 L'è fari – I have to do it

AI player names[]

When playing a random map game against the computer, the player may encounter any of the following Sicilian AI characters:

  • Frederick Roger II (Federico Ruggero di Hohenstaufen) (1194-1250): Was the son of Henry VI, Holy Roman Emperor, and Constance, Queen of Sicily, the daughter of Roger II of Sicily. This made him the grandson of both Frederick Barbarossa and Roger II of Sicily. Ascending the throne of the Kingdom of Sicily at only age 4, he would go on to become Holy Roman Emperor, King of Italy, King of Germany, and (briefly) King of Jerusalem. He was known by contemporaries as "stupor mundi", the "wonder of the world."
  • Roger Bosso (Ruggero I di Sicilia) (1031-1101): Also known as Roger I (c. 1031 – 22 June 1101), (Maltese: Il-Konti Ruġġieru), he was a Norman nobleman who became the first Count of Sicily from 1071 to 1101. He was a member of the House of Hauteville, and his descendants in the male line continued to rule Sicily down to 1194.
  • Roussel de Bailleul (died 1077): Also known as Phrangopoulos (Greek: Φραγγόπουλος, lit. 'son-of-a-Frank'), or in the anglicized form Russell Balliol was a Norman adventurer (or exile) who travelled to Byzantium and there received employ as a soldier and leader of men from the Emperor Romanus IV (ruled 1068–71). He is also known as Ursellus de Ballione in Latin or Roscelin or Roskelin de Baieul, and Anna Comnena called him Ourselios (Οὐρσέλιος), also rendered Urselius.
  • Robert Guiscard (Roberto il Guiscardo) (/ɡiːˈskɑːr/, Modern French: [ɡiskaʁ]; c. 1015 – 17 July 1085): He was a Norman adventurer remembered for the conquest of southern Italy and Sicily. Robert was born into the Hauteville family in Normandy, went on to become Count of Apulia and Calabria (1057–1059), and then Duke of Apulia and Calabria and Duke of Sicily (1059–1085), and briefly Prince of Benevento (1078–1081) before returning the title to the Pope.
  • Drogo de Hauteville (c. 1010 – 10 August 1051): He was the second Count of Apulia and Calabria (1046–51) in southern Italy. Initially he was only the leader of those Normans in the service of Prince Guaimar IV of Salerno, but after 1047 he was a territorial prince owing fealty directly to the Emperor.
  • Bohemond of Taranto (Boemondo di Taranto) (1054-1111): Also known as Bohemond I. was the Prince of Taranto from 1089 to 1111 and the Prince of Antioch from 1098 to 1111. He was a leader of the First Crusade, which was governed by a committee of nobles. The Norman monarchy he founded in Antioch arguably outlasted those of England and of Sicily.
  • Gilbert Buatère (Gisleberto Buatère)(c. 985 – 1 October 1018): He was one of the first Norman adventurers in the Mezzogiorno. He was the eldest son of a petty, but rich, lord of Carreaux, near Avesnes-en-Bray in the region of Rouen. Carreaux gives his family, the Drengot, the alternate name of de Quarrel.
  • Tancred of Hauteville (Tancredi d'Altavilla)(c. 980 – 1041): He was an 11th-century Norman petty lord about whom little is known. He was a minor noble near Coutances in the Cotentin. Tancred is also known by the achievements of his twelve sons. Various legends arose about Tancred which have no supporting contemporary evidence that has survived the ages.
  • William II of Apulia (Guglielmo II di Puglia)(1095 – July 1127): He was the Duke of Apulia and Calabria from 1111 to 1127. He was the son and successor of Roger Borsa. His mother, Adela of Flanders, had previously been queen of Denmark, and he was a half-brother of Charles the Good. Generally considered an insignificant ruler by modern historians, William was respected by his contemporaries, popular with his barons and subjects, and praised for his martial prowess.
  • William Iron Arm (Guglielmo Braccio di Ferro)(before 1010 – 1046): Actually William I of Hauteville, known as William Iron Arm, was a Norman adventurer who was the founder of the fortunes of the Hauteville family. One of twelve sons of Tancred of Hauteville, he journeyed to the Mezzogiorno with his younger brother Drogo in the first half of the eleventh century (c.1035), in response to requests for help made by fellow Normans under Rainulf Drengot, count of Aversa.
  • Sikelgaita (Sichelgaita di Salerno)(1040 – 16 April 1090): Also known as Sichelgaita or Sigelgaita, she was a Lombard princess, the daughter of Guaimar IV, Prince of Salerno, and second wife of Robert Guiscard, Duke of Apulia. She commanded troops in her own right.
  • Rainulf Drengot (Rainulfo Drengot)(also Ranulph, Ranulf, or Rannulf; died June 1045):He was a Norman adventurer and mercenary in southern Italy. In 1030 he became the first count of Aversa. He was a member of the Drengot family.
  • Richard Drengot (Riccardo I di Aversa)(died 1078): He was the count of Aversa (1049–1078), prince of Capua (1058–1078, as Richard I) and duke of Gaeta (1064–1078).

Trivia[]

  • The Sicilians' civilization icon is a kite shield with the arms of the Norman Hauteville family, who unified southern Italy and Sicily through the 11th and 12th centuries. The same shield is born by the Sicilians' unique unit, the Serjeant.
  • The user interface image is the mosaic artwork from Sicilian King Roger II’s Hall in the Palazzo dei Normanni (12th century) in Palermo[1].
  • The Sicilians are the only civilization that do not have the conventional tower-line (no Watch Towers, Guard Towers, Keep) nor Bombard Towers. The tower replacement they have, the Donjon, instead improves its stats while advancing through the Ages. This mechanic is similar to the Korean free tower upgrade bonus.
  • When initially announced, the Sicilian land military units absorbed only 33% of incoming bonus damage, the farm upgrades only granted +1 carry capacity to farmers and the Castle Age unique technology, First Crusade, only spawned groups of 7 Serjeants, which eventually was the nerf made in hotfix 45185 being reduced from 10.
  • In the annoucement trailer of the expansion, some Bombard Cannons and Hand Cannoneers are seen fighting in the Sicilian army, which may indicate that they had both before release. They were most likely removed from their tech tree for gameplay balance purposes.
    • The Sicilians are the only Mediterranean civilization without access to any gunpowder unit except for the Cannon Galleon, as well as being the only Mediterranean civilization with access to the Siege Onager.
  • At release the effect of First Crusade of spawned Serjeant groups of 10 and the incoming bonus damage reduced applied to siege weapons were hugely criticized due to their very big effect being too rewarding for the player. Despite that, the Sicilians are viewed as a very weak civilization, especially in the imperial age, due to their very limited tech tree. They gained access to the Siege Onager for that reason, as well a new permament effect of First Crusade, the Serjeant's stats were improved a bit, and Donjons cost less stone from update 47820. But their win–rate is still below average and their improvement of their winning position is not very significant. The main reason is that they have no edge in the Dark Age, and their bonus needs a very long period to be effective. Thus, they are very vulnerable until mid–Feudal Age. With Dawn of the Dukes, they start with additional stone, which will support their Feudal Age while having viable choices between the Donjon rush and new Town Center (since they can build a Donjon and a Town Center without collecting stone).The replacement of Scutage with Hauberk also gives them a new strength in one-on-one matches with highly durable Cavaliers.
  • The Sicilians are similar to Celts in terms of gameplay. Both civilizations are infantry focused civilization with great siege, solid navy, average defenses and cavalry, and strong economic and military related early game bonuses with archers and Monks as their weaknesses to their tech tree. Both civilizations also lack gunpowder units except for Cannon Galleon.
  • Despite lacking Heresy, the Sicilians have the strongest resistance against conversion, thanks to their unique technology, First Crusade, which gives them the same effect as Faith. In addition, they have access to Faith. This can be stronger if they ally with the Teutons.

History[]

As the Western Roman Empire succumbed to internal instability and the pressure of external threats in the 5th century AD, even its core was overrun; Italy and Sicily fell successively to the Vandals and then the Ostrogoths. Shortly thereafter, Emperor Justinian (482-565) of the Byzantine Empire launched a series of campaigns, led primarily by his generals Belisarius and Narses, to reconquer the lost territory. The resulting conflict, known as the Gothic War (535-554), ended in a Byzantine victory, but irreparably devastated most of Italy.

Shortly after Justinian’s death, the Lombards flooded into Italy, seizing most of the peninsula, although the Byzantines retained Sicily and the southern portion of Italy. These regions would remain in Byzantine hands throughout the next few centuries, but were constantly threatened by invasions and pirate raids from the south as the Islamic caliphates expanded their spheres of influence across North Africa and the Mediterranean. Full-fledged conquest occurred during the 9th century, more permanently in Sicily than in Italy. In Apulia, the Emirate of Bari was retaken by Carolingian and Byzantine forces in 871, although several bays throughout the region still bear the name Covo dei Saracini, “Cove of the Saracens”, a testament to their legacy and that of continued pirate activity.

By 965, Sicily was entirely in the hands of Islamic emirs. Economic reforms and stable, peaceful administration under Islamic rule led to a period of prosperity, but Byzantine expansionism during the early 11th century led to renewed conflict with the Lombards in Italy and the Islamic emirs in Sicily. The resulting power vacuum attracted a new invader: the Normans. Originally recruited into the region as mercenaries, these intrepid adventurers and fearsome warriors saw in Italy an opportunity to build themselves a more promising and profitable future than they might find as minor nobles or landless knights in Normandy. Two Norman families in particular, the Drengots and the Hautevilles, emigrated and established themselves in Italy over time.

One such man, Robert de Hauteville (1015-1085), known as Guiscard “the Fox” by his contemporaries, arrived in Italy at the head of a small band of followers around 1047. By 1059, he ruled much of Apulia and Calabria as duke, and shortly thereafter he and his brother Roger Bosso began their campaign to conquer Sicily. Whereas Robert was a cunning warrior, Roger was an equally shrewd statesman capable of navigating the intricate political and administrative climates with which he was faced. Soon, Roger was conquering Sicily while Guiscard saw to further campaigns against the Byzantines in Italy and Greece, seizing Bari in 1071 and, along with his wife Sikelgaita and son Bohemond of Taranto, smashing a Byzantine army near Dyrrhachium in 1081.

As droves of European knights and their retinues flooded eastwards in the wake of Pope Urban II’s call for Crusade, Bohemond and his nephew Tancred took the cross and joined the crusading force. After successfully orchestrating the capture and subsequent defense of Antioch from the Seljuk Turks, Bohemond established himself as the ruler of the city, while Tancred continued on to Jerusalem. While most Crusaders were notoriously violent and brutal, Tancred earned a reputation as a crafty yet noble warrior who strove to prevent the slaughter of innocent civilians and other non-combatants during the swift Crusader conquest of Jerusalem, Palestine, and parts of Syria.

The Italo-Normans, as the conquerors and rulers in Norman Italy and Sicily are now known, were successful on the battlefield because of their fierce disposition, vigorous military tradition, keen affinity for tactics and the use of cunning, and sheer torrid speed. In these, they most closely resembled their Viking and Frankish forebears, but as they settled in Italy and Sicily they embraced local cultural customs and norms of governance. This syncretism, combined with an increasingly tolerant treatment of local populations and religious groups, created a unique and vibrant culture and laid the foundations for a successful state. The Italo-Normans were also impressive builders: they secured their lands with formidable donjons (keeps) while constructing lavish palaces and towering cathedrals.

No ruler exemplified this complex of qualities and backgrounds better than Roger II of Sicily (1095-1154), who braved internal rebellions and external invasions to unite all of Norman Italy and Sicily under a single crown and transform his kingdom into an economic powerhouse. Through the appointments of courtiers and functionaries of diverse backgrounds and the patronage of Continental, Greek, and Arabic art and culture, Roger created a truly cosmopolitan state. His successors, however, were less competent, and their mismanagement of the kingdom allowed it to subsequently fall into German, Frankish, Spanish, and Byzantine spheres of influence, under which it swiftly declined and was eventually consumed.
[2]

Gallery[]

Notes[]

  1. Applied in any Age including Dark Age, but not on Nomad starts.
    • "Bonus damage" is incoming damage of all armor classes except for melee, pierce, or Leitis damage. It is also applied to Gaia damage, i.e. reduces the bonus damage of Wild Boars versus cavalry. "Land military units" excludes Monks. The bonus does not apply to hill bonus/cliff damage.
    • In the rare cases when a Sicilian unit has non-zero armor versus bonus damage, Sicilian bonus damage reduction is applied first, and only then the armor of the respective class is subtracted. Realistically, it affects Elite Genitour (1 Cavalry archer armor) and Condottiero (10 Infantry armor). E.g.: Sicilian Condottiero receives no anti-infantry bonus damage from the fully upgraded Elite Cataphract with Logistica ([12 + 6] {Elite Cataphract + Logistica bonus damage vs Infantry} × 0.5 {Sicilian bonus damage reduction} – 10 {Condottiero Infantry class armor} = –1 → 0), but still receives 5 damage from 10 anti-Condottiero armor class attack from the Elite Cataphract. More generally, Sicilian units cancel any bonus damage which is less than twice their corresponding armor.
    • The bonus is applied to units and is thus preserved for other civilizations upon conversion. Conversely, if a Sicilian Monk converts a non-Sicilian unit, the latter will not receive the bonus damage reduction.
  2. For a total of 325 food after Horse Collar, 575 food after Heavy Plow, and 925 food after Crop Rotation.
  3. Probably because Sicilian Mangonels and Onagers could survive attack grounds from other civs Mangonels/Onagers, leading to the Sicilian player having a significant advantage in Mangonel vs Mangonel fights on a high level of play.

References[]

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