Siberia is a random map in Age of Empires II: Definitive Edition and Age of Empires III: The Asian Dynasties. It is based on the Siberia region of Asian Russia.
Age of Empires II[]
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โ | Vast seas and cold winds in the north give way to deserts the further south one goes. | โ |
—In-game description |
Siberia is a Real World map introduced in the Definitive Edition. The map is divided in half, with the eastern part mainly water (with some islands) and the western part land.
Age of Empires III[]
โ | In the distant north, hunting is plentiful among the great forests, and a frozen river separates you from your enemies. The future route of the Trans-Siberian Railway lies to the south. | โ |
—In-game description |
There are some resources on the map, so long wars of attrition or short offensives will decide the gameplay. Siberia contains the Tengri Shrine native site.
Overview[]
The map features a frozen, vast plain in Northern Asia, with average amounts of taiga trees. Players (and in larger games, teams) start directly opposed to each other, in either the northwestern or the southeastern parts of the map.
Players also start with a Tower in their positions, a type of Outpost, that makes early rushes more difficult. Nearby, a Treasure might be found that features a trapped Snow Monkey. Should they free it, it can be used as a scout.
Along the player's Town Center, there will be small clumps of trees of no more than 4-5. This will often cause players to move their Settlers, Villagers, or Coureurs from one small clump of forest to the other making them vulnerable to attack. However, the map's extraordinarily large size somewhat makes up for this.
Players/teams are divided by a great frozen river, where there are almost no resources, save for a few herds of Musk Deer or Saigas. This technically creates a "no man's land", that can slightly complicate expansionistic actions, especially if players often patrol their lands, to defeat Fort Wagons and other similar wagons that may try to place defenses.
A Trade Route is encountered to the southwestern corner of the map, featuring trade sites tat vary in number, depending on the map's size and players. There are great numbers of huntables, found in herds all around the map.
- Herds: Musk Deer (400 ), Saiga (400 )
- Mines: Silver Mines (2,000 each)
- Minor Civilizations: Tengri Shrine (since update 13.12327)
- Treasure Guardians
History[]
โ | The word "Siberia" originates from the Tatar word sibir, which means "sleeping land." This 5,207,900 square mile region has always been characterized as a bleak and desolate locale, despite its abundance of natural resources, including gas, oil, timber, and minerals. The region of Siberia consists of the vast Asian portion of Russia, as well as northern Kazakhstan. It is comprised of three distinct geographic areas: the swamplands of the West Siberian Plain, the heights of the Central Siberian Plateau, and the jagged system of mountains that stretches from the Lena River to the Pacific coast. Just southeast of the Central Siberian Plateau lies Lake Baikal, the world's deepest lake and home to one-fifth of the earth's fresh surface water and a diversity of plant and animal species. In addition to its brutal landscape, the region is blocked from the west by the Ural Mountains, from the north by the Arctic Ocean, from the east by the Pacific Ocean and the Bering Strait, and from the south by China, Mongolia, and Kazakhstan. |
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